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Compress(space)

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Compress(space) screenshot 1
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Compress(space)

B-Deshi Interactive · Published by B-Deshi Interactive · Official site ↗

Last updated 8 Oct 2026

A mind and space-bending puzzle game where you fold space to cheat your way through puzzles. Master space manipulation and reach beyond the stars to uncover the mystery at the end of the universe.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Adventure · 2026 · More free games

Navigate through cosmic challenges by folding space in Compress(space), an adventurous puzzle journey from B-Deshi Interactive. Experience the thrill of unraveling mysteries beyond the stars.

About this game

Fold space to cheat your way through puzzles.

Rewrite geometry. Reshape Reality.

Discover a variety of gameplay mechanics and break them in delightful ways with space folding.

Every puzzle is a star in the sky

Master space manipulation to reach beyond the stars.

But what lies at the end of the universe?

Key features:

1. Solve mind bending puzzles utilizing a space bending mechanic in game breaking ways.

2. Reach the end of the universe and uncover the mystery of your existence.

3. Enjoy relaxing graphics and a chill soundtrack.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10, 11
  • Memory: 4 GB RAM
  • Graphics: GTX 1050 2GB
  • Storage: 500 MB available space

Recommended

Recommended:
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 6GB
  • Storage: 500 MB available space

Supported Languages

English*, French*, Italian*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, Portuguese - Portugal, Spanish - Spain*, Spanish - Latin America, Korean*, Russian*, German*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Monthly Update September 2026: Laser biome visual update and demo improvements.

    It's time for another monthly update! We're working on fleshing out the laser/light-bridge biome. This time we're finalizing the visuals for the area. Here's a preview.We're choosing a crystal theme for the area. you might also notice that it's using a different object instead of black holes for laser bending. That's because we planning to feature black holes more extensively as part of a different endgame mechanic.Additionally, we've updated the demo based on feedback:Settings for disabling particular VFX added based on player feedback.Additional sound effects added for circuitry and foliage interactions.Fixed some translation issues for interactionsFixed some visual issues for circuit elementsJump timing requirements relaxed for certain levels.
    Read full article on Community Announcements (bdeshiinteractive)
  • Patch NotesOfficial

    Monthly Update August 2026: Light-bending and light-amplification

    It's been a while but it's time for another monthly update. We're working on finishing the remaining mechanics set for the finalized biomes. This time we're focusing on the light bridge/laser biome. With lightbridges, the base light bridges already provided enough complexity for a decent amount of puzzles. A big limitation with them was their fixed/limited length. So we came up with a variety of puzzle elements that manipulate the length.One such element is the redirector. When a light bridge hits it, it emits that light bridge in other direction. This has interesting interactions such as horizontal folding turning into vertical height gain.Another interesting element is the amplifier, when a light bridge hits it, it shoots out light bridges from a larger area, This also has interesting interactions with perpendicular folding that we will not reveal here.Light bridges have a lot of interesting interactions when combined with lasers in the final portion of the biome. We're also working on a new tileset for it. We'll be sharing more details about it in the future. Thanks for reading!
    Read full article on Community Announcements (bdeshiinteractive)
  • Patch NotesOfficial

    Monthly update July 2026: Updated demo & German support!

    It's time for another monthly update!We've gotten a lot of feedback about the demo and some of the progression pain points and have updated the demo's level sequence. It also now has more levels(28)! We'll continue updating the demo and plan to keep it even after release.One of the big languages we've gotten requests for translations for is German. We're happy to announce that we've added German support for the demo! Thank you to the fan-translators for making this possible.Lastly, we're happy to announce that we've surpassed 10k+ wishlists. Thank you for your support!
    Read full article on Community Announcements (bdeshiinteractive)
  • Patch NotesOfficial

    Monthly update May 2026: Thinky Direct, foreground-bending & Chinese support!

    It's time for another monthly update!We've been working on a few graphical updates for our new trailer, which will be part of the Thinky Direct! We can't share too much about that yet. But as an example, we're working on a forest sub area with some newer parallax based effects. Previously the a parallax was only in the background layers but it can now affect the foreground with other side effects:You may also notice the updated tileset. The water biome will also be updated with a new tileset and a unique parallax effect for the biome. Keep an eye on the trailer.Additionally, we've added Chinese Language support to the demo. This was highly requested for a while and we're grateful to the fan translators who've made this possible.Lastly, gamepad support is implemented in-game and is in the playtesting phase! We expect it'll be released by May 28th, ahead of the Cerebral Puzzle Showcase.
    Read full article on Community Announcements (bdeshiinteractive)
  • Patch NotesOfficial

    Monthly update April 2026: Cloth-bending & rebinding

    It's time for another monthly update!We've been a bit busy working on a new trailer for the game. We can't share too much about that yet. But we have other updates too!We're working on a variety of visual updates for the trailer. The most notable among which is the foliage and cloths physics. While we're satisfied with the VFX for space folding, the game world didn't feel like it reacted to it. Now, grass and clothes(flags & banners) react to the folding motion which goes a long way in making the world feel tactile.We've also added translations for multiple new languages(French, Korean & Russian). We want to make the game playable by as many people as possible. As a small indie developer, we're extremely grateful to the fan translators who've helped us.Additionally, a common issue for supporting other regions was supporting keyboard layouts other than WASD. So we added key rebinding so that the players can keybinding to whatever they prefer. As we are working on gamepad support, it felt like a good time to add it.We're also working on more puzzle mechanics though we can't reveal that yet. That's all for now, we hope that you'll look forward to the trailer.
    Read full article on Community Announcements (bdeshiinteractive)

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