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UZG

Screenshots

UZG screenshot 1
Cut Gameplay Trailer trailerWatch trailer on Steam ↗

UZG

Suppe · Published by Suppe

7 user reviews — 100% positive (7 reviews) · 96 achievements

Last updated 28 Sept 2026

No it is in no way related to Nex's UZG. We know about one another tho. UZG is a fast paced wave based zombie shooter game. There isn't much more to say about it. Similar in movement to Quake/Half-Life.

Early AccessDJCTQ 142 DLC available ↗

£4.00

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.00 · Highest: £4.006 Oct 2026

Action, Indie, Early Access · 2025 · More under £5 games

Dive into UZG, an intense wave-based zombie shooter from Suppe that combines Quake-inspired movement with rapid-fire combat. Experience non-stop action as you defend against relentless hordes in this unique early access title.

About this game

Fast paced, wave based zombie shooter game.

the current features include:

  • 22 weapons

  • 5 equipment items

  • Weapon customization (skins/colours)

  • Ability to import custom weapon skins (only available for some guns)

  • Dual wielding

  • 4 main maps + 2 seasonal maps + 3 extra maps

  • 7 normal enemy types + 1 seasonal one

  • Player upgrades

  • Online leaderboard

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: AMD A4-7210 / Intel Core i5-7200U
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620
  • Storage: 2 GB available space
  • Additional Notes: These are the lowest specs i could get someone to test on. Apparently it runs fine on lower settings, no confirmation for the frame rate

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64 bit)
  • Processor: Intel Core i5-9400F / AMD Ryzen 5 8400F
  • Memory: 16 GB RAM
  • Graphics: GTX 1650
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: These are the specs i tested the game on in the Unity Editor for 4K 200+ FPS.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    11.4

    Yeah, this update was supposed to release on the 1st of October but uh... i was playing hollow knight bad time management, but I am now forced to release it unfinished due to a Unity vulnerability so uhhhhh yeah! It apparently is a big issue tho it has not been exploited yet. You can read more about it here: https://discussions.unity.com/t/unity-platform-protection-take-immediate-action-to-protect-your-games-and-apps/1688031The finished update will hopefully come out around the 15th of October. hopefully. The changes in this update include:Improved the halloween mapFixed broken AI navigation on the halloween mapAdded a new weapon exclusive to the halloween mapI had to update the engine version to fix the vulnerability so there may be bugs and glitches. I have not tested the post-vulnerability engine version update, I just hope it didnt break anything. Enjoy and happy halloween.
    Read full article on Community Announcements (Suppe)
  • Patch NotesOfficial

    Another Small Update (11.3)

    Just some small thingsMade the game run a bit betterAdded the hammer on every mapSlighly changed how the enemies behavealso created a new branch that will now serve as the "lightweight" option for people with lower download speeds. it may have some visual issues like weapon icons being smaller but that should be it.
    Read full article on Community Announcements (Suppe)
  • Patch NotesOfficial

    Small Patch

    Not much, just small changesFixed broken NavMesh on the City mapAdded new achievements
    Read full article on Community Announcements (Suppe)
  • Patch NotesOfficial

    Small Little Patch (11.1)

    YeaaaaahhhhhhhAdjusted the enemy finding helper thing to make it activate more oftenFixed the player getting robbed from their building materials when trying to place a building in an invalid positionAdded more music to more mapsFixed controller support (now you can perform every action on controller)
    Read full article on Community Announcements (Suppe)
  • Patch NotesOfficial

    Version 11 Update

    Yet another big-ish update. I'm actually happy with how little time it took me to make this compared to the previous bigger updateNew mapAdded buildingUpdated the Acid lake mapGround textureAdded some details outside the playable spaceFixed issues with enemies getting stuck under the AcidFixed you being unable to pick up the RailgunUpdated the tutorialAdded a building section to the tutorialUpdated the City mapFixed secret weapon pickups not workingAdded a buyable wall in the top building passageUpdated the test mapAll weapons (besides the grappling hook) have icons nowFixed the laggy camera when driving the buggy on the test mapFixed some weapons being stuck in a state where you can't fire themChanged how the electric zombie works (It now follows other enemies before starting to target you)Added a lot of achievementsEnjoy :3c!
    Read full article on Community Announcements (Suppe)

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