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Legend of Krigz

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Legend of Krigz

Vivid Horizon Games, N1nj4lxl · Published by Vivid Horizon Games

Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Last updated 8 Oct 2026

A terrifying horror survival game where you must outwit a deadly, electricity-hungry predator in an abandoned suburban town. Gather resources, set traps, and survive the night alone or in co-op. Every decision matters—will you escape, fight, or become the hunted?

Early AccessDJCTQ 14

£4.75

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £4.75 · Highest: £4.7510 Oct 2026

Indie, Strategy, Early Access · 2026 · More under £5 games

In Legend of Krigz, outwit an electricity-hungry predator as you gather resources and set traps in an abandoned suburban town. Developed by N1nj4lxl and Vivid Horizon Games, this indie strategy game challenges your survival instincts from 2026.

About this game

Overview

Step into the haunting world of Legend of Krigz, a gripping horror survival experience set in a desolate, abandoned suburban town. You play as a specialist investigating the disappearance of an exploration team that ventured too far into a place they shouldn’t have. A government experiment gone wrong has unleashed a terror unlike any other—a monstrous, electricity-feeding predator known as Krigz.

Stay in the light or risk becoming the next victim. With limited resources, an adaptive enemy, and an environment where every flickering light could be a warning, survival is not guaranteed. Choose your approach: gather resources and set traps, or stay in the shadows and outmaneuver Krigz before it finds you.

Survival

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Key Features

  • Dynamic AI Creature – Krigz learns from your actions, adapting to your strategies and forcing you to constantly evolve your tactics.

  • Day/Night Cycle – Use the daylight to prepare, but once night falls, Krigz emerges to hunt.

  • Resource Management & Exploration – Scavenge for supplies, medkits and trap parts to increase your chances of survival.

  • Power-Based Threat Detection – Krigz feeds off electrical sources, making powered locations dangerous. Turning on lights may help you see, but it will also make you easier to find.

  • Multiple Endings – Your choices shape the outcome. Will you escape, defeat the creature, or uncover a deeper mystery?

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-2500K or Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 Ti
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: SSD recommended for faster load times

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i5-11400 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3060 or AMD RX 6600 XT
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: SSD recommended for faster load times

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Legend of Krigz — Ops Console Update

    Agents, this update took longer than expected, but it's a major one, and we wanted to make sure it was done properly.This is an early release, so some things aren't enabled in this update but will be in the next update. We wanted to give you access to what was currently working to not keep you waiting.New ContentAgents & AbilitiesROLENAMEPRIMARYSECONDARYABILITYSurvivalPennyStriker CarbineHardballerHas all other agents abilities but less effectiveMedicCraigVX-12 RifleViper SidearmHeals faster and revive downed AgentsStealthJenniferStriker CarbineViper SidearmQuieter and quicker movementCombatJacksonVX-12 RifleIron RevolverReduced recoil and improved accuracyEngineerLawrenceRavager MK2HardballerRepairs and crafts at double speedScoutTaylorLongshot DMRIron RevolverFaster movement and reduced recoil *Weapon Names may change in future Updates *Taylor & Jackson is currently disabled but will be enabled in future updates. We are refining their animationsDifficultiesLEVELINFORecruitLowEasier survival experienceOperativeMediumSlightly easier than defaultVeteranNormalIntended gameplay experienceExpertHighMore challenging gameplayProfessionalExtremeExtreme challenge for those who are brave enoughResidentImpossible1 life, 7 days. Coming soon near you in theatres*Difficulties will be adjusted throughout future patches.AnimationsWeapon AnimationsHealing AnimationStats and Pause Menu AnimationsImprovementsHUD UIThe HUD has been updated for better consistency.Ammo count is now clearer.Weapon Icons display next to the ammo.Equipping weapons highlights the border around the ammo and icon.Opening Stats now shows a new input.SettingsMain Menu Display Settings have been re-arranged for better accessibility.Sliders have been enlarged for Mouse Sensitivity.Debug has been removed in the Pause Menu for a rework.You can still enable debug in the main menu.Motion Blur is now disabled by defaultKrigz AIExperimental Mode has been removed. Day/NightYou can now visibly see shadows move as the day...
    Read full article on Community Announcements (NJ)
  • Patch NotesOfficial

    Legend Of Krigz - Small Patch

    ChangelogAudio FixFixed an issue where changing audio settings while paused would reset all values to 0.Agent DeploymentRemoved an unused deployment button that had no functionality.Progress UpdateThere is currently a backlog of features in development, which means the 0.2.0 update will take slightly longer than planned.We are working on a major overhaul of the crafting and inventory systems. This rework improves structure, usability, and long-term scalability, and will form the foundation for upcoming features.CO-OP has been moved to the 0.3.0 update to allow proper development time and ensure it launches in a stable, polished state.If you have feature suggestions or encounter any issues, please join our Discord server and share your feedback.Next UpdateCrafting 2.0 with a redesigned UI and expanded craftable itemsNew resourcesComplete overhaul of resource spawningNew inventory system
    Read full article on Community Announcements (NJ)
  • Patch NotesOfficial

