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Watch trailer on Steam ↗LHEA and the Word Spirit
Soul Fuel Games · Published by Soul Fuel Games · Official site ↗
8 user reviews — 100% positive (8 reviews)
Last updated 7 Oct 2026
Master battle timelines and guide lost souls in this minimalist turn-based strategy roguelite with peaceful vibes and meditative tactics. Easy to learn, surprisingly deep.
£8.50
Lowest price we've ever recorded
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Price history
Adventure, Indie, Strategy, Casual · 2025 · More £5 - £15 games
Discover a unique blend of adventure and strategy as you master battle timelines and guide lost souls in LHEA and the Word Spirit. Developed by Soul Fuel Games, this minimalist turn-based roguelite offers peaceful vibes and surprisingly deep gameplay.
About this game
LHEA awakens in the In-Between, a dreamy world between life and death. Mentored by an ancient Word Spirit, help her master a unique and innovative timeline battle system and guide lost souls to their next lives.
Explore the realms, battle strong entities, discover knowledge spells and upgrade your Fate Flute to seal the realms and restore balance in the In-Between!
TIMELINE BATTLE SYSTEM
Manipulate and create the optimal battle timeline. Every decision matters!
Use State of Mind power-ups to boost your battle efficiency.
FATE FLUTE
Equip and upgrade up to 9 enchanted rings across 3 customizable presets, each granting the ability to cast knowledge spells.
KNOWLEDGE
Explore the realms to discover their hidden knowledge, gain powerful spells and unlock special features that will help you conquer the In-Between.
REALM MAPS
Every run is different! Adapt your strategy to challenges and surprises you encounter in the procedurally generated realms.
AND MUCH MORE...!
It would ruin the fun a bit if everything was revealed on this page! :) Find out how to optimize your runs and complete your objectives!
May the stars align in your favor!

About SOUL FUEL GAMES
Created in 2023 by solo developer Jo Drolet, Soul Fuel Games aims to create video games filled with LIGHT and unpredictability. LHEA and the Word Spirit is the first game of this new studio.
Head over to their website or give them a follow on social media to stay in touch and receive updates about LHEA or future games!
We appreciate you <3
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960 / AMD Radeon R9 380
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-9400F / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 / AMD Radeon RX 590
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
1.2.00646 - Minor bug fixes and knowledge balancing
Hi everyone! As the playtests continue and with content creators streaming the game, I noticed a few more things I wanted to fix & improve. Here is the content of this small update: BALANCING Knowledge point rewards after duels have been rebalanced: Gates will now give 100 points (used to be 75) Tier 1 entities will now give 40 points (used to be 25) Tier 2 entities will now give 60 points (used to be 50) Tier 3 entities will now give 80 points (used to be 75) Source realm entities will now give 100 points (used to be 111) BUG FIXES Fixed multiple issues with map navigation Removed automatic camera recenter after each map tile selection Fixed top & bottom black bars padding issue on all platforms Have a lovely evening! Jo @ Soul Fuel GamesRead full article on Community Announcements (soulfuelgames)Patch NotesOfficial
1.2.00640 - Balancing, UX and Bug fixing!
Hello beautiful souls! After the bigger 1.2 update, we continued playtesting LHEA and found some areas of improvements as well as a few bugs to fix. Here are the release notes for this new update: Version 1.2.00640 BALANCING In TX, bridges are now always free! Slightly reduced the effect of Dodge and Cancel casts on the Karma meter Karma automatic increase frequency is now slightly slower on PC compared to mobile Karma Restore and Karma Runes timings have been adjusted for mobile and PC (Faster on mobile, slower on PC) Karma strike letter speed has been adjusted to be more consistent (5 times less speed variation between minimum and maximum speed) Reduced the Cooperation Twist of Fate possible impact on entity essence (From 2-6% to 2-3%) UX IMPROVEMENTS New feature that hints at rings from other presets directly on the Fate Flute timeline when you start having imbued rings on more than one preset! Applies to both the Fate Flute edit menu and the Duel timeline. Added hit animation on LHEA when Karma spell is complete and deals damage Slightly accelerated duel flow for both duel speed settings Reworded how to replay the introduction in the 'New game' popup Fading out music earlier when fleeing a duel BUG FIXES Fixed: 'Defend' casts were not showing the amount of defense points added to shield (Power, Fire and Water) Fixed: A defend cast and a State of Mind Block would both get consumed on the same incoming attack even if the defend cast was enough to absorb the entire attack. Fixed: Force resetting the Karma meter once the Karma spell is complete Fixed: Cooperation Twist of Fate was not applying essence increase properly to entities during duels Fixed: Shield strength was not reset when a Power or Time special cast that did not deal damage was blocked by LHEA (Ex.: Cancel, Leech, Accelerate, etc..) May the stars align in your favor!Read full article on Community Announcements (soulfuelgames)AnnouncementsOfficial
LHEA 1.2 + 6 month anniversary!
