
Screenshots

Watch trailer on Steam ↗Tears of Viceroy
Super Semi Submerged · Published by Super Semi Submerged · Official site ↗
2 user reviews — 50% positive (2 reviews)
Last updated 8 Oct 2026
Tears of Viceroy is a multiplayer strategy game of interstellar conquest, diplomacy and resource control. Form alliances, forge suzerainties, and outmaneuver rivals in a week-long battle of wits and ambition. For the homeworld!
Free To Play, Strategy, Early Access · 2025 · More free games
In Tears of Viceroy, manage your empire through diplomacy and warfare. Form alliances or plot against rivals in this free-to-play strategy game where every decision shapes the outcome.
About this game
ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.
ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.
Rule-based diplomacy:
Defense pacts with defensive wars auto-join
Alliances with shared scan range
Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote
Suzerainties with tributes and, well... vassals!
Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.
No cheating – each client receives only the information it’s allowed to see.
Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.
Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Memory: 4 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 100 MB available space
Recommended
- OS: Windows 10
- Memory: 4 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 100 MB available space
Supported Languages
Latest news
Patch NotesOfficial
July-September 2025 Update
Greetings, viceroys!I’ve been mostly silent these past two months (with the exception of our Discord server), busy updating the game based on both player feedback and my own impressions from playing alongside you.Here are the most notable features added since the Alpha Test (the first public release).DealsAllows players to exchange Supplies, Fighters, Carriers, and even Star Systems. Fighters and Carriers are withdrawn from and delivered to the capital Star System.Carrier sub-ordersLet Carriers delay before warping and manage industry orders upon arrival at newly captured Star Systems. Together with the existing Fighters Control sub-order, this helps automate tasks when you can’t or don’t want to open the game frequently, yet tick-precise actions are required.New cluster (map) type: ClassicA new map type with denser player placement that shortens the initial peaceful expansion phase.Open SystemAllows a Star System’s owner to let non-enemy players warp to the system. Typical uses include transit through neutral/allied space and joint defense operations.(Yellow has a Defense Pact with Orange and has set some of his systems to Open to allow Orange’s transit toward Violet. Orange’s fleet is now warping toward Etheic to protect the system while defenses are being built. Note that this is Orange’s view: despite traversing Yellow space, Orange doesn’t have scan data for Yellow because carriers cannot scan. To share scan data, form an Alliance instead of a Defense Pact.)Read full article on Community Announcements (supersemisubmerged)






