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Cat's Deck
Meowjito Games · Published by Meowjito Games
Last updated 7 Oct 2026
Meow! Run a farm with cats and get super rich! Freely mix and match your cards, stack skill combos, and hoard coins like crazy. With random secret realm stages and ever-changing random modifiers, every round brings a brand-new combination to build your one-of-a-kind path to wealth!
Indie, Strategy, Casual · More free games
Manage your cat's deck to amass riches in Cat's Deck. Mix and match cards for unique strategies in this indie, casual farming simulation where every round brings new challenges.
About this game
Cozy Cat Realm: Prologue to the Gold Rush Adventure
Hello, human! Welcome to Cat's Deck — this laid-back countryside is your exclusive gold rush farm. Here, team up with cats to make coins your only goal, combine various cards and kick off your road to great fortune!
Three Major Decks for Exclusive Gold Rush Builds
Cards are divided into three categories: animals, plants and humans. Each card comes with a unique skill. Mix them up to unlock combo bonuses and trigger a massive coin explosion! There are no fixed "correct" builds — freely filter cards, restructure your deck and develop your own diverse gold rush playstyle!
Random Runs: Refresh a Brand-New Deck Every Round
The classic Roguelike random mechanic runs through the whole game. Decks, rewards and blessings are all randomized in every run. Adjust your deck building in real time based on the current conditions, and every round will bring you a brand-new challenge!
Strategic Building: Master Diverse Gold Rush Playstyles
Every choice matters. Keep optimizing your deck through trial and error, unlock the full farm card collection, and become the ultimate Cat Card Master! The cats are rooting for you!
System Requirements
Will my PC run this? →Minimum
- OS: (64 bit) Windows 10
- Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 500 Series / Radeon HD 6000 Series
- DirectX: Version 10
- Storage: 8 GB available space
- Sound Card: -
- VR Support: -
- Additional Notes: -
Recommended
- OS: (64 bit) Windows 10
- Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
- Memory: 8 GB RAM
- Graphics: GeForce GTX 770 2GB / Radeon R9 380
- DirectX: Version 10
- Storage: 8 GB available space
- Sound Card: -
- VR Support: -
- Additional Notes: -
Supported Languages
Latest news
AnnouncementsOfficial
We're so sorry...
Please don't panic or throw stones just yet! We haven't fled! Our team is still here, working day and night on development!When you clicked into the new page, you might have been a bit confused: What on earth is this game?? But perhaps you still remember a certain blocky white cat and its farm? That’s us! Chubby Farm.Due to some unavoidable and special circumstances, we had no choice but to change this old store page to its current state. For the exact same reasons, we will soon be unable to maintain this page any longer. In order to make sure everyone sees this crucial announcement right away, we took the risk of using this alarming title and cover. We are deeply, deeply sorry!【Our Real Request】Our brand-new store page is officially live!If you are still willing to follow and support Chubby Farm, please take a second to head over to the new store page and hit【Follow】 and 【Wishlist】 again!👉 \ 👈This old page will be gradually phased out and removed, so once you’ve followed the new page, you can safely unfollow this one.Thank you all once again for your patience and support. See you on the new page! We will repay your love with a much better farm experience! 🌾✨MeowjitoRead full article on Community Announcements (Vivi 笑笑)Patch NotesOfficial
Final Demo Update before Official Launch! (demo v0.4.0d)
