
Screenshots

Watch trailer on Steam ↗Shadow of the Nameless
True Anvil team · Published by True Anvil team
Last updated 7 Oct 2026
Survive and extract in a fractured dark fantasy roguelite. Master a dynamic class system, scavenge for rare resources, and conquer monstrous horrors. Every run is a choice: deepen your descent into the abyss or escape with your life and loot.
Action, Indie, RPG · More free games
Delve into a fractured dark fantasy roguelite where your choices shape your descent. Scavenge for rare resources and master diverse classes as you battle monstrous horrors, each run deciding whether you survive or fall deeper into the abyss.
About this game
JOIN THE PLAYTEST!
We are looking for brave souls to test our combat and extraction mechanics.
Hit the 'Request Access' button above to get notified as soon as the gates open! Adding the game to your Wishlist also helps us immensely to bring more content to the game.
High-Stakes Extraction: Decide when to leave. Will you escape now with your loot, or risk everything for the power of the Abyss?
Dynamic Class System: Customize your hero to fit your playstyle. Every run unlocks new skill combinations and synergies.
Dark Fantasy Atmosphere: Explore hand-crafted yet unpredictable realms filled with secrets, monstrous horrors, and epic boss fights.
Hardcore Progression: Death is a harsh teacher. Learn from your failures, upgrade your arsenal, and prepare for the next descent.
Class System:
Warrior – Master brute force or become an unbreakable bastion. Skill trees let you rage-fueled berserkers or shield-bearing commanders.
Ranger – Stalk prey with poison-tipped arrows or dominate the battlefield with deployable traps.
Wizard – Wield raw elemental storms or delve into hexes that corrupt foes.
Each class evolves through sanctuary upgrades, blending traditional roles with dark-fantasy twists. Customize further via faction gear and hybrid perks. Become legend - or something entirely new.
The world is dying. Your sanctuary is the last spark. Will you reignite it - or loot its ashes?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10, 11
- Processor: Intel® Core™ i5-2500K or AMD™ FX-8350
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 30 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10, 11
- Processor: Intel® Core™ i5-2500K or AMD™ FX-8350
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 30 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
2nd phase, Playtest
Version 0.2: Major Update & Improvements Dear players! We are excited to share a comprehensive report on our progress throughout January and February. Following the initial playtest, our team focused on stability, visuals, balance, and quality of life — here is what has changed. {STEAM_CLAN_IMAGE}/45537038/1ca5aa54e63d51d9e67aba58289a8990c56af885.png Critical Bug Fixes We have eliminated a number of serious issues that hindered a smooth gameplay experience: ● Fixed a critical bug causing the game to crash after upgrading legendary weapons or level 1 workbenches. ● Resolved an issue where platforms would disappear in key locations. ● Fixed an environment spawning bug where objects overlapped in dungeons. ● Resolved an issue with disappearing equipment pieces. ● Fixed instances where "ghost hits" from already defeated mobs would still deal damage. ● Resolved a bug where the tutorial (including the legendary weapon handout) failed to trigger upon starting a new game. ● Fixed a bug that caused total character action lockout, ensuring gameplay remains smooth during intense moments. Visual Improvements & VFX Thank you for your kind words regarding the atmosphere during the playtest! We’ve worked to make our visual identity even more polished: ● Reworked lighting for the Alchemist and the Nameless One. ● Added and tuned VFX for the legendary weapon window, including upgrade effects (we are still working on this; a full redesign of the dialogue section is coming soon). ● Implemented light and color correction for loot sprites. ● Fixed stone shaders. ● Updated UI particles, including social media elements and legendary weapon progression. ● Implemented new environment VFX. ● Added halo and wreath animations to the player model. ● Created 3D models for new mobs: Griffin, Skeleton, Ghoul, and an NPC — the Fire Nun. ● Improved animations: head and torso tracking (following the cursor) and a cat-petting animation. ● Enemies now dismember upon receiving massive damage. UI/UX (Int...Read full article on Community Announcements (Fau)AnnouncementsOfficial
Playtest Announcement: New Features Ready for Testing
New Features Ready for Testing We are preparing for an upcoming playtest and need volunteers to help us refine core systems. Your feedback is essential for balancing gameplay and identifying bugs before the next major update. https://discord.gg/c5kkKXfSB3 Testing Focus Combat System: Feel, responsiveness, and enemy AI behavior. Early-Game Quests: Narrative flow and objective clarity for the opening missions. Reputation System: Faction standing functionality and world reactivity. How to Participate To join, sign up via the "Join the Playtest" button on our Steam store page. Don't forget to Wishlist the game to stay updated!Read full article on Community Announcements (Fau)AnnouncementsOfficial
Exciting news!
Hello, warriors! We're starting to share more about the development of Realms of the Forgotten. You'll see early looks at animations, how levels are built, and some behind-the-scenes stuff. If you want to chat, ask us questions, or just hang out, come join our Discord! We'll keep you updated, and enterntain you with some cool events. We'd also love to have you as a follower across our other social media: Twitter/X: https://x.com/AnvilIndieDev Bluesky: https://bsky.app/profile/gamedev-trueanvil.bsky.social Youtube: Thank you for your support, and see you around :)Read full article on Community Announcements (DeadKoin)AnnouncementsOfficial
Devlog 1: Spark Ignited — Welcome to the Shattered Realms
«Why make a game? Because I craved something brutally honest: a dark fantasy where every sword swing could be your last. Wishlist LOST REALMS and join my descent into madness.» ☠️ Who Am I & Why Should You Care? Let’s get this straight: I’m not a studio. I’m a guy who spent 2000+ hours in games like Darkest Dungeon and Escape from Tarkov, screaming at the screen: “What if we combined THIS with THAT?!”. This is LOST REALMS — my love letter to: The despair of permadeath (RIP, Stoneshard characters). The adrenaline of extraction shooters (but with swords, because guns are for cowards). Gothic architecture that makes you want to redecorate… in blood. {STEAM_CLAN_IMAGE}/45537038/b308520ce0a4b4bb7010fa4b7163623f85d57fb8.png 🌑 The Pitch: “Dark Fantasy That Punishes Like a Jilted Lover” Imagine: You wake up on a floating island. The sky? Shattered. The gods? Rotting. Your mission? Scavenge ruins, fight horrors, and maybe make it back to your Sanctuary alive. Death is a Tax Collector — Lose everything but your grit (and trauma). Your Sanctuary is Your Soul — Rebuild it; unlock hybrid classes (Rogue-Mage-Necromancer? Go nuts). NPCs Will Betray You — That cheerful blacksmith? He’s 73% Redditor. 🔍 Peeking Behind the Curtain: What’s Done? The World: Veiled Woods — A forest so dense, even the shadows get lost. Drowned Citadel — Think "Atlantis meets Silent Hill" with ✨godrays✨. Ashen Wastes — Where sandstorms erase bones… and your progress. {STEAM_CLAN_IMAGE}/45537038/c1705a0ed43f134f491ce0584953a495ccfa25e0.png The Combat: Weight Matters — Daggers = fast but weak, Greatswords = slow but "Oh gods, my spine!". Ranged Combat = Self-Harm — Powerful Shot? 100% eaten by wolves (balance!). Enemies (So Far): Skeletons that are made of bones. Yes, really. Wolves (awoooo) Spiders Ghoul The Warden of Roots — Feather-covered Menace (weakness: poetry readings). {STEAM_CLAN_IMAGE}/45537038/c0298d177648bd1a4c4eb0b6946a90595f252719.png 🚧 Current State of the Madness Demo Target: soon (soon enou...Read full article on Community Announcements (Fau)






