
Screenshots

Watch trailer on Steam ↗Unsung Heroes: Card Wars
ZDX Games · Published by ZDX Games
3 user reviews — 67% positive (3 reviews) · 20 achievements
Last updated 8 Oct 2026
This is an auto-battler game featuring large turn-based elements with small real-time aspects, and it has an off-battlefield growth system. Develop your camp, upgrade your characters, refine items, freely combine cards during battles, and use well-timed construction to complete levels.
£12.79
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, Strategy, Early Access, Casual · 2025 · More £5 - £15 games
In Unsung Heroes: Card Wars, strategize your way through battles by upgrading heroes and expanding your base. Combine cards for powerful effects and outmaneuver foes in this unique early access indie game.
About this game
"Heroes Unnamed: Card Wars" is a unique auto-battler game with RPG elements. In this game, there is no fixed card combination. Instead, players need to adjust the cards in their hands in real time according to the battle situation and complete the game challenges by combining available buildings.
"Regarding the Camp System"
——————————————————————————————————————
Warehouse and Travel Loading System: Storage slots will increase as the game progresses.
Camp Construction System: Different types of NPCs can be recruited after construction.
NPC Recruitment System: It provides functions such as crafting, trading, and refining.
Comrade Recruitment System: Appearances are randomly generated, and each teammate has independent equipment and skills.
Quest System: Provides information related to current tasks.
Small Map Prompt System: Allows you to view the positions of your own side, the enemy, and dropped items.
Team Formation System: Items can be allocated, and the positions of team members can be adjusted.
Level Difficulty System: Levels of different difficulties will increase in length and have different enemies.
————————————————————————————————————————
"Regarding the Battle System"
Card Awakening System: One card will be restored at fixed intervals.
Card Conversion System: Different types of cards can be converted, sold, cast, or combined according to the needs of the battle.
Double-sided Construction System: Provides different resources, services, and battle support. Influencing factors include sequence, stamina allocation, and bonds.
Exploration Round System: Each round provides benefits, restoration, day-night rotation, and an increase in the number of enemies.
Mercenary Teammate System: You can choose between fixed teammates or mercenary teammates. Mercenaries provide training upgrades and the rebirth of support cards.
Team Management System: Team members can be removed and positions can be adjusted.
Auto Battle System: No movement operation is required, and you can focus on strategy.
Enemy Generation System: Fixed positions or moving and tracking.
Random Event System: In each level, there will be events at random positions, and team stamina needs to be consumed to obtain rewards.
Random Resource System: Random resources at different positions will be obtained in each level.
Road Switching System: Choose different directions to avoid or engage in battles.
BOSS Challenge System: Only appears in the challenge mode.
————————————————————————————————————————
"All in all"
This is a indie game that attempts to explore new gameplay. It hopes to bring players a different gaming experience. Updates and fixes will be made according to feedback in the future.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel I5 4690 / AMD FX 8350
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
- DirectX: Version 11
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel i7 8700K / AMD r5 3600
- Memory: 16 GB RAM
- Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
- DirectX: Version 12
- Storage: 20 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Starter Tutorial Demo Video
Read full article on Community Announcements (ZDXGames)Patch NotesOfficial
Patch #02: Hotfixes
Fixed some errors in equipment descriptions. Fixed some errors in status duration settings.Read full article on Community Announcements (ZDXGames)Patch NotesOfficial
Patch #01: Hotfixes,Weather System
Added a weather system Corrected some errors in the skill descriptions.Read full article on Community Announcements (ZDXGames)AnnouncementsOfficial
EARLY ACCESS RELEASE DATE !
Hi everybody! After 3 years working on the game, I'm happy to announce... At the start of Early Access, here's what you'll see: 10 level maps 100+ abilities 100+ gears/items 50+ enemy/ally troop types 30+ camps/buildings and some tips: Gameplay Instructions Items dropped by enemies can be picked up by clicking, but the carrying capacity is limited and can be increased by completing levels. You must learn the corresponding weapon skills to equip that weapon. Only card-based skills can be used in combat, while non-card skills will be cast automatically. Building any camp will increase warehouse capacity. If recruited members are defeated, they need to be reactivated in the team settings. Resource Acquisition Income: Earn gold per round by building vendors / obtain coins from humanoid enemy drops. Equipment: Purchase from vendors / loot from enemies / hire NPCs in camps to craft. Mercenaries: Acquire card-based mercenaries from taverns / build Royal Mercenary Barracks. Upgradable Characters: Build Refugee Camps in camps to unlock character growth. Development Notes I am currently developing an online multiplayer mode, which will have significant gameplay differences from the story mode. The final version will be released only after all content is completed. I am also experimenting with more viable gameplay mechanics. Please don't hesitate to let me know if you have any feedback.Read full article on Community Announcements (ZDXGames)






