
Screenshots

Watch trailer on Steam ↗Mythfarer
Distant Systems · Published by Distant Systems · Official site ↗
Last updated 7 Oct 2026
An 8-bit retro fantasy role-playing game. 1980s look with a modern interface. Wander the lands, brave dark dungeons, face powerful foes, right wrongs and maybe find the occasional sweet roll in your quest to understand the roiling power beneath the land and your own strange connection to it.
Adventure, RPG · More free games
Explore a world of retro fantasy as Mythfarer guides you through ancient lands and perilous dungeons. Embark on quests that blend classic adventure with modern interface, unraveling mysteries tied to your unique connection to the land's roiling power.
About this game
Mythfarer is an 8-bit RPG for your PC that is so authentic it also runs on the Tandy Color Computer 3 from the 1980s! It's a single-character experience with a deep storyline, many interactable NPCs and items.
Mythfarer is under development, and more content and features are being added on the regular.
Key Existing Features
Open world
Turn-based combat
In-game world map
Quests, with sub-quests and optional quest waypoints
Complex storyline and lore
Your actions affect the world
Multiple save-slots
Discoverable fast-travel mechanic
Features Planned Before Release
Sounds and soundtrack
50 hours typical to complete main storyline
Dozens of spells from three (allegedly- can you discover more?) schools of magic
Dozens of minor quests
14 main world regions with diverse biomes, with additional discoverable areas
Sailing ships
Hundreds of items, including foods, weapons, armor, rings, necklaces, potions, scrolls and other magical items
Included with the Game
PC version
Disk images for the Tandy Coco 3 (512k and one disk drive required)
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: x86/x64
- Memory: 1 GB RAM
- Graphics: Any
- Storage: 250 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Closed Alpha Released
A few trusted souls (alpha testers) were given a ticket to Ankalibar, and forth they voyaged. They faced great perils (also known as bugs), much confusion (bad dialog) and frustration (clunky save-game UI). But they returned safely, and Ankalibar will be much improved for their efforts.This alpha was conducted with the Windows version. A second closed alpha is planned for the new year. The second will feature fixes for the issues identified in the first alpha, and also a round of performance tuning for the Color Computer version, allowing us to fully test that version too.Beyond that, we expect the new year to allow us to shift fully to development of the substance of the game. Lots of new areas, items, NPCs and quests will come to life. Kidnapped by pirates? Check. Ride great beasts of the air to new lands? Check. Venture to the chaos realm and return utterly changed? Check. Begin to understand the stirring presence beneath the world and your connection to it? Definitely check.Read full article on Community Announcements (jeff)Patch NotesOfficial
Progress Update
Some good visual progress recently.QuicksaveFirst, a new quicksave feature has been added. Quicksave is triggered automatically when you enter a dungeon or other precarious place, and can be triggered manually whenever you choose. The last four quicksaves are retained, and are easily selectable via a small thumbnail recorded with each:Due to disk size and speed limitations on the original Color Computer 3, quicksaves are not recorded permanently, but you always have the option to load a quicksave and then save a permanent game at that point.AutomapAutomatic mapping of discovered areas is now supported, both above ground and below:Due to the same limitations that constrain quicksaves, automaps are not recorded beyond your current session.ClothingYour equipped clothing is now reflected in your character icon. Here you are wearing green mage robes:BooksBooks can be found throughout the lands, and can be a source of knowledge, spells, potion recipes or even quests. Books have covers:and interior pages:We are still aiming for a closed alpha before the end of the year, and are excited to be ticking off these last features and turning our full attention to expanding the lands and stories of Mythfarer.Read full article on Community Announcements (jeff)Patch NotesOfficial
Progress To Closed Alpha
Lots of recent progress towards the first Mythfarer closed alpha, hopefully by the end of the year (2025!).Combat is shaping up, but a few features remain to be implemented before the alpha can be released.Here's some of the combat visuals, featuring the ring-of-fire spell:Only one major feature, auto-map, remains to be completed before the alpha.Content-wise, The Islands, the area in which your journey will begin, is about 80% complete. The Islands are one area out of 14 (allegedly) in the world of Ankalibar that you'll be able to visit, as shown here in the in-game map: And with that, we'll get back to work.Read full article on Community Announcements (jeff)






