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Darkest Descent

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Darkest Descent screenshot 1
Early Access trailerWatch trailer on Steam ↗

Darkest Descent

camphii_ · Published by camphii_

Content notice: Implications of self harm Mild violence

Mostly Positive — 73% positive (15 reviews) · 24 achievements

Last updated 8 Oct 2026

Fight for your life in the endless halls of a primordial stronghold to escape an endless cycle. You and up to 7 of your friends can coordinate, strategize and conqueror the dungeon together, or you can face the horrors alone.

Early AccessDJCTQ 12Co-op

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Indie, RPG, Strategy, Early Access · 2025 · More under £5 games

Venture into the primordial stronghold's endless corridors as one of up to eight players, coordinating strategies for survival against relentless threats. Darkest Descent offers both solo and multiplayer modes, blending RPG progression with strategic combat in early access.

About this game

Carve Your Path

You are a lost soul tasked with protecting a young woman wandering through the ruins of a long forgotten society, buried deep within the side of a mountaintop. Use powerful spells and weapons to fight your way through the stronghold to uncover ancient knowledge and meet a powerful deity held deep within its chambers in a desperate attempt to escape your fate.

Choose your Specialty

Pick a class best suited for your needs and discover each of their own individual strengths and weaknesses. Each class provides different ways to play and a collection of strange abilities, skills and runes. 

Customization and Optimization

You will build your own attacks and powers through the use of spell and rune cards. Cards may have many special effects and synergies leading to many distinctive combinations and builds, experimentation is key. Each card provides a unique benefit, granting powerful buffs to one of your friends, weakening a hostile creature, mending your teammates wounds and obliterating monsters that block your path.

Cooperation and Coordination

Gather a team of up to 8 players and face the unknowable dangers of the stronghold together in this cooperative turn-based dungeon crawler. Master many different skills tailored to help a team, collaboration of your group is crucial for success. Players will have to communicate to decide which paths to take together and what unique specialty each player will hold.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit processor and operating system
  • Processor: Windows 7 or later
  • Memory: 1 GB RAM
  • Graphics: Direct X9.0c Compatible Card
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: I think it should work as long as your computer can turn on

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    DARKEST DESCENT UPDATE 3 - REFRAME

    HELLO EVERYONE!!! sorry to keep you waiting... heh... BUT NOW ITS TIME FOR (in my opinion) THE COOLEST UPDATE TO DARKEST DESCENT EVER !!!SORRY THAT THE UPDATE TOOK SO LONG real life loves to get in the way of everything hahahahahahahahahaha !!! this update has a bunch of quality of life features and changes a bunch about how you play the game. there will also be a sale running for a week, july 13th to the 20th ooooo!! things are looking great for the future of the game... if you wanna wanna hang out, report any bugs or issues or you just wanna get caught up on the latest information on the state of the game, feel free to join our discord! HERES THE NOTES new contentadded new gameplay feature, skill leveling- level up skills to increase power, ap generation and duration of applied status effects added new item category, equipment- equipment items are used to change your default skills to a set of brand new skills tied to each item, or can be used to buff the level of specific skill typesadded new combat encounters- equipment reward rooms and skill level rooms are now present in each environmentadded 13 new skills- 5 standard skills, 8 tied to equipmentgeneral changesrewrote saves to be a lot smaller and less taxing on performance- saving and loading should be faster and more reliable- older saves are completely incompatible sorry :
    Read full article on Community Announcements (camphii)
  • Patch NotesOfficial

    THE MARBLED BALLROOM - PATCH 1

    hello! heres that refresh patch everyone was so excited for! LOLthis is the big demo revamp and refresh patch so theres gonna be a bit to go over here!! so here we go....ITCH PAGEthis is just for the demo but theres an itch page now!! yay!!https://weezerofficial.itch.io/darkest-descent-demogeneral changescompletely reworked text formatting to hopefully fix a lot of the issues it was having hehea lot of minor tweaks to the text font, many more characters should display properly in game now, people with strange steam names rejoice!entirely rewrote intro/tutorial, added a bit more text to explain some mechanicsdecreased enemy scaling slightly i feel that it was a bit overtuned in the last updateadded in battle dialog, jane and some foes will now speak during combat encountersupdated several sprites, most notably brilliance runes because i thought they were really Uglysave files have been RESET, version number added to saves, outdated saves are highlighted and probably wont function correctly but you can keep them just in case!game version number, wins, and highscore have all been added to the settings menu, this will likely change in the future i just wanted to put them somewhere for now :)bug fixessave slots no longer incorrectly display after being deletedtext no longer floats strangely or runs out of the text box due to the aforementioned reworkoverclocked effect should now function properlya few skills didnt behave correctly so i fixed those all
    Read full article on Community Announcements (camphii)
  • Patch NotesOfficial

