
Screenshots

Watch trailer on Steam ↗Disposable Corps: Tactical Trench Warfare
Armoured Dudes 甲士 · Published by Light Up Games
Content notice: This game depicts realistic trench warfare with intense and graphic violence, including blood, gore, and dismemberment. Players will experience large-scale battles, close-quarters combat, and artillery bombardments, all presented with a high level of realism. While there is no sexual content, the game includes mature war themes such as battlefield injuries, historical weaponry, and intense combat scenarios.
Last updated 7 Oct 2026
Lead your squad of expendable soldiers through tactical 5v5 combat. Build, defend, and destroy trenches in a team-based military shooter where every plan—and every soldier—is disposable.
Action, Indie, Simulation · More free games
Command a squad of disposable soldiers in Tactical Trench Warfare's fast-paced action and simulation. Build, defend, and destroy trenches in this indie shooter that challenges your every move.
About this game
Disposable Corps is a fun, low-poly style, team-based PvP tactical shooter that can be played in both first-person and third-person perspectives, set against the backdrop of classic trench warfare.
Players will fight intense, chaotic battles with dynamic frontline shifts between attackers and defenders.
The core battlefield experience: one side digs in, the other storms in. Watch the clash unfold!
No cover is truly safe! From artillery barrages to relentless digging, the battlefield constantly changes.
Before the battle begins, players can digging trenches, setting up barricades, and turning the terrain into a fortress.
Slow, unstoppable advances—armored vehicles and old tanks lead the way, with infantry charging right behind.
Trench warfare at its most intense: close-range firefights, melee brawls, and last-stand defenses where every second counts.
Take command of your own squad. Issue orders and coordinate your unit to outmaneuver and outgun the enemy.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 / Windows 8 / Windows 10 64 bit
- Processor: Intel i5 Processor
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- DirectX: Version 10
- Storage: 20 GB available space
Recommended
- OS *: Windows 7 / Windows 8 / Windows 10 64 bit
- Processor: Intel i7 Processor
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1080
- DirectX: Version 10
- Storage: 30 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Final Extension: Battle Through the Weekend!
Greetings, Commanders!Because the battles are still raging and the feedback has been very helpful, we have decided to issue one final extension.📅 Extension Details The servers will remain open through Sunday! This is your last chance to jump in, test the new British Forces, and help us stress-test the stability fixes before we go dark to work on the next update.📡 Stay in Communication Once the servers close, we will be heads-down working on the feedback you've provided. To ensure you don't miss the announcement for the next playtest phase, make sure you are connected:Join our Discord: https://discord.gg/trPJaMNC5HSign up for Email Updates: https://dc.lightup.games/We want to extend a massive thank you to everyone who has participated, reported bugs, and provided feedback on the new mechanics. Your support is vital to making Disposable Corps the best it can be.Get back out there and make this final day count!— Armoured DudesRead full article on Community Announcements (Indie Wolverine)Patch NotesOfficial
Playtest Extended + Update: British Forces, Region Filters & Fixes
Greetings, Commanders!First, we want to wish everyone a Happy New Year! We’ve been watching the battles unfold during the Refactoring Update playtest and have received invaluable feedback from the community.Because we want to gather more data on recent stability changes and give you time to try out the latest content, we have some good news:📅 Playtest ExtendedWe are extending the current playtest session! You now have until January 10 to hold the line, break some tanks, and help us stress-test the servers.🛠️ Latest Patch NotesSince our last update, we have pushed two waves of patches (covering Dec 30 through Jan 1). These updates focus on Quality of Life improvements, server browsing, and some critical combat fixes.Here is the breakdown of the changes:🌟 New Features & ContentBritish Forces Arrive: We have begun adding British soldiers to the roster!Note: This feature is currently incomplete/Work-In-Progress and will be updated further in future patches.Server Region Filter: Added a "Host Region" filter to the server list menu. You can now filter for hosts closer to your location to improve latency.Tank Track Damage: Expanding on our previous armor update, specific damage logic has been added for Tank Tracks.Graphics Options:Added a Grass Render Distance slider to graphics settings.Added Invert Mouse input options for players who prefer that control scheme.⚔️ Combat & Gameplay AdjustmentsSniper Scopes: Increased the brightness of the sniper scope view for better visibility.Close-Range Combat: Fixed a critical bug where shooting an enemy at point-blank range could result in the bullet hitting the player (self-damage) instead of the enemy.Camera Collision: Adjusted the character collider to prevent the camera from glitching through the ceiling when inside tunnels.Objective Detection: Fixed an issue where players were occasionally not recognized by the "Flag Defense Zone" detection logic.NPC Consistency: Fixed a mismatch between NPC Command Flag names and the actual Map...Read full article on Community Announcements (Indie Wolverine)Patch NotesOfficial
Playtest Update: Hotfix 2 - Ammo Racks, Optimizations & Fixes
