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Darkhaven

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Darkhaven screenshot 1
Jan 2026 - Darkhaven Gameplay Trailer trailerWatch trailer on Steam ↗

Darkhaven

Moonbeast Productions · Published by Moonbeast Productions · Official site ↗

Last updated 7 Oct 2026

Darkhaven is a next-generation ARPG brought to you by many of the original creators of Diablo and Diablo II. Explore a procedurally generated and fully destructible open world unlike any other in this solo or multiplayer adventure.

Free to PlayComing SoonDJCTQ 14Co-opPvP

Free

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RPG · More free games

Embark on a solo or multiplayer journey through Darkhaven's destructible open world, crafted by Diablo veterans. Explore a unique realm filled with unpredictable challenges and hidden treasures.

About this game

Darkhaven is a dark-fantasy isometric ARPG set in the aftermath of a total collapse of civilization. You are a survivor in a world where the wild lands and monsters have reclaimed the ruins of long-dead empires. To survive, you must venture beyond the safety of your meager stronghold to hunt the remnants of evil and become the hero this world awaits. Unearth items of legendary power, learn arcane skill trees, and master a combat system that rewards skill and positioning over simple stat-checks.

Every Player’s Game is Unique

Darkhaven moves away from the disconnected, "hallway-and-room" logic of traditional random layouts. We use ecological rules to stitch together biomes, handcrafted points of interest, and terrain that make sense. Every world is unique, yet feels cohesive with a rich implied history. Exploration isn't just a path to the next set of mobs; it’s the discovery of a vast and living realm.

Totally Dynamic Worlds

The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands. 

Lurking Horrors 

Malevolent forces prey on the remains of this dying realm. Tendrils of darkness worm through the veil from other planes, tearing open rifts in reality. Each breach spawns legions of horrors and spreads corruption that physically transforms the landscape. These enemies are powerful and hungry, and every invasion leaves permanent scars. While you can fight them back and rebuild, the world remembers. Craters, ruins, and the structural changes left by these incursions remain as a lasting record of your epic battles.    

Build-Inspiring Itemization

Itemization is the heartbeat of Darkhaven. We avoid the "balanced banality" and tiny incremental percentages that are common in many modern titles. There are no “green arrow” decisions. Instead, you will find gear that feels genuinely powerful for its level, and rare items that remain viable far beyond their expected power band. Finding a "too good" item should be a moment of excitement that inspires your build decisions, not something to be nerfed.

We’re building on our past work with the next generation of relics, runes (and rune words), and build-defining set items to add layers of interesting choices. This system is supported by trading and finely tuned drop rates. By focusing on the value of rare finds, we ensure that trading remains a cornerstone of the experience. Many rare items are useful for adapting your current build, while advanced players chasing specific archetypes can look to others to fill out those extremely rare, missing pieces.

Tactical Combat and Truly Open Movement

In Darkhaven, your character isn't stopped by a fallen log or a shallow stream. You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.

The result is combat that is never a mindless grind. To match your skill, our monster AI is designed with distinct behaviors and unique abilities; they don't just rush you in a mass. You must learn to read your opponents and utilize situational skills. Whether you are lashing out to pull a high-priority threat into close range or dashing to reposition for a killing blow, success depends on outmaneuvering your foes.

Persistent, Interconnected Realms

Play solo, join a co-op adventure, or enter high-stakes PvP-enabled realms. Darkhaven supports persistent online worlds where your progress and your impact on the land remain even when you are offline. We are building unprecedented, flexible ways to define the rules of your world and connect realms together. Anything from a single-player journey to a massively interconnected, MMO-scale network of realms is possible. 

Total Modding Freedom

We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5 12400F or AMD Ryzen 5 5600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon VII or equivalent GPU
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: SSD strongly recommended

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5 12400F or AMD Ryzen 5 5600
  • Memory: 16 GB RAM
  • Graphics: nVidia RTX 3060 or AMD RX 6600-XT with 6GB+ GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: SSD strongly recommended

Supported Languages

English*, French, Italian, German, Greek, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Spain
*languages with full audio support

Latest news

  • Patch NotesOfficial

    [Patch-Notes] March 17, 2026 - Demo

    Greetings! We have been performing a maintenance. As always, we thank you for taking the time to provide us with such valuable feedback!🛑Warning!We haven’t implemented automated and incremental single-player saves yet. Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching.Secret Shark Level contest:Find Sharks, and become one yourself forever! More information: SummaryBit of a short patch cycle as we were at GDC. However, we did manage to sneak in a newdungeon and several new runewords and crafting recipes as well as doing a bit of fine tuningand bug fixes.DungeonsAdded a new “secret” shark level (well, its existence is no longer a secret, but how to getthere is…)SingleplayerAdded character and world selection UI to singleplayer modeYou can now play more than one character and/or world in singleplayerYou can now bring a single-player character into a new (or existing) worldThe last world for a given character is shown in blueThe latest singleplayer character should be converted and appear in thecharacter selection list🛑 WARNING: Singleplayer worlds from before the patch do not carry over!MultiplayerPrivate worlds can now be manually deleted if they have no active playersImproved reconnection protocol in the event of dropped connectionsFixed issues with progressing the Necropolis quest in multiplayer gamesSynchronization errors now write game state diagnostic data to the Logs folder to helpbug reportingItemsIncreased prevalence of sockets / unique socketsPick axe regular attack is now differentiated from dig – regular attack only destroysterrain in front of the characterNew runewordsBlood of Lambs – 3 socket dagger: elm | bat | ashTender are Their Eyes – 4 socket dagger: bat | elm | ash | kaOne Hard Knock to the Head – 5 socket staff: deb | ash | bat | bat | ashSkyfather, Heed My Call – 6 socket staff: ash | elm | deb |ash | ka | ashOne Thousand Stars – 3 socket belt: deb | e...
    Read full article on Community Announcements ([CM] Ketraies)
  • AnnouncementsOfficial

