
Screenshots

Watch trailer on Steam ↗Dandelion Void
Manzanita Interactive · Published by Manzanita Interactive · Official site ↗
Content notice: Contains violence and incidental, lo-fi nudity. Nudity and blood can be disabled from the options menu.
Last updated 8 Oct 2026
Survive the jungle-choked halls of a derelict arkship adrift between the stars. Establish a refuge and forage resources from the skeletal remains of your ancestors. Explore solo or with your friends. Fashion what weapons you can, for the jungle is alive and hostile…
Action, Adventure, Indie, RPG, Simulation · More free games
Embark on a solo or cooperative adventure through the haunted halls of Dandelion Void, an action-packed RPG where survival hinges on resource management and weapon crafting.
About this game

Survive on a ruined generation ship full of peril, from starvation to shipquakes to highly-evolved botanical horrors
Craft, scavenge, and repurpose tools, clothing, weapons and the finest tech that 1970s Earth had to offer
Construct shelters and bases in the abandoned chambers of the Pergola; decorate with looted furniture, or craft your own
Customize your character’s lineage, backstory, traits and appearance
Face new challenges on each run as the hand-authored ship map is modified with randomized overgrowth and decay
Work together to survive alongside friends in optional co-op multiplayer
Make the game yours with full mod support at launch

A civilization in a bottle, the starship Pergola carried everything its crew would need for a generations-long voyage: living quarters, hospitals, bars, libraries, reactors, farms, factories, and so much more, now all gone to seed.
Pick your way through ruined halls and corridors in your hunt for resources. Craft and scavenge what you need to survive. Make use of all technology at your disposal, restoring power to doors using computer terminals or fashioning weapons from metal shards and plant stems. Defend yourself against the ship’s horrors new and old: hazardous materials, collapsing structures, broken airlocks, and the over-evolved descendants of its original plant life.
With each attempt, the details of the ship change. The undergrowth spreads differently, doors break or open, medkits are spoiled or water pipes cease to function. Even as your knowledge of the Pergola grows, each run presents a new set of challenges.

There’s more to life than just staying alive. In addition to hunger, thirst, and shelter needs, you must balance your comfort and happiness. Build a home wherever you can: an abandoned air duct, an office supply closet, or a leafy hovel by a reactor cooling pool. Furnish your dwelling with cozy furniture and decorate it with strange artifacts to boost your morale.

In the late 20th century, the brutality of capitalism reached its zenith. Amidst popular uprisings and military expansions, a cadre of artists, scientists, and controversial financiers in the autonomous San Francisco Bay founded the Acorn Starship Collective. Visionaries to some, gutless cowards to others, the ASC launched the Pergola towards an exoplanet with speculated life-sustaining capability, a dozen generations away.
You know nothing of this. Your eyes have never seen these long dead founders, and your feet have never known the soil of Earth. Your world is one of cold steel bulkheads, winding jungle corridors, and the groan of unfamiliar machinery. You are alone. What happened to this place?

Explore and survive with friends in co-op-focused PvPvE multiplayer, either peer-to-peer or with player-hosted servers. Band together to tackle dangerous expeditions, spread the load of base management, or interfere with your friends’ attempts at survival. Even playing solo, you’re bound to encounter unlikely interspecies allies amongst the Pergola’s jungles…

