
Screenshots

Watch trailer on Steam ↗Vill
Nightmarius · Published by Nightmarius · Official site ↗
Content notice: The game contains some depictions of violence, as in fighting and killing enemies with medieval weaponry, there is no gore or blood.
Last updated 7 Oct 2026
Follow the adventure of Munu as he explores the mythical islands of Vill. Encounter formidable enemies and solve strange rune puzzles on your way to becoming a hero.
Embark on Munu’s journey through Vill's mystical isles, solving puzzles and battling enemies to rise as a hero.
About this game
Munu is washed ashore a strange island. After meeting Trokar he learns the Island has been infected by a strange root. The root has turned the inhabitants into monsters! Will Munu free the island from its occupation and solve the mysterious rune puzzles that hold the answers to his questions?
I am a solo indie dev and looking for playtesters! If you play the demo please give me feedback in discord or anywhere else to help shape the game!
Key Features:
Each island is unique, as it is procedurally generated. So each playthrough will be different
Replay the story on harder difficulties for a challenge
Fight multiple unique enemies and bosses
Use a variety of different weapons of the enemies you defeated
Solve puzzles
Acquire obelisks and use them to unlock new skills
Genres:
Procedural
Action
Adventure
Souls-like
Puzzle
3rd person
System Requirements
Will my PC run this? →Minimum
- OS: 64-bit Windows 10
- Processor: Intel Core i5 4670K or equivalent
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 760 or equivalent
- DirectX: Version 11
- Storage: 200 MB available space
Recommended
- OS: 64-bit Windows 10
- Processor: Intel Core i5 9600K or equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia RTX 2060S or equivalent
- DirectX: Version 12
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update v022
v022moved parry window to feel more intuitiveadded proper parry tutorialadded blood and sparks combat effectsbetter attack direction controlfixed moments of camera going through objectsreset camera angle on respawn or loadadded extra camera shots to introoutline on crosshairreduce grass flickeringminor bug fixesRead full article on Community Announcements (Nightmarius.com)Patch NotesOfficial
Update v021
v021UI soundsUI backgrounds and textureshide map optionbrightness settingVSync settinggrouped settings by audio / video / gameplayconsistent UI colorspopup on control rebindonly show current input device buttonsRead full article on Community Announcements (Nightmarius.com)Patch NotesOfficial
Update v020
v020black vines spawn when tendril speaks or people diemore lettersremoved drop button, held weapons will drop automatically when picking up othersambient particlesparticle effect on picking plantscleaned collision system to improve performanceminor bugfixesRead full article on Community Announcements (Nightmarius.com)Patch NotesOfficial
Update v019
v019map fog of warRegrow weapon skillMunu now has gold ring headweapon swing trailfixed enemy attack patternsfixed control remappingno jump required to exit portalgrass optimization to reduce fps spikesminor bug fixesRead full article on Community Announcements (Nightmarius.com)Patch NotesOfficial
Update v018
v018Improved enemy combat behaviourRed sun with horizontal orbitChange font color from red to greyCustom Vill logoIn game feedback buttonsHeight map on all texturesRead full article on Community Announcements (Nightmarius.com)