Update Log (demo v0.4.0d)SystemDynamic Card Pool SystemAdjusts probabilities instead of making cards completely unobtainable.Dynamic Adjustment: Assigns different weights based on rarity.Tutorial ResetSplit long, continuous tutorial segments into parts, giving players space to practice new mechanics.Card DeletionChanged deletion method from dragging to clicking.In-game UI UpdatesAreasNew Areas:Abandoned Factory (6 Levels)Desert Ruins (6 Levels)Difficulty TagsDifficulty Tag AdjustmentsDesert RuinsBefore Change:Countdown 2 Days: For every 3 Marine Life, Cultivate Coral +1.Countdown 2 Days: If there are 10 or more Animal cards on the field, generate 1 random Animal.Countdown 2 Days: If there are 10 or more Plant cards on the field, generate 1 Apple or Bean.Countdown 2 Days: For every 7 Humans, generate 1 Child.Countdown 2 Days: For every 10 Food, generate 1 Rice.After Change:Countdown 10: If the card with the highest Value is a Marine Life: Destroy the card with the lowest Value and gain 5 Gems.Countdown 10: If the card with the highest Value is an Animal: Make it eat all Food on the field.Countdown 10: If the card with the highest Value is a Plant: Make it eat the nearest card of the same name.Countdown 20: If the card with the highest Value is a Human: Invalidate all Difficulty Tags for this game.Countdown 10: If the card with the highest Value is Food: Destroy the Food with the lowest Value and generate 1 random Item.RelicsRelic ChangesScalesBefore: Countdown 5 Days: Evenly distribute the Value of all cards.After: Upon Selection: Generate 1 Scales. Continuous: Every day, the cards with the lowest and highest Value within the Scales' range gain +1 Value.MapBefore: Countdown 4 Days: Gain +1 Gem.After: Upon Selection: Generate 1 Map. Continuous: Gain +1 extra Gem when the Map's countdown ends.MirrorBefore: Countdown 5 Days: Copy the card with the lowest Value.After: (Unique) Upon Selection: Generate 1 Mirror. Countdown 10 Days: Repeat the "Upon Selection" effect.Tablew...Read full article on Community Announcements (MincoMush)Patch NotesOfficial
Patch Note (demo v0.2.0d)
System ChangesSkill Tree System UpdateAdjusted card unlock costs in the skill treeAdjusted medal output quantity for each levelStarting Items System UpdateAdjusted starting item pricesAdjusted starting item slot pricesRelicsNew RelicsMushroom Power: When Mushroom is Destroyed: Mushrooms Generated this game gain extra +1 Value.Troll's Gift: When Troll is Generated: Gains extra +1 Value for each Biped within range.Full Version Unlocked RelicsCrystal BallBalance ScalesDelicious CertificationSocial GuideRice EssenceRabbit StatueBalance AdjustmentsTree Mushroom SpiritBefore: When selected: Destroy all Trees, Generate 1 Mushroom Cluster with equal Value for each Tree Destroyed.After: When selected: Destroy all Trees, Generate 1 Mushroom Cluster with equal Value for each Tree Destroyed. Countdown (2) Days: Repeat the selection effect.Chick BadgeBefore: When selected: Destroy all Chicks, Generate 1 Duck, Parrot or Food Scraps with equal Value for each Chick Destroyed. Countdown (7) Days: Repeat the selection effect.After: When selected: Destroy all Chicks, Generate 1 Duck, Parrot or Food Scraps with equal Value for each Chick Destroyed. Countdown (2) Days: Repeat the selection effect.CardsNew CardsRice: Countdown (1) Day: Be Eaten by the highest Value Biped within range.Full Version Unlocked CardsWitchFlash GiantMartyrGhost GrassDeath GodGolden CalabashMystery MushroomGluttonous GrassRabbit KingCard ReworksWaiterWhen Cards within range Eat other Cards, they gain extra +3 ValueChef1 random Food within range gains +1 Value, gains extra +1 each triggerBalance AdjustmentsTrollBefore: When Generated, This Card gains +2 Value for each Biped within rangeAfter: When Generated, This Card gains +1 Value for each Biped within rangeGrassBefore: Countdown (3) Days: Acceleration Countdown of 1 random Plant within range by 1 Day. Then Destroy This Card.After: Countdown (1) Day: Acceleration Countdown of 1 random Plant within range by 1 Day. Then Destroy This Card.FarmlandRemovedChickBefor...Read full article on Community Announcements (humwnsmoc_2)AnnouncementsOfficial
New Feature ! Pin Cards & Card Value Leaderboard ! :)