    Legend of Krigz — Test Build Update

    ChangelogPower System FixFixed a bug where charging all power boxes would activate every light in the world instead of just the lamp posts.The issue was caused by the global power event referencing the entire lighting network rather than the outdoor subset.This has been corrected by updating the Light Master Blueprint: an additional gate guard and event filter now ensure that only the lamp posts outside receive power when all boxes are charged.Krigz Animation OverhaulAdded new animations for Krigz: Idle, Walk, Run, Sprint, Attack, and Roar.These new cycles have been redesigned to better represent Krigz’s true size and physical presence.The previous animation set had him slightly slumped forward; he has now been repositioned to stand taller across all states.This gives him a more natural weight, improved silhouette, and overall more intimidating movement style.Updated Krigz’s hitbox to accurately match his new posture and animation spacing.Gameplay and Environment UpdatesPistol ammo now spawns at multiple points across the map for improved resource distribution.Added two rugs to the base interior to make the space feel more lived-in and grounded.Repositioned various notes and small objects that were unintentionally placed upside-down or clipping through surfaces.Hunger Replenishing is now easier. Increased from 1% for every food consumption to 15%.Upcoming ConsiderationCurrently exploring options to move the Workshop to a new room in the base, or potentially rework it into a buildable structure that must be constructed before use. This change is not yet active but may appear in a future test update for player feedback.NotesThis update primarily refines presentation, environmental detail, and logic flow behind power distribution. All changes are part of ongoing balancing and immersion improvements aimed at tightening the test build’s gameplay feel.Please continue reporting issues or suggestions in the Steam Discussions under “Beta Feedback,” including \ in your post t...
    Read full article on Community Announcements (NJ)
  • Patch NotesOfficial

    Legend of Krigz — Test Build Update

    ChangelogFlare Gun FixFixed an issue where the Flare Gun was incorrectly tied to the Secondary Pistol Ammo pool.The Flare Gun now uses its own dedicated ammo type as intended.Primary Weapon BalanceReduced the Primary Weapon Ammo Stock capacity from 320 to 120 to better match the game’s survival pacing.Pistol RelocationThe pistol is no longer located in the gun locker at base.It can now be found inside an abandoned house, encouraging more exploration and early-game tension.Flare Gun RelocationThe Flare Gun has also been moved to an abandoned house, near the new pistol location.Intended to create a more natural discovery path for secondary items.NotesThis update is part of ongoing balance testing for the test_build branch.
    Read full article on Community Announcements (NJ)
  • AnnouncementsOfficial

    Legend of Krigz — Test Build Now Available

    Legend of Krigz — Test Build Now AvailableA new beta branch is now live for the Legend of Krigz Demo. This version includes several new features and improvements that are not part of the main demo.New and Updated FeaturesFlare Gun OverhaulThe Flare Gun is no longer a secondary weapon. It is now an equipable ability that can be used with Q or 3.Flare Gun stock increased from 32 to 40.New Arms MeshThe player’s arm model has been completely replaced with a new mesh for better animation, lighting, and visual consistency.Complete UI OverhaulThe entire user interface has been rebuilt from the ground up.All outdated and placeholder elements have been replaced with a modern, unified design.New Secondary Weapon: PistolThe pistol is no longer equipped by default.It can now be found on base, in the weapon rack.ADS (Aim Down Sights) functionality is now included for the pistol.Magazine capacity: 12 roundsMaximum ammo stock: 90 roundsPrimary Weapon Ammo AdjustmentStarting ammo for the primary weapon has been reduced.Previous maximum: 64New maximum: 32Weapon Keybind ChangesPrimary Weapon: Scroll Wheel Up or 1Secondary Weapon: Scroll Wheel Down or 2All weapon keybinds have been recoded for smoother switching and improved reliability.NotesThis build contains early implementations of upcoming systems and visual updates. Some features may still be unstable or subject to change. Feedback from this branch will directly help refine the next main demo update.Please post any issues or feedback in the Steam Discussions under “Beta Feedback” and include \ in the title.How to AccessOpen your Steam Library.Right-click Legend of Krigz Demo and select Properties.Navigate to the Betas tab.Select test_build from the dropdown menu.Wait for the update to download and start the game.This branch will remain active while testing continues. Further updates and balance adjustments will be added over time.
    Read full article on Community Announcements (NJ)

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