
Screenshots

Watch trailer on Steam ↗There's Chaos!
Pathfinders Forge Games · Published by Pathfinders Forge Games
3 user reviews — 100% positive (3 reviews)
Last updated 7 Oct 2026
An action-packed game with roguelike progression. Pilot a combat drone in intense battles, fighting for resources and territory. Collect and fuse enemy weapons to upgrade your arsenal. Survive chaotic 30-minute runs, earn permanent upgrades, and dominate the battlefield!
£4.59
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2025 · More under £5 games
Engage in intense battles as you pilot a combat drone, collecting and fusing enemy weapons to upgrade your arsenal. Survive the chaos and dominate the battlefield in This's Chaos!, an action-packed roguelike game from Pathfinders Forge Games.
About this game
Control the Skies. Dominate the Battlefield. Upgrade to Survive.
In "There's Chaos!", you take the role of an elite drone pilot, deployed into hostile environments where resources are scarce and competition is fierce. Engage in high-speed aerial combat against rival drones, claim territory, and secure valuable upgrades to push your machine to its limits.
Features:
Fast-Paced Aerial Combat – Master precision piloting and outmaneuver your enemies in intense battles.
Roguelike Progression – Survive each wave to unlock powerful upgrades, customizing your drone to fit your playstyle.
Diverse Battlegrounds – Fight across dynamic environments, each presenting unique challenges and tactical opportunities.
Do you have what it takes to rise above the competition and rule the skies? The battlefield awaits.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i5-6200U @ 2.30GHz
- Memory: 8 GB RAM
- Graphics: GeForce 940M
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel i7-11700K
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
There's Chaos! Dev Roadmap
Hey Pilots! The chaos has only just begun! It’s been an incredible ride bringing this game to life - mostly as a solo developer, with some much-appreciated help along the way. Seeing players dive in and experience the chaos has been amazing, but I know this is only the beginning. I’ve been so focused on pushing updates that I haven’t shared a clear big-picture vision for the future… until now. So let’s fix that! Here’s what’s coming next for There's Chaos! and how we’re going to take the game to the next level. We’re not stopping here! The Future of Chaos: What’s Coming? Game Tutorial – A smoother, better onboarding experience for new players. Localization – Play There's Chaos! in your native language. Seam Achievements – Show off your skills and unlock bragging rights. Co-op Multiplayer – Team up with friends to take on AI enemies together. PvP & PvPvE Multiplayer – Battle against human players, AI, or both—choose to cooperate or dominate! New Weapons, Upgrades & Maps – More tools of destruction, more battlegrounds, more replayability. Improved Visual Effects – A more polished, immersive, and explosive experience. Performance Optimizations – Smoother, faster, better. Steam Deck & Console Support – Play anywhere, anytime! The Chaos Roadmap Here's how the current roadmap looks like: {STEAM_CLAN_IMAGE}/45529206/21f6b6ca6ee72ea4ce57151761e0444532a8a8df.png Phase I (2-3 months): Localization, Tutorial, Co-op Multiplayer, Steam achievements, Improved Visuals and Performance Optimizations. Phase II (5-6 months): PvP & PvPvE, More Content, More Visual Upgrades and More Optimizations. Phase III (2-3 months): Steam Deck & Console Support - bringing the chaos to even more platforms! Estimated total development time: 10-12 months - but only with the support needed to make it happen. Want to Help Keep the Chaos Going? Game development is no small feat, and as a solo dev, I’m doing everything I can to keep the momentum strong. Continuing development at this pace depends on the g...Read full article on Community Announcements (aDistractedGuy)Patch NotesOfficial
Prep Patch 1.0.7
Hey everyone! This patch contains a few updated visual effects as well as a few other small changes made in the background that you will not feel currently in gameplay. These are things to prepare the game for development towards the next big milestone - Co-op Multiplayer! I'm realizing that I've been patching the game really often, but did not offer players any big picture view on these and where we see the game heading. So I'll be putting up a future development roadmap soon! Just wanted to let you all know that releasing the game was not the finish line for it's development. It's just the start! And I'm hoping I can grab your feedback during the development process, so we end up with really good game that as players we can all enjoy, together!Read full article on Community Announcements (aDistractedGuy)Patch NotesOfficial
Eye-candy Patch 1.0.6 notes
Hi everyone! Thanks so much for all your support! This patch is oriented towards the visual effects and contains the following changes. VFX added or replaced: Muzzle flash for cannons, scatterguns and Gattling guns Bullet trail for cannons and scatterguns projectiles Actual flame for the Flamethrower Camera shake when shooting with projectile weapons (flamethrower is not affected) - it's very subtle though I do hope you'll enjoy it and I can't wait to hear your feedback! Have fun and happy gaming!Read full article on Community Announcements (aDistractedGuy)Patch NotesOfficial
Patch 1.0.5 notes
Hi everyone! o/ This patch features: A little scaled up enemies - for better visibility Enemies accuracy bias depending on the difficulty settings Camera zoom - use the mouse scroll or controller left up/down buttons to zoom in or out Dynamic enemy markers - the red enemy markers now scale and have opacity based on the distance between you and the enemy drone. This should help you tell which ones are closer or farther relative to your position Radar - there's a radar which points you towards enemy locations now. This should help determine faster where the enemies are situated Looking forward for any feedback you have!Read full article on Community Announcements (aDistractedGuy)Patch NotesOfficial
Small update 1.0.3
Small change to show the map unlock requirements. After some feedback, I realized these were not very visible to players. :(Read full article on Community Announcements (aDistractedGuy)