New Features:Pin Cards:Right-click a card to fix it in its current position (can still be moved by left-click dragging), other cards will not push the fixed card away.Daily Value Leaderboard:Displays up to 5 cards that generated the most gold on the previous day.Global Value Leaderboard:Displays the top 3 card types that generated the most value throughout the entire game.Coin Number Feature:When the coin number feature is enabled, large amounts of coin produced by cards will be condensed into 1 coin, with the total number of coins it represents displayed next to the condensed coin.Card Reworks:JiuseluBefore: For each different Animal type within range, this card and all Animals within range gain +2 Temporary ValueAfter: For each unique Animal type generated this game, this card and Animals within range gain +2 Temporary Value (Generated 0 types)Frog Before: Protect Animals within range. Animals within range gain +1 Temporary Value. (For every 5 successful Protects, additional +1 Temporary Value) After: For each unique Animal type generated this game, this card gains +1 Temporary Value. (Generated 0 types)Rarity adjusted from SSR to RRemoved from locked cardsParrot Before: Animals generated within range gain +1 Value (For every 3 Animals generated, additional +1 Value) After: For each unique Animal type generated this game, Animals generated within range gain +1 Value (Generated 0 types)Panda Before: Protect Plants within range. When Protect succeeds, the Protected card gains +1 Value (additional +1 Value for every 10 successful Protects) After: Protect Animals and Plants within range. When Protect succeeds, the Protected card gains +1 Value (additional +1 Value for every 10 successful Protects)HerbBefore: When Beans and Pods within range are generated, this card gains +1 ValueAfter: When Plants within range are Destroyed, this card gains +1 ValueNarcissusBefore: When Apples, Coconuts, and Watermelons within range are Destroyed, their effects trigger an additional t...Read full article on Community Announcements (humwnsmoc_2)AnnouncementsOfficial
New Cards and Relics!!!
Update Log (Demo v0.1.0d)(2025-12-10)New ContentNew Cards- Jiuselu - For each different type of Animal within range, this card and all Animals within range gain +3 TemporaryValue- Angler - Countdown (3) days: Generate 1 random marine card- Shark - Countdown (3) days: Eat 1 Food, for each 1 Value the eaten Food has, CoralCultivation (1)- Witch - Countdown (3) days: Exchange Value with 1 random card within range- Chivalrous - Daily: Cards within range with higher Value than this card gain -1 Value, cards with lower Value gain +1 Value- Keeper - When Animals within range Eat other cards, they gain additional +3 Value- Super Glutton - Daily: Eat 1 random Food within range; for every 10 Value this card has, additionally Eat 1 more- Mushroom - When Destroyed: Mushrooms Generated this game gain +1 Value- Mushroom Cluster - Countdown (3) days: Generate 1 MushroomNew Relics- Crystal Ball - When selected: Generate 1 Witch's Cauldron, if there is a Witch on the field, Generate 2 instead- Horn - When selected: Random 3 Animals have Countdown period -1- Blessing Cross - Maintain: For each Biped on the field, the 3 Bipeds closest to the warehouse gain +1 TemporaryValue- Mushroom Sprite - When selected: Destroy all Trees, for each Tree Destroyed, Generate 1 Mushroom Cluster of the same ValueChangesCard Changes- Big Eater - Before: Daily: Eat 1 random Food within range, for every 10 Value this card has, increase the number it Eats by 1 - After: Countdown 2 days: Eat 1 random Food within range, if there is no Food within range, this card gains -1 Value- Panda - Before: Protect Animals within range. When Protect succeeds, make the Protected card gain +1 Value (additional +1 Value for every 10 successful Protects) - After: Protect Plants within range. When Protect succeeds, make the Protected card gain +1 Value (additional +1 Value for every 10 successful Protects)- Coral Polyp - Before: Daily: CoralCultivation (1) - After: Countdown (2) days: CoralCultivation (1)- Hyena - Before: Whe...Read full article on Community Announcements (humwnsmoc_2)






