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Watch trailer on Steam ↗Dominus Gladiatus
Brain Seal Ltd · Published by PlayWay S.A. · Official site ↗
Content notice: Blood, Decapitations
Last updated 7 Oct 2026
Dominus Gladiatus is a brutal gladiator management simulator where you recruit, train and equip gladiators and make life or death decisions throughout a deadly 160-day tournament against rival Domini.
Simulation, Strategy · 2026 · More free games
Recruit and strategize to survive Dominus Gladiatus' intense gladiator management challenge. Train your fighters for the ultimate 160-day showdown against rival Domini.
About this game
Rise as a Dominus
Rome thirsts for blood.
Take control of a gladiator school, recruit men from the markets, forge them into gladiators, and prepare them for the brutal arenas of Rome. Build your Ludus, manage your roster, and make decisions that can mean life or death on your road to becoming Rome’s greatest Dominus.
Will your gladiators become champions… or die forgotten before the crowds of Rome?
Blood in the Arena
Watch savage duels and team battles unfold in brutal auto-battler combat.
Train, equip and prepare your gladiators before they enter the arena, then watch your decisions play out in blood. One mistake can cost a gladiator his life.
Choose Your Dominus
Six Domini compete for prestige, power, and survival.
Choose one to lead, then face the others one by one through a deadly 160-day tournament. Each rival Dominus has their own strengths, methods, and ways of disrupting your Ludus as you fight your way toward the grand final.
In Rome, only one name will be remembered.
Build Your Ludus
Your Ludus is the heart of your gladiator school.
Expand it with new facilities, train your gladiators and develop their skills. Manage morale, injuries and fatigue as you decide who needs rest, who is ready to fight, and who can be pushed further.
A well-run Ludus creates champions. A careless one buries them.
The Slave Market
The markets of Rome are filled with desperate men and future champions.
Recruit new gladiators, spot hidden potential, and strengthen your roster as the battles grow deadlier. Every gladiator brings different strengths, weaknesses, and possibilities.
Arm Your Gladiators
Equip your gladiators with weapons and armor suited to their role in the arena. The right gear can mean the difference between victory and death.
Win the Crowd
The crowd is ruthless, and Rome remembers spectacle.
Win their favor and they may turn the arena to your advantage. Turn them against you and the crowd can become another enemy. In Rome, survival is not decided by steel alone.
Become a Legend
Only the greatest schools will produce champions worthy of Rome.
Build your Ludus, prepare your gladiators, overcome rival Domini, and survive the bloody road to the final championship.
Glory awaits in the arena.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 8 GB RAM
- Graphics: DX 11 Compatible GPU
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Patch #5 — Morale, Injuries & Ludus Improvements
Dominus Gladiatus Demo — Gameplay Improvements & FixesThis update brings major improvements to Morale, crowd interactions, injuries, gladiator management, combat feedback, and Ludus quality of life, along with another round of fixes and polish based on player feedback.Gameplay & BalanceReworked Morale, including how a gladiator's death affects the rest of the Ludus.Positive Morale effects now apply immediately, without requiring a separate Game Event.The Doctore's whip no longer causes a Morale penalty.Reworked crowd calls: each gladiator can now call to the crowd twice per fight.Favored gladiators and arena animals can no longer be targeted by crowd-thrown stones.Tier 0 wooden weapons can no longer cause decapitations.Reworked Injuries and their recovery behavior.Quarters now recover Fatigue faster.Leaving the Infirmary early now removes injuries based on the amount of recovery time completed, while restoring Fatigue to its value before admission.Rebalanced gladiator purchase and sell prices.Exhibition Match cooldowns now begin after the fight ends rather than when the match is accepted.Gladiators who refuse to fight are now also unavailable for Exhibition Matches.Added additional game-speed controls using keyboard keys 2 and 3.Gladiator Management & InterfaceGladiator selling has moved from the Armory to a dedicated Dominus tab.Slave Market refreshes now progress using Ludus time, with a countdown showing when new gladiators will arrive.Highlighting a gladiator during Fight Preparation now also highlights their opponent matchup.Empty gladiator positions during Fight Preparation are now shown as darkened slots.Improved Health and Damage reports, including clearer Battle Inspiration feedback.Arena reward reports now display the base match reward separately from bonus coins earned through Charismatic.Improved stat placement, Morale indicators, Fatigue icons, and general interface layout.Added a new Veteran icon.Added a short delay before Game Events appear after retu...Read full article on Community Announcements (Brain Seal Entertainment)AnnouncementsOfficial
⚔️ Dominus Gladiatus Launches November 5!