    The Secret Shark Challenge

    A secret is hiding in the game… and we’re turning it into a contest!We’re challenging players to find the secret shark level and post a screenshot of themselves discovering it in our Discord.The first 50 players to do it will get a shark named after them in-game, subject to editorial approval.How to enterFind the secret shark levelPost a screenshot through our form, showing your character standing next to the portal.Post it here in our DiscordRewardIf you’re one of the first 50 valid entries, a shark will be named after you.NotesNames are subject to editorial approvalOnly the first 50 approved qualifying submissions will countGood luck. Go find them Sharks!
    Read full article on Community Announcements ([CM] Ketraies)
  • Patch NotesOfficial

    [Patch-Notes] February 22, 2026 - Demo

    Greetings! We will be performing a maintenance, today, February 22, 2026 1:00 PM (PT). We thank you for taking the time to provide us with such valuable feedback! Our team has been working heads down to fix some issues, and add new content!🛑Warning!We haven’t implemented automated and incremental single-player saves yet. Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching.Public games creations have been disabled. You can still create private worlds and have your friends joining you!Highlights Added Endless Lair (see Dungeons below)Added Hardcore mode (see Gameplay below)You can now use dungeon entrances as waypoints from within the dungeon or from the overworld once you’ve been inside (see Dungeons below)Improved hero’s ability to traverse rough terrain (see Movement below)Made significant changes to earlier difficulty tiers (see Gameplay below) Stability Fixed several crash bugs GameplayAdded Hardcore character optionHardcore characters are segregated from non-hardcore characters in multiplayerRenamed difficulty levels, set default difficulty to “Journeyman”Heroes now start with a flask on “Peasy” and “Journeyman” difficultiesDecreased enemy damage in “Peasy” and “Journeyman” difficultiesNecropolis growth is slowed for “Peasy”, “Journeyman”, and “Normal” difficultiesReduced the cooldown and increased the healing rate for all flasksKnown issue: these benefits do not apply to flasks acquired prior to the patchHero’s mana is restored on respawnSkillsFixed an issue where skills for level 8 characters were being reset to level 1Increased skill cap from 7 to 9Decreased the amount of terrain damage done by Spine BreakerBlood Lash > Red Embrace now has a 50% chance to entangle (instead of 100%)GraphicsAdjusted bloom and fog settings in many overworld areas and dungeonsCrypts can now randomly be foggy or notImproved various textures, optimized geometry for various objectsAdded ta...
    Read full article on Community Announcements ([CM] Ketraies)
  • AnnouncementsOfficial

    Kickstarter - New early bird discount! New VFX add-on, keys, and more!

    Greetings! Thank you for your continued support We've been awarded the "Projects We Love" reward by Kickstarter! Kickstarter updates We've been listening to your feedback, and we have some exciting updates. 🆕 "Settler of Darkhaven" - 40$ pledge: New free add-onAs a thank you for backing us at this level and above, we are adding a free exclusive in-game VFX to that pledge and higher:: 🟪 🔥 Darkflame Aura - Kickstarter-exclusive VFX on your character, to show off your early support for Darkhaven ➡️ This asset will be automatically added to Settler tier and above 🆕 "Vanguard of Darkhaven II" - Limited Time!" - New time-limited 25$ pledge 🎉From TODAY to February 22, 2026 - 11:59 PM Pacific Time (PT), the 25$ "Vanguard - Early Bird" pledge will be available again! ➡️For 25$, you'll have: - 🗝️ Game Key on Steam - Get the base game in Early Access through commercial launch! - 🚀 Hero Discord Role - Everyone will know you were the first, when logged into your associated Discord account - 🖼️ 4K Wallpapers - Four high-res images suitable for printing or desktop images 🆕 "Vanguard of Darkhaven II" - 30$ pledgeAfter the Early Bird is over, you will still be able to buy it at the regular rate of $30. ➡️For 30$, you'll have: - 🗝️ Game Key on Steam - Get the base game in Early Access through commercial launch! - 🚀 Hero Discord Role - Everyone will know you were the first, when logged into your associated Discord account - 🖼️ 4K Wallpapers - Four high-res images suitable for printing or desktop images Extra Game KeysSo many have asked for this, and we hear you! ➡️ An extra Steam key to share with a friend will be available as an add-on to all tiers Limit one extra key per backer (25$ Extra) How to support usAside from Kickstarter, here are other, yet similarly impactful ways to support Darkhaven! On Steam: - Wishlist & follow us - Leave a positive review - Mark other reviews you agree with as helpful ❗️ You cannot leave a review on the main Game Page, please make sure you get to the ...
    Read full article on Community Announcements ([CM] Ketraies)
  • Press Coverage

    Former Diablo devs release demo for their Diablo 2-style action-RPG Darkhaven, but warn of "rough edges"

    Moon Beast have released a pre-alpha demo for their action-RPG Darkhaven. You know, the one from the former Blizzard North devs, which harkens back to Diablo 2 while stirring in a dynamic world and terrain destruction reminiscent of Minecraft. I did a big interview feature about it. Now, you can play a very early build and decide whether I've been quaffing the Kool Aid. Read more
    Read full article on Rock, Paper, Shotgun

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