
Screenshots

Watch trailer on Steam ↗Levania
Modest Domination · Published by Modest Domination
Content notice: - There are a few places in the game with blood stains on the ground/wall - A few classes have the use of blood as a means to cast spells/skills with bloody animations to go with them. - There are bars in the game with insinuated use of alcohol and several places with wine/beer bottles and glasses. - One character, Cephe, speaks with sexual innuendos. - There's a few instances of mild language use.
Positive — 82% positive (11 reviews)
Last updated 28 Sept 2026
Open world adventure RPG with multiple classes to choose from, allies to recruit, and a unique turn-based battle system.
Adventure, RPG, Free To Play, Early Access · 2025 · More free games
Explore Levania's vast open world as you recruit allies and shape your journey through this early access adventure RPG from Modest Domination.
About this game
**Setting Expectations**
It's important you know what to expect going in so you can know if you want to give the game a try. So here's the negatives that might turn you away.
It still has bugs, sometimes game breaking ones.
There's no story yet.
It's mechanics are still being refined.
Combat balance is being worked on.
The explorable area is still small but larger than you'd expect.
Slow updates (I'm only one man working on it in my free time)
Now, I know it seems all bad and if it's already too much for you then I hope you'll consider giving it a try later on with more updates.
Here's the positives of what you can expect:
Choice between 5 races, male and female, and 8 starting classes.
Each class can choose from 3 vocations (essentially the true class) at level 10 and 2 specializations at level 60. which makes 24 vocations and 48 specializations.
24 followers to find and join your party.
Each class has their own set of skills they can unlock. There's over 400 skills in the game with the minimum a single class having at max level being about 13-14.
11 weapon types. Each weapon type has 20 weapons in it. All upgradable to Tier V.
An assortment of armors and accessories.
3 cities and a small town, 6 forests, 6 dungeons, 2 large Mountains, & 7 small re-playable dungeons
6 marked quest from the Adventurers Guild & 5 untracked quests on the map.
Several more secret areas that I wouldn't consider quests.
A secret unlockable challenge class with it's own unique events & items
At least a few hours of gameplay.
I'm always open to feedback and glitch/bug reports. It helps me make the game better. I'm active on Discord and can more quickly respond to any questions/comments/bug reports. I hope you enjoy the game.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1
- Processor: Intel Core i3-4340
- Memory: 8 GB RAM
- Graphics: Geforce 1060
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Onboard
- Additional Notes: Based on RPG Maker MZ System Requirements
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes for Version 0.021 Visual remake for 2 Areas and ANNOUNCEMENTS
With this monthly update, I have several things I want to discuss, mention, and announce so be sure to read on if you are interested. **This Update** I wasn't able to get much done content wise because adding in the translation took so much time. So there isn't any new content in the new areas yet, but I'll try to get that finished quickly, likely with a mid-month update. There are several new events to add so we'll see how quickly I can do it or if I can even get it done mid-month. **The Next and Future Updates** I'm going to start a poll on Discord the day after this post to determine what the next area will be that gets added. There's 3 groups of additions that will go together to choose from. They will all be added but the choice is to choose which area gets worked on 1st, 2nd, and 3rd. After these updates is when I'm going to take a few extra months to work on several changes and additions to the game that will prepare it for a paid launch. This will include adding a main story, editing and adding new skills and passives, several new armors and accessories, and much more that I won't spoil. This update will require new saves, which will make older save files unusable. **The Paid Release** Depending on how quickly I can get everything done mentioned in the previous section, I'm going to try and have the game ready by early next year. At this point, the game will likely be priced between $5-$10, depending on how much value everyone thinks the game has then. However, I do want to reward those of you who have been here supporting the game all this time. So, if you previously donated any amount before August 1, 2026, I'll give you an access key to the game on Itch.io without needing to pay more for it. If you donate at least $3 from now until the end of the year 2026, I'll give you an access key to the game on Itch.io. The access keys wouldn't be given until the game requires payment, and to claim the access key you'll need to dm me on discord with a request and the...Read full article on Community Announcements (anzod)Patch NotesOfficial
Patch Notes V.0.02 Mount Alwyn
This update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update. Hopefully everything works better than last time and I don't have to update several times over the next few days. Good luck, Adventurers. Major Changes: - Added a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events. - Added a new Guild Quest in Aquamarine City Minor Changes: ------------------- Thanks to Metal on Discord for reporting the following: - Fixed the race worm reward being infinite. - Fixed one of the random encounters in the Seer Forest cave not being able to trigger. - Changed the Lead Circlet to be a general armor instead of magic armor. - Fixed a missing item in the Valley of Trees Hideaway cave. - Fixed the Druid Trial moving platforms enabling the walking animations when standing still. - Fixed the swapped elemental attack for Druids Earth and Wind affinity. - Prevented the boss from the floating island dimensional dungeon from respawning if you leave the building - Fixed the Mana Alignment Alpha skill not showing up in the skill menu. - Fixed the Earth Shaker skill for Oblate not actually having a chance to stun. ------------------- - Keldan and it's specializations can now wear light armor. - The Postulent can now use small shields. - Fixed the Seer cave entrance not requiring a pickaxe on the inside if you entered another way and having the hole appear on the outside when leaving. - Fixed the Stone Gauntlets being a head gear. - Changed how the bridge is formed in the Druid Trial so that it will persist rather than using an unreliable method. - Added a defense buff to the Potentia Stance. - Doubled the HP regen for Fighters Integro Stance. - Changed Monks Earth Shaker skill to a new skill, Sonic Boom; damages based on ...Read full article on Community Announcements (anzod)Patch NotesOfficial