Hello everyone!Happy beginning of spring - this is a special day for LHEA.It's been exactly 6 months since the initial release on September 22nd last year!And to celebrate, I'd like to introduce a new feature in the game: KARMA!The update - Version 1.2This is the second big update since launch.The main new thing: KARMAOnce you have sealed a realm for the first time, entities will be able to stack Karma and use Karma spells against you every time you revisit the realm. Some events increase Karma, some decrease it.Other modifications in the update:Important rebalancing of rings & spells for entities in all the realmsEntities can now try to swap preset more often, especially in Transcension levelsSuccess star alignment effect was reduced from 20-50% to 10-30% per letterThe update also contains more minor balancing tweaks, UX flow improvements and bug fixes.We hope you enjoyRead full article on Community Announcements (soulfuelgames)Patch NotesOfficial
Minor update 1.1.00628!
Hello beautiful souls! As we continue pre-production on LHEA's expansion game mode, we also continue playtesting and adjusting the story mode! Here's a new minor update with some balancing and bug fixing :) Version 1.1.00628 BALANCING - Adjusted cast success probabilities based on ring level to make Star Alignment more strategic and relevant late game. Before: 10%-80% - After: 10%-50% - Adjusted essence rewards in discovery tiles and knowledge shop (2-8 range instead of 4-10 range) - Adjusted default Harmony gauge fill rate (Collect 6 instead of 5) - Increased the cost of Harmony upgrades in the knowledge shop (250-500 to 400-800) - Added new Misfortune in Twists of Fate that can slow down the Harmony gauge fill rate (Collect 7 to fill) - Lowered requirements for Tier 2 and Tier 3 entities to appear in realms BUGS - Fixed issue with dodge casts not working properly (only on entities) - Fixed issue where defeating a realm shard in T1 would not unlock the realm in the next run - Fixed issue that prevented the 'Harmony' Fortune twist of fate from being selected (Collect 5 to fill) Enjoy! Jo @ Soul Fuel GamesRead full article on Community Announcements (soulfuelgames)Patch NotesOfficial
Minor Update 1.1.00620
Hello beautiful souls!Thank you for the great feedback during the IndieCade Steam Festival! It is so nice to see players connecting with the game. We kept playing it ourselves and wrote down several improvements that we are deploying today.Also as a side note, LHEA's expansion will be entering pre-production very soon and I am so excited about it! More details soon. We will be actively posting progress and be ultra transparent about the production on all of our socials.Here are the full patch notes:UX & FLOW- Entity name and preset are now set as discovered if the entity decides to flee the duel before it starts- Scramble special tiles now have a HINT button if you can't solve the anagram- Casts with 100% chance of success will now instantly resolve, accelerating late game duels- Twist of fate is now applied on the first run of all transcension levelsBALANCING- Increased probabilities of Tier 3 entities in realms #4 and #5- Slighty nerfed 'CONVERT CAST' - slightly more essence lost, slightly less damage dealt- Edited ring slots for a few entities that weren't swapping presets often enough- Added AI Ability to decide if they swap preset every time they cast a word- Slighty reduced the amount of essence LHEA starts with at every transcension levelBUG FIXING- Fixed rare issue where returning to a realm in progress would regenerate new entities instead of the three initially generated by the run seed- Fixed the fact that some of the casts were ignored by the Equipped|Owned counters in the star alignment menu- Fixed the end game look being applied too early on LHEA in specific contexts- Fixed entities able to swap preset even when their preset swapping is disabled when LHEA's timeline is paused (state of mind)- Fixed wrong character card in one of the wisdom dialogue lines- Fixed state of mind probability not reset to 0% after entity fails a special cast- Fixed 'Leech' cast types bypassing state of mind dodges- Fixed entity AI not considering the correct 'Next ring' for ...Read full article on Community Announcements (soulfuelgames)