Hello Domini ⚔️The arena is almost ready. Dominus Gladiatus officially launches on November 5!Take control of your own ludus and build a team of gladiators capable of conquering the arena. Recruit promising fighters, develop their skills, manage morale and fatigue, equip them for battle, and decide who is ready to put their life on the line.Every decision matters. Manage your resources, prepare your gladiators for tactical auto-battles, and build your reputation as you fight your way toward glory.The gates open November 5.Wishlist Dominus Gladiatus now and prepare to enter the arena! ⚔️Read full article on Community Announcements (Tomsta トムスタ)Patch NotesOfficial
Demo Patch #4 — Slave Market Overhaul & Combat Improvements
Dominus Gladiatus Demo — Patch #4Patch #4 is now live! This update brings a major Slave Market overhaul, further combat improvements, better events and tutorials, and a large number of fixes and polish across the demo.Slave Market OverhaulCompletely reworked slave generation. Slaves can now have notably higher or lower starting Health, creating much more variation between potential recruits.Starting from Day 20, the Slave Market can now offer trained gladiators, giving you access to more developed recruits later in the demo.The Slave Market now starts with three recruits at 85, 100, and 115 Health, priced at 35, 50, and 65 coins respectively.Added a purchase confirmation screen when buying a slave.Added clearer feedback when you cannot afford a slave.Added a new Market Refresh interaction, allowing you to spend coins to immediately generate a new selection of slaves.Added animations and visual feedback when refreshing the market.Added a tooltip showing when the next slave will arrive.Kepri's Dominus ability now reduces slave prices by 15%.Rebalanced slave prices and fixed several issues with slave generation, equipment, and market interactions.Arena & CombatImproved combat target selection to reduce unnecessary and erratic target switching.Improved gladiator movement and combat behavior in the arena.Spears and Tridents now have a minimum attack range, making positioning more important.Reworked Shield Slam.Further adjusted Defense, Evasion, Riposte, Critical Strike, and several weapon skills.Fixed arena matches occasionally loading with no opponents or the wrong match.Fixed several arena overlap and visual issues.GeneralImproved the Game Event queue to prevent events from becoming stuck or leaving the game paused.Fixed issues when inspecting gladiators from Game Events.Improved event text and tooltips throughout the demo.Improved several tutorials and their progression.Fixed tutorials that could become blocked when no gladiator was available.Fixed tutorial steps that...Read full article on Community Announcements (Brain Seal Entertainment)Patch NotesOfficial
Demo Patch #3 — New Talents, Skill Changes & Procurator Rework
Patch #3 is now live, with major improvements to progression, injuries, combat skills, the Armory, and general usability.Balance & ProgressionEntering the arena no longer causes Morale loss.You now begin the demo with 120 coins.Reworked the random chance system used by Shield Block, Riposte, Critical Strike, and Evasion to reduce extreme streaks of successes or failures.Arena injury risk now depends on Fatigue:3 Fatigue: 25% chance4 Fatigue: 50% chance5 Fatigue: 100% chanceArena injuries are now revealed after your gladiators return to the Ludus.Reworked the Procurator: you can now choose which contract to take instead of receiving a random one.Newly generated slaves will no longer arrive injured.Added two new gladiator talents:Charismatic: Earns additional coins from arena fights.Harden: Immune to Fatigue-based arena injuries.Rebalanced weapon, shield, and equipment prices.Added a new Sell tab to the Armory and rebalanced equipment sell values.Combat & SkillsAdded Defense, a new skill available to every gladiator class, with a 70% chance to reduce incoming damage by 2/4.Deadly Strike can now be trained by every class.Dodge Roll is now available to every class, with different maximum levels depending on class.Improved the variety of opponent classes encountered in arena fights.Increased the maximum number of skills each gladiator can train.Interface & TutorialsAdded new tutorials for Equipment and the Palus.The game now automatically pauses when skill training is completed.The arena auto-pause option can now also pause the game after returning from the Slave Market.Game events now appear immediately instead of requiring you to click the paper scroll to open them.Equipment can now be unequipped directly from the gladiator equipment screen.Gladiators appearing in events can now be inspected with right-click.Added a cooldown progress bar for the Doctore's training boost.Improved fighter information and controls on the Fight Preparation screen.Talents are now displayed ...Read full article on Community Announcements (Brain Seal Entertainment)Patch NotesOfficial
Demo Patch #2 — Balance, Combat & Progression
Patch #2 is now live, bringing further balance, combat, interface, and progression improvements to the demo.Balance & ProgressionArena rewards now better reflect the danger of each fight.Reworked demo match progression with more varied team battles and lethal encounters.Improved opponent skill and equipment generation.Reduced daily Ludus upkeep and Infirmary costs.Standardized weapon prices across equipment tiers.Rebalanced Trident, Scissor, and practice weapon damage and range.Rebalanced several skills, including training times, proc chances, damage, and effect durations.Reduced the Morale penalty from whipping a gladiator.Gladiators with 7 victories can now become Veterans, choosing a permanent Health or Damage bonus.Combat ImprovementsReworked Critical Strike and Impale.Combat proc chances now use a smoother system that reduces extreme streaks of repeated successes or failures.Improved Shield Block and counterattack reliability and visual timing.Weapon Skill now grants flat bonus damage.Added dedicated critical-hit audio and improved critical damage feedback.Interface & TutorialsImproved descriptions for skills, classes, Morale, rooms, events, and tutorials.Added all supported languages to the demo.Improved the layout and readability of class, training, stats, and employee information.Pressing Escape in the Armory now returns to the Equipment screen.Improved auto-pause behavior after arena fights and Slave Market visits.Bug FixesFixed enemy skill generation sometimes stopping before all valid skills had been considered.Fixed opponent equipment occasionally exceeding its intended tier.Gladiators removed from the Quarters now retain the Fatigue they have already recovered.Fixed First Strike blessings being assigned incorrectly during team fights.Improved opponent challenge scheduling and voice-line playback.Fixed various additional gameplay and combat issues.Thank you to everyone playing the demo and sending us feedback. More improvements are on the way.Read full article on Community Announcements (Brain Seal Entertainment)






