
Screenshots

Watch trailer on Steam ↗Harper and Lyre
StormSide Studios LLC · Published by StormSide Studios LLC · Official site ↗
Last updated 8 Oct 2026
Jump into Harper and Lyre's adventure! Control a red panda and otter duo through classic 3D platforming action. Jump, collect, explore colorful worlds, unlock transformations, solve puzzles, and battle enemies in this nostalgic adventure inspired by beloved N64 classics.
Adventure, Indie, Casual · More free games
Explore vibrant worlds as Harper and Lyre, a red panda and otter team, in this nostalgic indie adventure. Collect items, unlock transformations, and jump through classic 3D levels inspired by N64 classics.
About this game
"A New Duo, A New Adventure!"
- Welcome to Our Story: A spirited red panda and clever otter, bound together by fate and friendship. A fun and action packed platformer with a whopping 9 levels! As their peaceful festival is thrown into chaos by a malevolent spirit, Kreakli the one who is trapped within the Pale Moonstone. They are both thrust into an adventure like none before. Awakened within the gnarled heart of the Dark Oak Tree, Kreakli unleashes destruction upon their town. Now, it's up to Harper and Lyre to stop him before his shadow consumes everything.
(This game is currently in beta, only the tutorial, 2 Sub worlds, and 2 Main worlds are available).
System Requirements
Will my PC run this? →Minimum
- Storage: 4 MB available space
Recommended
- Storage: 8 MB available space
Supported Languages
Latest news
Patch NotesOfficial
1.0.24-1 Hotfix
1.0.24-1 Hot-fix update After seeing a few of the issues with the 1.0.24 update, Ive fixed these issues for everyone. Patch notes include: Ledge at bottom of cliff, Now its been added. Updated the trigger for save game, now it saves correctly and displays the icon. Fixed the doors collision in level 2 when the player whacks the lever, and it doesn't remove collision. Players now look at chewy during dialogue allowing them to continue talking to chewy. Fixed the interaction system being really slow, now it only slows down once the player has interacted with something. Fixed the light in shady woods not being correctly textured. Mantle has been adjusted to make it so the player doesn't re-trigger the ledge hanging. More coming soon. Things that are being worked on currently are: Tail Spin Rework. Level 2 boss. Level 3 boss. World mesh of level 4, 5, 6, 7, 8, and 9. Playable puzzle for the players to unlock levels.Read full article on Community Announcements (Dragonfire_bane)Patch NotesOfficial
1.0.24 Update!
Calling all bug testers!Its crazy to see where we came from, we are striving to meet new goals each and every day. Now, you can test a lot of our systems!There are so many changes that are being created. Here are a few of them:Fixes/ChangesLedge climbing Completely reworked. Ledge Mantling adjusted to work with new Ledge Climbing system. Player no longer drowns when game is paused. Fixed messed up messed up textures. Fixed swimming in air bug. Player can no longer teleport while not on the telepad. Ritzy Rabbit no longer spawns infinite twisted tokens. Players now whack levers instead of interacting with them. (Note If you find a lever that doesn't want to be whacked, interact with it. Chewy, flicks, and Mrs crow are now interactable. (Note They may not be fully coded) Players no longer should be able to use abilities during interactions. You now get dialogue if you enter the boss room as the monkey in level 1. Fixed lyre not being able to interact with the interaction pad. Note doors now open when you have enough note's. Players no longer fly into the sky when getting hit with vines in the undergrowth. Monkey can now climb vines. Mouse can now properly interact with the buttons inside the power control area. Fleet feet no longer lets the player go through the water layer. Keys now work correctly with doors inside Castle of level 2 Cats of level 2 now have corrected dialogue with updated voice lines. Miner gems now should have correct coloring. All internal level teleports now go to the correct location. Tile mini game fixed.New stuffbosses added to level 2 and level 3. All sub worlds are now accessible, however not all levels are. (Note they are still being worked on) Most levels now have audio. All levels teleporter's fully functional. New Enemies in Level 2, Navigation mesh added. Now you can get whacked.And much more! A note from each of our devs!From George- I like em alot! I really enjoy their support.From Sam- ShikakaFrom David- I'm surprised I got here, I am...Read full article on Community Announcements (Dragonfire_bane)Patch NotesOfficial
1.0.23 Update!
Hey everyone! The 1.0.23 update is out. Which means if you have a key you can test some of the systems we are creating and give us feedback on it! Want to test some of these systems? Comment Key for a copy now! Thanks to everyone testing! Sorry this update is not very big. It was done over about 2 months.Read full article on Community Announcements (Dragonfire_bane)Patch NotesOfficial
The 1.0.22 Update!
1.0.22 UpdateFixesLyre issue where the player was swimming into the teleporting areas and breaking teleportation. Fixed All enemy's collision with camera, collisions with attacking and touching which now flings the player back a bit if they touch the baddies. Fixed knock back. Fixed animations for getting hurt. Swimming system has been adjusted.ChangesMoved Sticks and Mips. Swapped how pocus works. Removed Bamboo Heights from Playable Demo. It will now be only testable with a tester key. (If you plan on recording and posting to any social platforms you can request a key, I'll get them to anyone who requests one.)QOLRe-meshed Mist side castle. Players now see how much gold they have for Hugo when getting close enough.New StuffTile Flipping mini game. Added paintings in the castle. Reworked the castle. Remeshed landscape to support Mistsidecastle transformation.New NPC'sSquapo, Bunchin, Jerry the sunflower, frosty frank, crypt keeper, Flicks the ghost, Stone fist, bojabi, Mrs Crow, Chewy, GonslowMagmut, Globgor JR, Globgor, Pirana, Eelee, Mr Banana.Additional informationWe have made a one stop location for all of our social media accounts which you can go and follow! https://www.harperandlyre.com/socials We want to thank everyone who has played Harper and Lyre over the course of development. It means the world to us that you enjoy our work as much as you all do. Thank you from the bottom of our hearts!Read full article on Community Announcements (Dragonfire_bane)Patch NotesOfficial
1.0.21 Update
Its big, Its New! We are here to present to you! `The 1.0.21 update!`This was a great experience to work with and to get running with all the bug fixes submitted. We hope to bring in more people to enjoy the game so we are now launching with Linux Support! We are hoping to expand even more to other platforms allowing more and more people to play and test Harper and Lyre. We will need testers for Linux, so make sure you let me know if your testing via Linux! 1.0.21 Patch Notes FixesLevel teleporting within the level.Monkey boiz not functioning correctly.Falling through floor bug where player would fall through and camera would not returnFleet Feeting player returns to normal walk speed after dialogueStone chair collision correctedTeleporters now teleport the correct playerSound settings corrected with new buttonsRolling attack added and player is told about it by HugoPlayers can now grab shells when unlockedQOLGrass edge collision updatedInformation added to the puzzle mini game to assist playersReset textures on barrels of the levelNew ContentGreat Bird now added talking about lore of the gameMonkey boiz are ready to battle, but be ready they are crazy!Major Changes/UpdatesLinux support addedRead full article on Community Announcements (Dragonfire_bane)






