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Watch trailer on Steam ↗Project DINOZ
Kroksy Media · Published by Kroksy Media
5 user reviews — 60% positive (5 reviews) · 2 achievements
Last updated 8 Oct 2026
Project DINOZ is a found-footage dinosaur horror experience set on an island where UCBC secretly revived and experimented on prehistoric life. Survive as the last witness, relive the terrifying Incident Logs, or lead Delta Team into a blacked-out nightmare to uncover what happened.
Indie, Free To Play, Early Access · 2025 · More free games
Embark on a tense survival journey as the last witness or Delta Team member in Project DINOZ. Relive chilling Incident Logs and navigate through blacked-out nightmares to uncover the truth behind UCBC’s experiments with prehistoric life.
About this game
Project DINOZ is a tense, fear-driven horror game built around found footage, fragmented testimonies, and the final moments of those trapped on an isolated island owned by UCBC — a corporation that pushed its experiments far beyond ethical limits. When the power failed, the security systems died… and the dinosaurs woke to an open world.
You will experience the collapse of the island from three disturbing perspectives:
Survival Mode – The Last One Alive
Step into the boots of the final survivor, wandering through blood-stained corridors, shattered habitats, and pitch-black research tunnels. Every echo could be a loose vent… or something hunting you. Gather scraps of footage and learn how the facility died, one scream at a time.
Incident Logs – The Escape Begins
Relive the raw, unedited recordings of those who faced the moment UCBC lost control. Each log shows a different terror: security teams overrun in seconds, researchers trapped in sealed labs, and workers realizing the power outage wasn’t an accident. These tapes were never meant to be seen.
Campaign – Delta Team Descent
Lead Delta, a recon and rescue unit sent into the island’s blackout. What begins as a mission turns into a descent into darkness — from surface ruins to buried laboratories where UCBC hid its worst secrets. Your squad’s lights carve tiny safe zones in a facility drowning in shadows… and something is always moving just beyond them.
Project DINOZ throws you into a world of relentless tension, deadly dinosaur encounters, and a story pieced together from corrupted footage and lost logs. UCBC’s darkest secrets are buried in fear — and you’re about to face them.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 or AMD Ryzen 3 3300X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
- DirectX: Version 12
- Storage: 11 GB available space
- Additional Notes: SSD strongly recommended. Lower settings may still require medium hardware.
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i7-9700K or AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT
- DirectX: Version 12
- Storage: 11 GB available space
- Additional Notes: High settings target 60 FPS at 1080p/1440p.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update Dispatch: Project DINOZ – January Milestone
Hello everyone! We are thrilled to announce that the January update for Project DINOZ is officially live. First off, we want to offer a sincere apology for the slight delay. Transitioning our workflow deeper into C++ proved to be a bit more "prehistoric" in scale than we initially anticipated, but the results are worth the wait. What’s New in This Build?The core architecture of the game has undergone a massive evolution. We’ve transitioned from a Blueprint-only project to a Hybrid System primarily powered by C++. This change provides better performance and a much more stable foundation for future features.New Environment: The Allosaurus Level is now open for exploration.Refinement: We’ve made balance and layout adjustments to the Raptor Level based on initial testing.The Roadmap: What’s Next?We are shifting our focus toward long-term stability. Because of this, there will be no update in February. Instead, our next major release is scheduled for April 1st.Why the gap? We’ve decided to use February and March as a "Cleanup and Polish" phase. Moving to a hybrid system left us with some "code debt" that we want to optimize now rather than later. This extra time allows us to ensure the game runs smoothly across different hardware before adding more layers.The April 1st Update will include:Two new Incident Logs: Expanding the lore and mystery of the facility.Full Crafting Implementation: The crafting system will be feature-complete and ready for use.Thank you for sticking with us through these growing pains! Your patience allows us to build a more polished, professional experience, Kroksy Media TeamRead full article on Community Announcements (Kroksy Media)Patch NotesOfficial
Project DINOZ: Update Announcement
Final Update AnnouncementFirst and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes. Launch CountdownThe update is officially locked in for this Saturday. Here is when you can dive in:City / RegionLocal Time (Saturday)Bucharest (EET)20:00London (GMT)18:00New York (EST)13:00Los Angeles (PST)10:00Tokyo (JST)03:00 (Sunday)Technical Workflow & PolishWe are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++. While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.What’s New & Improved:Visual Identity: We have finally locked in a consistent, cohesive style for our level design. No more mismatched environments—the world feels unified.Dino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.UI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.Full Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller. Scope AdjustmentsCrafting: Although the crafting system is technically implemented, it isn't polished to the standard you deserve. We’ve decided to hold it back for now and aim to launch a refined version in the February update. Thank you for sticking with us as we evolve Project DINOZ. See you on Saturday!Read full article on Community Announcements (Kroksy Media)Patch NotesOfficial
Where is the update?
Hey everyone,We were all set to hit the "deploy" button, but we’ve run into a few last-minute technical hiccups with the latest update.We want to make sure your experience with Project DINOZ is as smooth as possible, so we’ve decided to hold the release for just a tiny bit longer to squash these final bugs. When to expect it:The update is currently in its final round of polishing. You can expect it to go live within the next 24 to 48 hours. Thank you for your patience and for sticking with us while we get this right!— The Project DINOZ TeamRead full article on Community Announcements (Kroksy Media)Patch NotesOfficial
Hang tight! The update is almost here.
Just a quick heads-up that the update is still cooking. We’re putting the finishing touches on things to make sure everything is smooth for launch. It should be out in the next few hours, so stay tuned!Read full article on Community Announcements (Kroksy Media)AnnouncementsOfficial
Project DINOZ: 2026 Roadmap
Happy New Year, Survivors!As we step into 2026, we are thrilled to share the future of Project DINOZ. Our goal for this year is to increase the frequency of content while deepening the survival horror mechanics that keep you on the edge of your seat.The Monthly Incident ScheduleStarting this month, we are committing to a new content cadence. You can expect a new Incident Log on the 25th of every month, starting January 25th. Each log will expand the lore and introduce new prehistoric threats.Next Up: Incident LogOn January 25th, the forest becomes a death trap. This Incident Log features a deadly encounter with a pack of Allosaurus. These predators hunt with terrifying coordination—you aren't just being tracked; you're being herded.To survive the pack, you’ll need to master our new stealth features:The Peek Mechanic: You can now lean and peek around corners or cover. This allows you to scout the pack’s positions without fully exposing yourself to a charge.Stealth Refinement: With the Allosaurus's keen senses, every movement counts. Use the environment to stay out of their collective line of sight.New Systems & Utility ItemsWe are evolving how you survive through a brand-new Crafting System. Scavenge the environment for materials to create life-saving utility items:The Smoke Bomb (Coming Jan 25th): Specifically designed for this update, the Smoke Bomb is your best friend when the pack corners you. Deploy it to break their line of sight and vanish.The Noisemaker (Retroactive Update): We have slightly redesigned the Velociraptor Incident level to introduce this tool. Use it to lure predators away from your path or lead them into a distraction.Technical Overhaul & ImprovementsBehind the scenes, Project DINOZ has undergone a massive technical transformation:C++ Transition: We have migrated the codebase from Blueprints to C++. This provides a smoother experience and a noticeable performance boost across the board.Modular Level Design: We are moving to a modular workflow f...Read full article on Community Announcements (Kroksy Media)






