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SOLSTORM

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SOLSTORM

Jerry Zhu · Published by Jerry Zhu

Last updated 7 Oct 2026

SOLSTORM is a classic hand-crafted arcade bullet hell, skillfully weave, and dodge through 9 stages with waves of projectiles as you persevere and see a space odyssey to the end!

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

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Action, Indie, Casual · More free games

Navigate through intense waves of projectiles in SOLSTORM, an action-packed indie adventure by Jerry Zhu. Master the art of weaving and dodging to conquer nine thrilling stages.

About this game

SOLSTORM is a classic style hand-crafted arcade bullet hell. Step in the shoes of a space-child that must embark on a bullet-ridden space odyssey to rescue his pets!

NOTE: Best experienced with a controller!

SHOOT N WEAVE THROUGH SPACE!

Weave and shoot through nine hand-crafted stages designed to challenge you until mastery and provide a colorful and distinct view while it's at it!

BURST!

As a spin on the classic FOCUS mode formula, SOLSTORM utilizes the burst meter, which while fulfilling the duties of the FOCUS meter found in many other bullet hells requires careful resource management to maximize it's effectiveness.

Each tier of the meter provides different abilities and specials for your character, and you'll have to experiment to find the right opportunity to use them for both score maximization and stage survival.

Mastery of the meter will be essential for surviving many of SOLSTORM's stages and encounters.

The right moment can hinge on one decision or spiral into disaster.

CHASE PERFECTION!

SOLSTORM encourages replaying the stages for mastery, especially as the game gets more difficult and provides a Replay Viewer so you can analyze or share your runs with others! Rack up those score numbers and perfect clears!

DEVELOPER FOREWORD

SOLSTORM is fully independent game developed by a solo-developer featuring a custom game-engine, in addition to self-produced music, and art!

For those who consider SOLSTORM, thank you for the support!

Best,

Jerry Zhu

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: D3D11 Capable Video Card
  • DirectX: Version 11
  • Storage: 64 MB available space
  • Additional Notes: Supports OpenGL 3.3 for D3D10 class hardware

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: D3D11 Capable Video Card
  • DirectX: Version 11
  • Storage: 64 MB available space
  • Additional Notes: Supports OpenGL 3.3 for D3D10 class hardware

Supported Languages

English

Latest news

  • Patch NotesOfficial

    DEVELOPMENT UPDATE - APPLE SILICON, BUSY WITH LIFE + HIATUS

    Hello!While I'm not sure who reads these as an active college student in their final semester, graduation is unfortunately a higher priority to me at the moment than the development of the game so things have slowed down significantly for the months after NEXT fest.With increasing coursework as well, and other real life situations it's clearly taking longer than I intended for release.I have been gradually building content, and have gotten native support for all major desktop platforms though in the meantime (if I can figure out how to sign an Apple binary...)Regardless, for anyone who is still following or choosing to follow thank you for doing so.
    Read full article on Community Announcements (xpostgames)
  • AnnouncementsOfficial

    DEMO QOL Updates

    Since the release of the demo last week I've gotten some feedback about some stuff that is hopefully addressed in this change, there is no significant game stage content modification, these are purely QOL changes that while sort of small, hopefully help a lot. I'm still figuring lots of things out so, bear with me! These changes will invalidate replays made before this week. Change Notes - Reduced Stage 1 background noise, and changed projectile sprite in 1-2. - Additional small encounter in 1-2 to fill up some dead space. - Hit flashing reduced to flashing the border red exclusively. - Death flashing reduced to flashing the border red exclusively. - Shield does not require any lives anymore. This was unclear previously. - Play area border will display it's behavior when the player is close to it. - Hitbox shown after receiving damage for a few seconds. - Player hover effect made more subtle. - Help Menu button added. - The 'Ask to save replay' menu defaults to NO. Thank you for reading, I hope you to continue to support the game :) The change should be live on both Windows and Linux. {STEAM_CLAN_IMAGE}/45579834/e547535852b0a38900e84035208c29c47a0bda46.png
    Read full article on Community Announcements (xpostgames)
  • AnnouncementsOfficial

    SOLSTORM STAGE 1 DEMO RELEASE

    Hello, and welcome to SOLSTORM! The playable demo for the complete first stage set of the game including the boss fight is available natively on both Windows and Linux, for you to play right now! Additionally, demo save progress will carry over to the final game! Feel free to experiment and learn the games systems! If anyone clears the demo, I would very much like to see a video or game replay of your winning run, feel free to send them at: xpostgames@gmail.com Likewise, feel free to report any bugs using the same e-mail. Cheers, and stay tuned for the full release! Also, if anyone isn't connected via my social media channels please do! https://x.com/xpost2000games https://www.instagram.com/xpostgames/ https://bsky.app/profile/xpostgames.bsky.social {STEAM_CLAN_IMAGE}/45579834/e547535852b0a38900e84035208c29c47a0bda46.png
    Read full article on Community Announcements (xpostgames)

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