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Gold and Graves

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Gold and Graves

Yoon · Published by Yoon

Very Positive — 87% positive (179 reviews)

Last updated 8 Oct 2026

Gold and Graves is a roguelike extraction game where you bribe enemies to recruit them as allies, escape the dungeon, and bring back cards, relics, and mercenaries to your village to accumulate resources. Strengthen your deck and forces with the resources you gather and challenge deeper dungeons.

DJCTQ 10
-20%

£3.99

£4.99

Lowest price we've ever recorded

View on Steam

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£3.99£4.99

Price history

4 Sept 2026Lowest: £3.99 · Highest: £3.9910 Oct 2026

Indie, Strategy · 2025 · More under £5 games

In Gold and Graves, bribe enemies for allies as you navigate treacherous dungeons. Strengthen your village by gathering resources and deck cards in this 2025 indie strategy game from Yoon.

About this game

1. Bribe your enemies!

You no longer need to simply defeat your enemies!
Offer them gold and turn them to your side.

Wear down their health to break their fighting spirit, and eventually they’ll have no choice but to accept your offer!

2. Position your mercenaries on the battlefield!

Remember!

Your strategy can lead your entire team to victory—or total defeat.

3. Command your mercenaries to annihilate your foes

You can order your mercenaries whom to attack and where to move.

Under your command, your mercenaries will wipe out the enemy forces.

4. Combine cards, relics, and mercenaries to create the ultimate synergy.

Surviving the battle alone is not enough.

Manage your remaining gold wisely to earn more interest, and strengthen your deck and team even further.

The stronger your combinations of cards, relics, and mercenaries, the smoother your future expeditions will become.

5. Escape the dungeon and bring your recruited mercenaries with you!

You no longer need to Slay the Dungeon — Escape the Dungeon instead!

Preserve the mercenaries you’ve recruited, along with the cards and relics you’ve collected, and expand your resources even further.

This will help you prepare more thoroughly for your next dungeon run.

However, anything lost inside the dungeon cannot be recovered.

Choose the right moment to escape carefully.

6. Don’t linger too long in the dungeon.

Don’t test the dungeon’s patience.

The longer you stay, the higher the danger level grows—and the stronger the monsters you’ll face.

Choose your path carefully to avoid raising the danger level too much.

And escape before it’s too late!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-6100 AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 / AMD Radeon RX 560
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English*, Japanese, Simplified Chinese, Korean
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Gold and Graves 1.8.1.0 Update

    New Content Multiple command cards that can trigger mercenary actions have been added. Ascension 8, 9, and 10 have been added.System Improvements Relics that have already been registered in advance are now displayed in the UI when selecting a relic after elite battles. A delay has been added before the button can be pressed again after turn transition to prevent the issue where rapidly pressing the battle start button would immediately end the turn. The capacity of low-tier mercenaries at 6 stars has been reduced.Bug Fixes Fixed an issue where the relic Murky Crystal did not activate. Fixed an issue where the relic Eye would instead decrease Strength, Arcane, and Sturdy.
    Read full article on Community Announcements (Yoon)
  • Patch NotesOfficial

    Gold and Graves 1.8.0.8 Update

    System Changes The speed of some effects — including card alignment effects, buff relic activation effects, and overall combat progression — has been increased by approximately 1.5× to 2×. The speed of event animations and card enhancement animations has also been increased by approximately 1.5× to 2×.Bug Fixes Fixed a bug where the relic Essence of Blood could gain an abnormally high number of stacks.Fixed an issue where random attacks would incorrectly trigger on the selected target when using a targeting card.
    Read full article on Community Announcements (Yoon)
  • Patch NotesOfficial