Our game director originates from the modding community of Project Zomboid, which has inspired us to center customization and player agency in this new title. The full game includes Dandelion Void’s custom map editor and its robust Lua API.
Create and modify maps, import custom clothing and weapons, or dream up whole new Lua-scripted scenarios and biomes. Dandelion Void is a game made by modders, for modders.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
- Processor: Intel or AMD 3GHz Quad Core
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card with 2GB of VRAM
- DirectX: Version 11
- Storage: 10 GB available space
- Additional Notes: These specs are tentative while Dandelion Void is in development. Minimum specs are subject to change before Dandelion Void enters Early Access.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
See you at the Triple-i Initiative showcase!
Join us by the campfire on the 8th of October at 4pm UTC for the Triple-i Initiative showcase, where we’ll be showing something you won’t want to miss.The show is back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.Watch on YouTube or TwitchCheck out https://iii-initiative.com/ for more information.We’re super excited to show you what we’ve been cooking up!Read full article on Community Announcements (hermionekw)Community & EventsOfficial
Dandelion Void Is featured in Steam's PvE Survival Crafting Fest!
{STEAM_CLAN_IMAGE}/45635819/08bc4d205ec8df0f3b570ce19b4a085783b0d09c.png Dandelion Void is featured in this years PVE Survival Crafting Fest! This event runs 31 August @ 5:00pm UTC to 7 September @ 5:00pm UTC PvE Survival Crafting Fest is for games that are primarily PvE titles, that have survival elements like a hunger bar, that also feature complex and/or lengthy crafting trees. Check out our trailer below! Why does Dandelion Fit into this fest? Adrift in space, the derelict ark Pergola has been overtaken by a lethal, crawling jungle. To survive this hostile PvE environment, you'll need to gather scarce resources, build secure shelters, and craft your own arsenal to fight back against the flora. Dandelion Void is the ultimate deep-space survival crafting experience.Read full article on Community Announcements (Jake Kwalee)AnnouncementsOfficial
Music Reveal & Bass Performance!
Hi everyone, and welcome to another Dandelion Void devlog. Today we have a special treat from our composer Catton Arthur!Some of you might remember a previous post where Catton walked us through the dynamic audio tools he used to create Dandelion Void’s multilayer combat music. Today we’re showing off a brand-new track from Catton, which will play during our character creation menu. We call it “Autobiography.”I’ll pass the mic over to Catton to say more about his piece:“"This is a one-take performance of our character creation screen music. It's kind of a tough piece to pull off all at once without edits! I've always been interested in the open harmonics on a 6 string bass. They're like a secret, higher pitched melodic instrument hidden on top of the bass. I need to move my left hand around freely so I attach a strap to the butt end of the bass and sit on it to hold it in this more classical-guitar-style position. This video's recording is a little bit different than the in-game track, but it was a physically interesting piece of music to create so I wanted to show how it's made. Enjoy!” Thanks Catton!I’ll pipe in to say that this instantly became one of my favorite pieces of music in the game. Like Dandelion Void’s setting, “Autobiography” is dark and moody with just a little glimmer of hope. It’s pensive but still has a strong sense of momentum, and it develops thematically over the course of the full runtime. This is especially important for the character creation context: many players will take a lot of time poring over all the different traits and physical attributes they can pick, so having a complex piece that holds up well to many consecutive listens is a must.Dropping the BassThanks for joining us for another peek into Dandelion Void. Until next time, everybody please take care and have a great week!– Robin and the Manzanita Interactive teamRead full article on Community Announcements (hermionekw)AnnouncementsOfficial
Worldbuilding Workshop
Hi everyone, and welcome to another Dandelion Void devlog. Over the past few weeks we’ve been doing a lot of story development work, and last month the team gathered to review a story overview slide deck together. This makes for a great opportunity to show you all how we manage our process for building the world of Dandelion Void! Throughout this post we’ll be showing you a series of (heavily redacted) slides from this deck to guide the discussion. For those concerned about story spoilers: This post is focused on the process of building the world of Dandelion Void, rather than any particular lore details. We’ll be sticking pretty closely to information that we’ve already discussed publicly, such as our Steam page description and in other devlogs. To this end, we’ve blurred out certain details from the slides we’re showing off. Don’t expect any huge spoilers or lore drops today!With that said, if you’re hoping to go into the game with absolutely zero knowledge of the Pergola’s backstory, you may want to exercise discretion with this post.From Void to DandelionFor almost as long as the game has been in development, Brian (Dandelion Void’s game director) and Robin (a gameplay programmer, writer, and the author of this article) have been building out the backstory for the Pergola, the ship our game takes place on. Brian established the basic technical details early: the Pergola is a generation ship, a spacefaring vessel designed for a voyage so far away that multiple generations of “crew” must live their lives, have children, and die before the journey is completed. No faster-than-light travel or cryosleep here: just a lot of time to kill. On top of this core structure of the world, Brian established a few other base premises for the game:Retrofuturism: The ship is built with a combination of 70’s era design and technology, plus more advanced science fiction spacefaring mechanicsOvergrown spaceship: Something very bad has happened to this particular vessel, leading it t...Read full article on Community Announcements (hermionekw)AnnouncementsOfficial
All it Takes is a Snap
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some of you may have already seen this creature’s art update mentioned in the recent MrAtomicDuck interview of our game director Brian. If you enjoyed that section of the video, please look forward to much more detail in this article. If you missed it then no worries, because we’ll be starting from square one! Underground Beginnings The original idea for the twigsnapper came from a conversation between Manzanita Interactive’s two R’s: Roland and Robin (yours truly). Our original enemies, the uproots, were pretty basic behaviorally: they camouflage in plants, and chase you if they see you. We wanted to give our enemies more of a relationship with their environment and feel more “plant-y,” so Roland had the idea of an extra dangerous creature that might only be able to walk on tiles with roots or vegetation. Robin latched onto the idea that these “rootbound creatures” would increase the danger for the player when they set foot on a vegetated tile, and she wanted to see if she could make this moment as dramatic as possible. It might even be scarier if the creature was aggroed by you stepping into vegetation, but once it was chasing you it could go wherever it wanted. She began work on a prototype of a new enemy, which she called the “twigsnapper” since it was provoked by the players crunching their feet on vegetation underfoot. Since only Robin was working on this enemy at the time, the original twigsnapper prototype was visually modest. Her “programmer art” version consisted of the model for the normal uproot with a new brown texture, simple lines for the stalks, and then a set of “feather fronds”; a flat drawing copied several times on intersecting planes.The original prototype for the twigsnapper, with temporary “Programmer art” The twigsnapper works likes...Read full article on Community Announcements (Jake Kwalee)