Greetings, Commanders!We hope you are enjoying the chaos of the Refactoring Update playtest. Since our last hotfix, we have deployed a few waves of patches (covering Dec 26 through Dec 28) to improve stability, add some requested features, and squash some stubborn bugs.This update introduces a new damage mechanic for tanks, improved map icons, and critical fixes for artillery and connection stability.Here is the breakdown of the changes and fixes included in this update:🌟 New Features & ChangesTank Ammo Racks: Added ammo boxes to tanks. You can now target these weak points to "ammo rack" enemy armor for massive damage.Balance Note: We have already deployed a tweak to reduce the Health Points of these ammo racks based on early feedback.Visual Style: Added an option in settings to toggle the Cartoon Filter on or off.Friendly Icons: Added map icons for friendly players to improve team coordination.Scope Sensitivity: Added a "Scope Mouse Sensitivity Multiplier" to settings for more precise aiming adjustments.✅ Fixed IssuesGameplay & MapAnti-Clipping System: Implemented a new mechanism to prevent players from clipping through the terrain or map borders.Artillery Fixes: Fixed a critical issue where the Artillery Shell AOE (Area of Effect) did not match the visual explosion, causing tanks to take zero damage from direct hits.Projectiles: Fixed an issue where weapon bullets and artillery shells could clip through walls directly in front of the player.Tutorial: Fixed logic to ensure tutorial settings clear correctly upon leaving a session. You should no longer be forced into a tutorial when joining another player's session.Optimization: Removed a specific large building from the map that was consuming excessive memory.Combat & BalanceGrenades: Adjusted Grenade cooldown time to 1.5 seconds.Tank Cleanup: Destroyed tanks will now despawn after 60 seconds to keep the battlefield clear.Tank Physics:Fixed an issue where tanks were not causing crash damage to certain objects.Fixed ...Read full article on Community Announcements (Indie Wolverine)Patch NotesOfficial
Playtest Update: Hotfix 1 & Known Issues
Greetings, Commanders!We are a few days into our Refactoring Update playtest, and the battles have been intense.We have been monitoring your feedback closely. Based on your reports, we have just deployed a hotfix addressing several critical bugs, map exploits, and UI issues.Here is the breakdown of what has been fixed and what we are still investigating.✅ Fixed IssuesGameplay & ExploitsMap Exploits: Fixed an issue where players could clip through border walls to attack from underground Note: Attempting this will now result in death. Building Exploits: Prevented players from exploiting wall clipping to build spawn points, factories, or produce tanks in unintended locations.Tutorial: Fixed a critical bug where players could accidentally be placed into another player’s tutorial level.Respawn: Fixed an issue where respawn timers could become negative.Knockdown: Fixed an issue where characters could become stuck after being knocked down twice.Combat & VehiclesTanks:Fixed an issue where collapsed buildings could push tanks into the ground.Fixed tank barrels clipping into enemy armor.Adjusted tank armor deformation thresholds.Animation: Fixed animation issues caused by switching weapons during reload.Machine Guns: Fixed incorrect machine gun operator positioning.Quality of Life: Separated sensitivity settings for iron sights and scopes.UI & SystemNotifications: Fixed cases where kill and money gain notifications would get stuck on screen, or where notifications intended for other players appeared for your team.Match Flow: Fixed an issue where selecting “Start Next Match” would incorrectly open the post-match chat.Settings: Language settings are now correctly saved between sessions.⚠️ Known Issues (Under Investigation)We are aware of the following issues and are actively working on solutions:Stats: In rare cases, all players’ kill counts may display as 0.Construction: Rapidly queuing tank or artillery construction may cause them to stack vertically.Objectives: Some objectiv...Read full article on Community Announcements (Indie Wolverine)AnnouncementsOfficial
Happy Holidays! + Playtest Known Issues List
Merry Christmas and Happy Holidays from the Disposable Corps team!First off, a massive thank you to everyone who has jumped into the trenches for our public playtest. We are watching the chaos unfold and loving the feedback.We are taking a short break to be with our families, but we wanted to acknowledge that we’ve seen your reports. We are making a list (and checking it twice), and we have identified several "gremlins" currently in the system.🔧 Known Issues / Bug Report We are aware of the following issues and will be addressing them in upcoming patches:The "Mole Man" Exploit: Players can clip through border walls, sink underground, and unfairly attack surface units or capture flags from below.Construction Glitches: After clipping into walls, players can build structures (spawns/factories) inside the wall geometry.Friendly Fire/Economy: Suicides are sometimes counting as "Killing a Friendly Unit," resulting in an unfair money deduction.Weapon Malfunctions: Machine guns may become unusable, and pressing 'Interact' can sometimes disarm the player or teleport them to an abandoned tank's MG position.The "Phantom Toilet": The second toilet cannot be built and incorrectly replaces the first one.UI Clutter: Kill/Money notifications may get stuck on screen. Also, you may see notifications meant for other teams (e.g., "Toilet build limit reached").Lobby Gremlins: Selecting “Start Next Match” currently opens the post-match chat instead of restarting.Tank Physics: Tank barrels can clip into enemy armor, allowing for point-blank instant kills.Matchmaking: There is a rare chance of being placed into another player’s tutorial level.Thank you for your patience as we iron these out! Enjoy the holidays, get some rest, and we’ll see you on the battlefield.Over and out.Read full article on Community Announcements (Indie Wolverine)






