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Watch trailer on Steam ↗Blossom: The Seed of Life
Pebbledust Games · Published by Pretty Soon · Official site ↗
Very Positive — 89% positive (1,125 reviews) · 33 achievements
Last updated 7 Oct 2026
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
£10.00
£14.29Lowest price we've ever recorded
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Price history
Adventure, Indie · 2026 · More £5 - £15 games
Explore ruins and drive modular vehicles as you terraform a dead planet in Blossom: The Seed of Life. Gather resources, print machines, and grow forests with your own hands in an open world survival crafting experience.
About this game
OUT NOW!
About the Game
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: X64 Dual Core CPU, 2+ GHz
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: X64 Dual Core CPU, 3+ GHz
- Memory: 8 GB RAM
- Graphics: 4GB VRAM
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
2.0.8
Gameplay * Fixed cable connection issues introduced in 2.0.7Read full article on Community Announcements (Thorin)Patch NotesOfficial
2.0.7
Gameplay * Fixed being left attached to an invisible cable after exiting a rover which also blocked connecting any new cable until you reloaded. * Fixed power/water sockets refusing new connections after a cable was removed from them. Coop * Fixed modules being lost from the old backpack when a client upgraded backpacks.Read full article on Community Announcements (Thorin)Patch NotesOfficial
2.0.6
Co-op * Fixed a client whose connection to the host dropped being treated as the host afterwards, which could overwrite their own save file with the host's world * Fixed host-only Save and Load options appearing in the pause menu for clients * Fixed your backpack becoming invisible when an old player slot in the save still claimed it * Fixed a player rejoining a session and taking the backpack off someone who was already wearing it * Fixed some client actions silently doing nothing when they sent too much data at once, such as long storage filter lists * Fixed taking a power socket back from a Wireless Power Pole leaving you holding an invisible cable Gameplay * Fixed batteries on a circuit being drained in the wrong order, which could empty your backpack before the batteries you were plugged into and kill you with a full battery right next to you General * Fixed a crash that could happen when leaving a world to the main menuRead full article on Community Announcements (Thorin)Patch NotesOfficial
Version 2.0.5
Co-op * Fixed leaving a session after the host disconnects sometimes overwriting your own save * Fixed players who leave still counting towards the player total, which could block the Seed of Life ending and other group events for the rest of the session * Fixed Memory Consoles, the Planetary Beam Array and the Seed of Life staying busy when the player using them disconnects * Fixed vehicles freezing in place, sometimes mid-air, when their driver disconnects * Fixed two players entering the same vehicle at once leaving one of them stuck in the seat * Fixed clients briefly losing the ability to interact with anything after approaching the crashed ship * Fixed clients sometimes losing unlocked recipes after rejoining a session * Fixed clients using the wrong difficulty, which made crafting and printing silently fail * Fixed items flickering in and out of a storage slot when two players or a drone claim it at the same time * Fixed resources refined or crafted by clients not unlocking recipes for the team * Fixed a backpack upgrade crafted by a client turning on the host's flashlight or sprint * Fixed a backpack being equipped by the host when the player who crafted it leaves mid-craft * Fixed the wrong door unlocking when a client inserts the seed at the Soil Station * Fixed storing items failing after a wagon storage module is deconstructed * Fixed clients getting no warning when low power disconnects their cable * Fixed the Planetary Beam Array's controls not appearing for some clients * Fixed uneven ground around buildings for players who join while the host is building * Fixed players who join after the ending has played triggering the ending cinematic again * Fixed backpack light module tracking the wrong player after a rejoin * Fixed rotating a placed building as a client not applying for anyone else or saving * Fixed petting Rubek as a client locking the interaction for the session, and other players not seeing her react * Fixed refinery output, drones and extra...Read full article on Community Announcements (Thorin)Patch NotesOfficial
Version 2.0.4
Co-op * Fixed retrieving multiple Blueprint Disks from Terraform Analyzer freezing additional disks if the interacting player’s backpack is full * Fixed clients being unable to place blueprints through a Printer when the host is away from it * Fixed late-game Auto Storage filter settings not saving when changed by clients * Fixed clients sometimes being unable to control their character when joining for the first time Gameplay * Fixed Power and Water Switches not restoring flow when enabled * Fixed Steel missing from Auto Storage filters * Fixed rain sounds sometimes not playing when bringing rain to the planet for the first timeRead full article on Community Announcements (Thorin)






