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Watch trailer on Steam ↗DSS 2: War Industry
vikingfabian · Published by vikingfabian · Official site ↗
Very Positive — 84% positive (196 reviews) · 151 achievements
Last updated 8 Oct 2026
In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy. Establish automated supply routes within your territory to streamline production. Fortify your defenses and brace for intense battles. Can you lead your empire to dominance?
£15.99
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Price history
Simulation, Strategy · 2025 · More £15 - £30 games
Manage armies, build cities, and fortify defenses to lead DSS 2: War Industry toward dominance. Streamline production through automated supply routes within your territory.
About this game
DSS is a real-time grand strategy game with city-building and resource management.
Experience a groundbreaking game with limitless armies, endless cities, and unparalleled resource simulation. Built to redefine wargames and push the boundaries of scale and depth.
City Building
Construct and develop your cities to support your war efforts.
Workers will automatically complete tasks in order of priority.
Send settlers to found new cities.
Capture and Breed Mounts
Soldiers can be any combination of animals, weapons and equipment.
Multiplayer Co-op
Players can drop in or out at any time.
Share resources with each other.
64-player online or 4-player split-screen.
Customizable per-player difficulty and casual/advanced controls—great for teaming up with younger players or beginners.
Other Features
Defenses: Turtle up with fortifications and guard posts.
Resource Management: Establish production chains using logistics networks to ensure an efficient economy.
Upgrades: Research science, unlock tech trees, and gain experience.
Automation: Set up your medieval industry to keep running while you’re off conquering new lands.
Army Tactics: Command your forces across the map while keeping them well-supplied and fed.
Modular Military Units: Create soldiers by combining items and specializations.
Diplomacy: Coerce others into joining your cause.
Flexible Game Modes: From intense boss battles to peaceful, creative building.
Dynamic Difficulty: Most systems run by themselves — you choose what to focus on or leave alone.
Massive Scale: Hundreds of thousands of soldiers and workers are simulated in real time.
Map Generator: Each game offers new tactical situations.
Creation Tools: Design maps, flags, characters, and voxel models.
Battle Lab: Form armies and pit them against each other.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10, 11
- Processor: 3.2 GHz Dual Core
- Memory: 10 GB RAM
- Graphics: 128mb Video Memory, capable of Shader Model 3.0+
- Storage: 10 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Quality of Life Update (Part 1)
UpdateThese improvements were selected from player suggestions on Steam and Discord. Thank you for your help! Change log:* Updated to the latest MonoGame framework and .NET 10* Black market limit: I added 500 as limit, it grows with 50 for each city capture* A hover button for all city resources* Can pick army or guards on automation* Will set captured cities to auto* Ultra wide support - adjustable ui placement * All relation actions will trigger messages* An UI easter egg* improved pony model* Increased the byte size boundaries on player saves * Build priority - apply to all button * When spending workers, immigrants will be used first* Auto guard recruiting is reduced by 1/3* Added add/remove option on build tool* Removed the multiplayer gift achievements * Save interval option, increased default to 45 minutes* Steam timeline support * Domination victory will now ignore unclaimed land* Tiny map size reduces difficulty score by 50% * Locked the city low resource warnings to one line* Will name cities in transport menu* Increased Guard post damage from x3 to x5* Increased Guard post block chance by about +50%* Fixed a randomizer bug* remapped steam input for xbox controllerReassign* More efficient unit filter system* New reassign menu for soldiers* Fixed: food will also follow army split * A quick reassign button on selected soldier groupsManual* Added game manual section in pause menu, the menu will also remember the page you are on* Removed city help tab* Added "open game manual" as second mission in tutorialSound* Tabs have environmental sounds* Theme music added to playlist* new event sounds * Theme music added to playlistPerformance* Using linear arrays for the map, and voxel data* Removed all unnecessary faction references* Removed references from the area unit grid Leaderboards* Added nation wide strength high score* Organized leaderboards in difficulty* Leaderboards are reset * Reduced survive 350% to 300% What is next?A second QoL update is planned for Dec...Read full article on Community Announcements (Fabian Viking)Patch NotesOfficial
Post multiplayer patch 5
UPDATE* fixed display relation empty faction crashRead full article on Community Announcements (Fabian Viking)Patch NotesOfficial
Post multiplayer patch 4
UPDATE Change log: * fixed leaderboard crash * Performance: Removed build order city references * fixed: faction diplomacy select city highlights errors Network issues (Must start a new save to see the loading issues fixed) * Fixed build order client read crash * Fixed: City automation becomes unchecked. * Fixed: Postal service settings revert to automatic. * Fixed: Tags are not saved. * Fixed: Additional resource storage is not saved * Fixed: City guards are not visible on the ramparts * Fixed: build orders end up below ground * Fixed: resource processing off bounds crash * fixed: end empty net session crashRead full article on Community Announcements (Fabian Viking)Patch NotesOfficial
Post multiplayer patch 3
UPDATEChange log:* Fixed empty client player display crash* Fixed detail path out of bounds crash* Fixed empty player crash in count wars* Fixed multiplayer find tile crash* maybe fixed: client tuorial end crash* fixed another empty relation crashRead full article on Community Announcements (Fabian Viking)Patch NotesOfficial
Post multiplayer patch 2
UPDATE Fixed empty diplomacy relation crash in multiplayerRead full article on Community Announcements (Fabian Viking)






