
Screenshots

Core Order
Sernato Games · Published by Sernato Games
Last updated 7 Oct 2026
Customize your ship to fit your needs in the deep space. Explore the Milky Way in this ultimate open world sandbox.
Action, Adventure, Indie, RPG, Simulation · More free games
Embark on a journey of discovery through the cosmos as you build and pilot your own spacecraft. In Core Order, your choices shape both your vessel and your adventure across the stars.
About this game
In this 2D sandbox space game, players take control of a customizable ship in the known Milky Way galaxy. The game combines strategic space simulation with point and click controls, where players can engage in exploration, mining, trading, bounty hunting, and piracy. Ships are equipped with various modules for different tasks, and players can have an army of those.
The World
The game world is populated by NPC Orders with their own goals, and player actions affect Order reputations and standings. Players can explore a galaxy mostly empty of life, except for pockets of civilizations and stations that offer various facilities. A simulated market with supply and demand mechanics influences the prices of goods across different trading posts.
A familiar experience
The game features pixel art visuals and an immersive, dynamic soundtrack. The gameplay is designed to be seamless. While primarily a single-player experience, the game allows for optional multiplayer features, like persistent game world. Set in a rich universe of exploration and choice, this game offers endless opportunities for players to shape their own story, whether by hoarding credits to become the richest person in the galaxy, becoming a hired gun, a feared pirate, or pursuing a career in mining.
Who will you be?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5 / AMD Ryzen 5 1600X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
- DirectX: Version 12
- Storage: 6 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Game details
Some background firstI'm a big fan of anything space-related and the games that come with it. I've spent a lot of time on the original Elite and its successor, Elite: Dangerous. I've also played games like Escape Velocity and many others inspired by it, such as Endless Sky, Star Valor, and Starsector, just to name a few. So what's the difference?Yes, there is already a variety of similar games, but they each come with a set of issues that I'll try to address here. ControlsWhen it comes to the modern space sim genre, games like Elite: Dangerous, Star Citizen, and other true space sim games tend to require a HOTAS controller to play properly, which introduces a big barrier to entry. While playable with a controller or mouse + keyboard, they do not work very well on those setups due to their complexity. This results in a long learning curve to grasp the controls. Even if you have a HOTAS controller, setting up to play can be quite an ordeal. It's a commitment to start the game. If you have limited desk space and not a space station-like sim setup, it takes time to set up the controller and make space for it. If you've been away from these games for a while, it can be a bit of work to start playing again. So, it's not very friendly for players who just want to hop on when they have an hour or two free to play. While I love real space sims, there is room for something easier to jump into when you don't have as much time to play. On the other hand, we have the 2D-ish space sim games that tend to follow the Escape Velocity control scheme. The best way I can describe these controls is "Asteroids-style", where the ship has continuous forward motion, and you steer it by turning or strafing, mimicking how a spaceship would work in a 2D space. I'm not a fan of how that feels when playing. It's a bit outdated since there aren't many other games that control like that, so it doesn't translate well to someone unfamiliar with it. It takes time to get used to, especially when combat...Read full article on Community Announcements (EvilOne)






