
Screenshots

Watch trailer on Steam ↗DogPunk
DogPunk Studio · Published by DogPunk Studio
4 user reviews — 75% positive (4 reviews)
Last updated 8 Oct 2026
DogPunk is a high-octane FPS where you play as a prototype dog soldier escaping confinement and uncovering the mystery of your creation. Move fast with fluid parkour, fight relentless enemies, and upgrade your loadout as the challenge escalates.
£13.75
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Price history
Action, Indie · 2026 · More £5 - £15 games
Explore the streets of DogPunk, dodging enemy fire and leaping through urban landscapes. Unveil your purpose by upgrading gear and mastering parkour moves in this fast-paced action game from DogPunk Studio.
About this game
DogPunk is a sci-fi shooter set in a distant future where companies rush to create cutting-edge weapons to arm themselves and hurt others. In this high-octane first-person shooter, the player is a dog-headed super soldier trying to escape from containment by their captor, the Lab by Predator Tec. Battle through trials with various environments and enemies, and maneuver your character with the fluid parkour system.
Upgrade System

Defeat enemies and earn currency to upgrade your loadout. Mix and match over 30 active and passive abilities, and new weapons to aid your fight during your escape.
Parkour Movement
Chain parkour movement into combat with dashes, wall runs, grapples, and vaults to maintain speed and control in every encounter.
Weapons
Choose between five different weapons based on your playstyle that give you an edge over the enemies.
Abilities
Customize your loadout and select from 10 different active abilities, such as time dilation and gravitational surge. Use them in tandem with your movement to outmaneuver your enemies.
Levels
Progress through three different chapters featuring over 30 different levels and three major bosses. Experience a mix of narrative-driven parkour sequences, intense combat arenas, and environments filled with lethal hazards—each designed to challenge different aspects of mastery.
Enemies
Face a mix of ranged, melee, aerial, and support enemies that constantly pressure your movement and force quick decisions. Variants add shields and dodges, pushing you to switch abilities and reposition on the fly. Three boss fights bring everything together, testing your parkour, combat skills, and how well you’ve built your loadout.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual Core
- Memory: 16 GB RAM
- Graphics: Nvidia 1080 or equivalent
- DirectX: Version 10
- Storage: 9 GB available space
- Sound Card: DirectX compatible Soundcard
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Dual Core
- Memory: 16 GB RAM
- Graphics: Nividia 2080 or equivalent
- DirectX: Version 11
- Storage: 9 GB available space
- Sound Card: DirectX compatible Soundcard
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Game Fixes 6/27/26
Bug Fixes Fixed a crash that could occur when hitting the Dodge Rifle Bot. Fixed mesh placement issues in the Trials level. Fixed an unintended wall-running spot in a narrow area. Fixed an issue where IronClad would stop attacking. Fixed animation issues affecting Titan and Mini Titan. Fixed UI alignment issues in the Overdrive tutorial. Gameplay Added a new attack behavior for IronClad.Read full article on Community Announcements (playdogpunk)Patch NotesOfficial
DogPunk Demo Update
Demo Update – Gameplay Improvements & Fixes We've just released a new DogPunk demo update with some quality-of-life and balance changes based on player feedback! If you've already tried the demo, it's a great time to jump back in!Quality of Life ChangesImproved Wallrun – jumping directly toward a wall will attach the player to the wall and rotate the camera slightly to align with the wallrun direction. Grapple Fix – adjusted air time so the grapple cancels earlier and prevents players from getting stuckAdded ADS sensitivity slider in settingsESC / Pause now correctly returns to the previous menuMore accurate Overdrive and Health progress barsAdded audio feedback when unlocking and equipping upgrades in the Skill TreeReduced shield emissive brightness for better readabilityFiring weapons and using abilities now cancel sprintingImproved weapon sway behaviorImproved visual clarity on ability locked/unlocked statesBalance ChangesIncreased Howlstrike damage and improved launch angleFaster melee speed and increased melee execution damage. Increased 5-kill streak health regenerationRemoved pistol fire rate capOther Adjusted tutorial and added better lighting.Improved mesh placement and polish in Assembly Adjusted levels in TrialsRead full article on Community Announcements (playdogpunk)