Patch Notes V. 0.0196 Fixes and Tweaks
This is a small update with 'minor' bug fixes and changes. Most notably changes to the import/export, a fix to one of the Seer Forest Cave entrances, stance changes for the Disciple classes, and changes to pets for the Tamer. Hope everything works properly, and let me know if it doesn't Minor Changes: - Fixed imports displaying every party member instead of the first 4. - Fixed the southern border of the Seer Forest South map transfering you to the Nexus Forest. - Fixed the Ancient Elven equipment set reducing recovery rate instead of increasing it (Thanks to Metal & MidasW on Discord for mentioning it). - Changed how the export save works to hopefully fix some saves not being able to be exported/ giving a blank file. - Added a new function to the AI created plugins to fix the skills that use substitute to now substitute regardless of HP. - Added a new function to the AI Created Plugins that can auto remove a state based on TP. - Fixed the missing Adventurer event moveing around where it should and having incorrect colision and event triggers. - Removed the Human male's custom portrait since it potentially doesn't match with the visual choice. - Fixed a missing collision in the Seer Forest Hideaway on one of the trees (Thanks to Xiaoyuuu on Discord for reporting it). - Disciple class stances have been buffed with +5-10% on the parameters, the main 4 now use their own TP modes, Integro and Induro now require staying above 0 TP to keep the stance active, the main 4 stances no longer have a limited time/duration, the tooltip in battle now displays the buffs for each of the main 4 stances. - Disabled TP Scrolls during the Druid Trial Forest section. - Fixed the item in the Seer Forest Hideaway not being obtainable (Thanks to MidasW and Xiaoyuuu on Discord for reporting it). - Added tooltip descriptions for several states - Changed the order of skills learned by the Owl and Fox summons and added new skills. - Changed it so that only 1 summon can be active at a time. - Fi...Read full article on Community Announcements (anzod)Patch NotesOfficial
Patch Notes Version 0.0195 Seer Forest Part 2
I finished up the accompanying cave that goes with the Seer Forest rework and added a new import/export feature. Let me know if you come across any problems. Good luck, Adventurers. Major Changes: - Added a new function to the AI generated plugins that allows import/export option for save files. This will allow saving the file as a .txt file. These should be usable across platforms (So Mobile -> PC and PC -> Mobile, and MacOS.. I don't know, but probably). - Added a new small Hideaway & large cave to the Seer Forest with a few new events. Minor Changes: - Fixed the wishing well exit placing you in the middle of the water (Thanks to Xiaoyuuu on Discord for reporting it). - Fixed the accessory shop girl not selling to the player in Aquamarine City (Thanks to Xiaoyuuu on Discord for reporting it). - Changed the function for one of the game variables so if you previously closed the door in the Nexus cave, it'll be open. The only way to fix this would be a new game but it doesn't have any negative effects, you'll just be able to go back through is all. ** Thanks to Metal on Discord for reporting the following: - Fixed the Mystic's Cancellation Barrier costing twice the amount it said. - Fixed the Sanguino's Mana Life Siphon costing twice the amount it said. - Fixed the Mystic -> Tenebrae skill transfer not transfering the learned skills. - Fixed the Keldan -> Beastman not transfering learned passives. - Fixed the Wrapping Winds alpha skill not showing when learned. - Fixed Third Eye Void skills not doing any damage. - Fixed the Hertic's Power strikes to now attack twice. - Fixed Pyromancers not being able to equip general armor. - Fixed the Sentinel class not being able to use swords. - Changed the Arcanites skills to use MP instead of TP. - Fixed the Diviner class's barriers not working. - Fixed Alchemist's Magical refill ability costing 2x the amount. - Fixed Sanguino's 'Succumb to Darkness' spells not dealing & restoring HP properly, and increased the cost to use them...Read full article on Community Announcements (anzod)Patch NotesOfficial
Patch Notes Version 0.019 Remade Seer Forest Part 1
This update is small in new content but it has several fixes and changes. The real content and quests that I have planned for the remade area are going to take more time to create since I couldn't work on it a lot this month. Hopefully next month there will be more new content. I hope you enjoy and let me know of any problems you come across. Major Changes: - Remade the Seer's Forest Maps, changed the encounters, added 2 new buildings, and changed the level range to be 25-35. Still has all the same events it did before. Minor Changes: - Fixed an item being unobtainable in one of the RockRidge farm houses (Thanks to Casual on Discord for reporting it). - Fixed Lenrith visually changing characters during the first talk with him (Thanks to MidasW on Discord for mentioning it). - Fixed the Demon General being unintentionally invisible in certain situations (Thanks to Casual on Discord for reporting it). Thanks to Dolynator on Discord for reporting the following: - Fixed Dahltri not being named properly when takling with the Adventurer on RockRidge Mountain. - Fixed the boulder moving back in the RockRidge Mountain corrupted underground. - Fixed the Nexus Forest north building door and magic door, taking you to the wrong location. - Fixed the meditation spot so it can be walked on to, fixed the Rogue's minigame not ending, edited the Initiates minigame to appear sooner and have the picture be scaled down. - Fixed all the encounters on the bottom level of the RockRidge mine being gone if a half encounter was active. - Added 2 new rings to Accessory shops. Each one prevents a set of debuffs. Thanks to MidasW on Discord for reporting the following: - Fixed the Forlorn noose not properly removing it's states. - Fixed the missing item in one of the cannibal monster houses. - Fixed Trilian, Synstara, and Shilleia having the wrong face image at the player homestead. - Fixed the weapon seller in Aquamarine City treating you like a Forlorn when you aren't. - Fixed a freeze that w...Read full article on Community Announcements (anzod)






