
Screenshots

Watch trailer on Steam ↗SkullX: Aibohphobia
SkullX, DSTRCT Creatives · Published by SkullX · Official site ↗
Content notice: Strong language, disturbing imagery, violence, and blood. Touches on mature subject matter.
Very Positive — 92% positive (85 reviews) · 41 achievements
Last updated 8 Oct 2026
You were hired to extract a bioengineer. Now your team is cut off, your comms are dead, and you're surrounded by something wearing human skin. Hold the line, make the calls, and survive the night in this choice-driven visual novel with turn-based combat.
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG · 2025 · More £5 - £15 games
Explore a tense visual novel where your decisions shape survival. As you lead a team cut off in a bioengineered nightmare, turn-based battles test your wits against the unknown.
About this game

In this dark visual novel series, each Chapter follows a new protagonist, caught in the crossfire of conflicting powers — human and inhuman alike. Their stories are separate, but the choices you make in one Chapter will twist the next in ways you won’t see coming.
Six connected Chapters, each with their own lead.
A branching narrative that remembers everything.
Dark arts, occult mysteries, and a world being undone.

You’re the leader of a mercenary squad on a routine job: find a bioengineer, extract him, and get out. But things go sideways when you encounter strange people bearing the same mark. As the full moon rises, it becomes clear you’re no longer the hunters. You’re the prey.
5 playable characters
6 possible endings
Over 20k words. Choices made here affect all future Chapters

100+ hauntingly detailed scenes, hand-drawn in comic book art style.
Animated characters, intense cutscenes, and pulse-pounding combat.
Directed and designed by Soh, the original artist behind the SkullX setting.

Turn-based combat woven into the dark heart of the story.
Each character comes with their own unique set of skills.
Relentless, ghastly opponents that will claw at your sanity.





Find others. Share what you’ve seen. Compare what you remember.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (64-bit)
- Processor: Dual-core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: Integrated GPU (Intel HD 4000 or equivalent)
- Storage: 4 GB available space
- Additional Notes: Performance may vary on low-end systems
Recommended
- OS: Windows 10 (64-bit)
- Processor: Quad-core 2.5 GHz
- Memory: 4 GB RAM
- Graphics: Dedicated GPU (NVIDIA GTX 660 / AMD Radeon HD 7870 or better)
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.1.0
Hey everyone!We’ve got a lot to share today, so grab a snack.Soundtrack ReleaseThe Official SkullX: Aibohphobia OST is out!17 instrumental tracks—50 minutes of gloom, despair, and a dash of electrochemical shock courtesy of our Mysterious Wanderer—all composed by the talented Arthur Farrakhov. You can check it out right now on Steam, Spotify and all major streaming platforms.Chinese LocalizationWe’re excited to announce that SkullX is now fully localized in Simplified Chinese!Huge thanks to our translation partners WeMavin Languages who wrestled with BBCode monsters and occult riddles to make this possible.Writing UpdatesWe’ve combed through community feedback and made a round of text and writing edits across the game.Nothing major was rewritten — but certain scenes are now sharper, smoother, and closer to the tone we always wanted.What’s Next in LocalizationWe’re not stopping with Chinese. Russian, French, and Polish localizations are already in the works.We’ll share progress updates as we go — and yes, Russian is being handled in-house by our writer.That’s the news for now.As always, thank you for playing, sharing, reviewing, and generally being the fuel that keeps our merc squad alive! Keep your eyes peeled — release date for Chapter 2 will be revealed soon. This is a deal we’ll seal the only way we know how… hellbinding.Read full article on Community Announcements (Stacysyan)AnnouncementsOfficial
Steam Deck Compatibility
Hi everyone! Since the release of SkullX: Aibohphobia, we’ve received a couple questions regarding the game’s compatibility with Steam Deck, so we have decided to make this brief overview. SkullX: Aibohphobia was developed with controllers in mind, to provide the best user experience for every playstyle. Even before release, the game was thoroughly tested and optimized for Steam Deck by our developers. Here’s what you can expect when playing on Steam Deck: Performance: The game runs at a stable 90 FPS, even on the highest settings. Readability: The text and UI elements are fully readable and easily distinguishable on the display, both in the visual novel and combat parts of the game. Smaller text: Some in-game writing pieces (mission brief file, notes) are meant to appear smaller on the screens for immersion. To simplify reading, we’ve added a zoom-in feature for those elements. Just use the stick to adjust the text size. Resolution: Because of the nature of our hand-drawn art style, rescaling directly to 1280x800 was tricky. The game currently runs at 1280x720, resulting in slight letterboxing, so expect an artsy cinematic touch to your playthrough! To conclude:In our testing, SkullX: Aibohphobia performed great on Steam Deck, with image quality on par with PC and no technical setbacks. However, if you run into any issues or want to share your Steam Deck playthrough experience, don’t hesitate to drop us a message on Discord. Feedback is greatly appreciated! Thank you, and stay tuned for more updates!Read full article on Community Announcements (Stacysyan)Patch NotesOfficial
Patch 1.0.10
Bug Fixes:Fixed a bug where a specific branch of the story-line didn't \ properly apply sanity loss to your mercenary companions \ as intended.Fixed shadow rendering in combat scenes on macOS. Adjustments and changes Reduced the required hold time to skip cut-scenes. Adjusted rendering parameters for Windows to improve performance.Read full article on Community Announcements (ahmedayman25)Patch NotesOfficial
Patch 1.0.9
Patch 1.0.9 is live!Bug Fixes: Fixed an issue where the game would skip a scene when the player was putting Adam's body aside. Fixed a rare bug that prevented players from selecting the 4th skill after finishing the game with the true ending. Improvements: Minor performance optimizations.Added an option to make combat sprites static — useful for systems that struggle with animated combat sprites.Known Issues: We're aware of a launch freeze affecting some systems with AMD processors and integrated graphics. If you're affected, try launching the game with --rendering-driver d3d12 in your launch options. Coming Soon: We're actively working on adding translations to the game. These will be carefully integrated to fit naturally within the comic bubble system. You won’t see these changes just yet, but we wanted to keep you in the loop.Read full article on Community Announcements (ahmedayman25)Patch NotesOfficial
Update 1.0.8
Updates:Bug fix: Fixed a rare issue where \a combatant with Spiral continued to receive debuffs in the next cycle\. Bug fix: Fixed a rare issue where the game could get stuck when trying to skip extremely fast in certain branches. Visual tweak: Adjusted the display of Trust and Self-Control bars in the Squad Manager. System change: Reworked the dialog log system to support future translations.Read full article on Community Announcements (ahmedayman25)