    Gold and Graves 1.8.0.6 Update

    Update NoticeThis update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.Black MageA class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.New Class-Exclusive CardsEach class now has exclusive X Cards that can only be obtained inside dungeons.X Cards have a higher appearance rate than normal cards. (They are especially more likely to appear in the first shop before rerolling.)X Cards cannot be taken outside the dungeon.X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.X Cards are visually distinguished from normal cards in the UI.Card AdjustmentsSome high-tier cards have been improved to make them more usable.Heaven’s Wrath: Deals damage to a target area. (Added) Arcane effects are applied at 3x / 4x effectiveness.Thunderbolt: Deals damage to a random enemy. (Added) Arcane effects are applied at 5x / 7x effectiveness.Death Ray: Deals damage to a target area. (Added) Can now be upgraded up to +5. Cost 3/2 → 3/3Doom: Deals damage to a target area. (Added) Cost is reduced by 1 for this battle.Meteor Crash: Deals damage to a target area. (Added) Damage increases each time you perform a Sacrifice this battle.Torrent: Deals damage to all enemies. (Added) Can now be upgraded infinitely during battle.Tsunami: Previously: Deals damage to all enemies within 5 tiles in front of the caster and applies Wet. Now: Deals damage to all enemies and moves all enemies to an adjacent rear tile.Flame Branch: Deals damage to a target area. (Added) Damage increases each time a Fire-element card is used during this battle.Earth Split: Deals damage to all enemies in the front row. (Added) Damage increases each time you perform a Sacrifice this battle. Cost 2/1 → 3/2Bloodstorm: Previously: Deals 4/6 damage 5 times and applies Wound. Cost 2/1 Now: Deals 6/8 damage 5 times. Cost i...
    Read full article on Community Announcements (Yoon)
  • Patch NotesOfficial

    Gold and Graves 1.7.9.08 Update

    ■ Balance AdjustmentsRandomly generated “Cast on Draw” cards that grant Arcane, Strength, or Fortify now apply their effects to all allies.“Frostbite” (deal damage equal to each enemy’s Frozen stacks) has been added to the random generation pool.All generated cards now scale more strongly when upgraded, and can be enhanced up to +99.Base cards now gain higher bonus values after +1, except Chant and Devotion, which no longer scale further.Additional effects added to base cards now scale more significantly with upgrade levels.■ New CardsForge: Upgrade all cards in your hand. (Cost 3/2)Temper: Return all cards in your graveyard to your deck, then upgrade every card in your deck. (Cost 2/1)■ New RelicsSaw: At the end of your turn, upgrade all cards in your deck.Plank: Every time you play 7 cards, upgrade all cards in your deck.■ Bug FixesFixed an issue where card names would stop displaying after using a certain number of cards in Simplified Chinese or Japanese language settings.Improved unclear or unintuitive wording in several boss reward descriptions.Fixed an issue where boss rewards would fail to grant the correct relic.Fixed an issue where the Ash Witch’s unique ability would continue increasing after reconnecting if upgraded with Silver Coins.Fixed incorrect tooltip text for upgrading the Tree Knight; it now correctly states that the unique ability is being upgraded.
    Read full article on Community Announcements (Yoon)
  • Patch NotesOfficial

    Gold and Graves 1.7.9.03 Update

    Hello. In this update, as previously announced, we are introducing the new Permanent Growth system, the 6-Star tier that makes low-tier mercenaries viable, and several additional changes and improvements.■ Permanent Growth Currency: Silver CoinsSilver Coins can now be obtained after battles, after boss fights, or through certain events. (In general, clearing up to the 3rd-floor boss will yield at least 50+ coins.)Silver Coins can be used to permanently increase max HP, gold, capacity, and other stats.You can unlock each hero’s base abilities and unique relic using Silver Coins.Before entering a dungeon, you can add customized effects to your starting cards using Silver Coins.Starting cards can now be upgraded up to level 99.Cards and relics you have previously obtained can be recreated in town by spending Silver Coins.■ 6-Star MercenariesMercenaries can now be upgraded to 6-Star.6-Star units are marked with a red star in battle. At this tier, all units—from 1st-floor to 3rd-floor sources—reach comparable levels of power.Low-tier units (1st–2nd floor) gain a drastically increased stat boost when promoted from 5-Star to 6-Star. High-tier units gain power as well but with a smaller relative increase.The lower the original tier of the unit, the more capacity it will require once promoted to 6-Star.Promotion to 6-Star is available only under the following condition:When clearing the final boss on Ascension 2 or higher, one of your 5-Star mercenaries is randomly promoted to 6-Star.■ Boss Reward ImprovementsDefeating a boss can now grant one of the following rewards:Promote a random ally by +1 StarRemove Danger (Threat level)Obtain a high-tier relic (The 1st-floor boss grants the hero’s unique relic once unlocked.)Obtain Silver Coins※ Due to the strengthened boss rewards, the base Danger reduction options have been decreased.■ Balance Adjustments● Capacity Increases (for extremely strong no-risk “Cast on Draw” cards)Lucky Break: Capacity 12 → 70Cheating: Capacity 12 → 60Et...
    Read full article on Community Announcements (Yoon)

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