    DARKEST DESCENT UPDATE 2 - THE MARBLED BALLROOM

    HELLO EVERYONE!!! today i am here to announce that the second content update for Darkest Descent IS NOW AVAILABLE !!!!! FOR EVERYONE !!!!this one is really big so strap yourselves in!! after i go over what all was added in this update i also wanna share some information about the next update oooo!! its already in the works, so dont you worry!! as always, if you find any bugs or issues, or you just wanna hang out and get caught up on the latest information on the state of the game, make sure to join our discord! HEHEHE OKAY HERE WE GOnew contentadded a new floor, the marbled ballroom - this is where most of the content is, accessible after clearing the first flooradded 1 new class - the instrumentalist is a passion class with extremely potent buffs and healing capabilities, easily capable of keeping you and your team alive and out of dangeradded brilliance runes - each class now starts with a unique and permanently bound brilliance runeadded divergent skill type - divergent skills are universal and are not affected by any attunement bonuses or penalties, meaning they are consistently strong skill options across all classesadded 15 new creaturesadded 20 new skillsadded 3 new runesadded 3 new status effectsadded 7 new environmentsadded 8 new bossesgeneral changessave slots have been limited to 10 - old saves will not be deleted, but you will be unable to create any new saves if you have 10 or more saved runsattuned* skills have been separated into 2 categories - universal skills are now marked with a hollow star - boosted skills retain the normal star indicatora lot of skills have been slightly tweaked, way too much to cover here sorryarmor formula has been optimized, should fix a few scaling issues with high armor valuesdamage numbers should account for armor changesup to four runes can be equipped at once now, to match skills!!!overall damage dealt by enemies has been slightly reduced, no more getting 1 shot by a buffed enigma beam sorry bout thatenemy follow-up acti...
    Read full article on Community Announcements (camphii)
  • AnnouncementsOfficial

    DARKEST DESCENT - THE MARBLED BALLROOM TEASER + RELEASE DATE

    HELLO EVERYONE!!! very excited to say that the next big content update will be releasing MARCH 20TH!!very much looking forward to this one so i wanna give a little rundown on whats coming!! im not gonna say much because i want you folks to see whats going on for yourselves when you get your hands on the update, so heres a quick recap!!huge content updatethe main game will be getting an absolutely enormous content update, containing 7 new environments, 8 new bosses, a load of skills and balance changes, a new class and way way WAY more! ive said it before but this is gonna basically double the content in the game so theres gonna be a lot to explore!!demo revamp and itch.io versionthe demo revamp and a new itch.io version of the demo are gonna be releasing very shortly after the main game update so look out for that!! nothing crazy if you already own the game but still a nice thing to have LOLANYWAYS THATS ALL I HAVE FOR NOWlove yall lots, dont have much else to add here other than that!! so if you wanna stay up to date on teasers and news you can join our discord server!!anyways, hope you have a great day !! - camphii_
    Read full article on Community Announcements (camphii)
  • Patch NotesOfficial

    DIVINITY MIMICRY - PATCH 5

    hello, patch!so remember how i said that the previous patch should have been the last? yea i found an issue with saves that i didnt wanna just leave in the game until the next update so here we are! its all fine though this is a small patch, nothing muchgeneral changesenemies will get more aggressive as the battle progresses, performing more actions the longer you have stayed in combatenemies should use special skills far more oftena lot of enemies have been given expanded movesets (most notable on mimics)enemy level scaling has been slightly reduced to compensate for these changesbug fixessaves should no longer load incorrect loadouts / assign wrong player slot in multiplayerjoining a lobby while the client has an active save state selected should no longer interfere with save loadingmore status effect descriptions have been fixed to display properlydamage numbers should now account for armor and show correct damage amounts
    Read full article on Community Announcements (camphii)

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