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Alchemist's Alcove

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Alchemist's Alcove screenshot 1
Alchemist's Alcove Reveal Trailer trailerWatch trailer on Steam ↗

Alchemist's Alcove

Nefarious Brew Games · Published by Nefarious Brew Games

Content notice: Non-realistic depictions of violence

Positive — 95% positive (43 reviews) · 15 achievements

Last updated 7 Oct 2026

Alchemist's Alcove is an Open World Traditional Roguelike where you craft unique spells and tools using the remains of your fallen enemies. Fight, Craft, Discover, and Die as you trudge forth through ancient lands and warring factions!

DJCTQ 12Full Controller Support

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.699 Oct 2026

Indie, RPG, Strategy · 2026 · More £5 - £15 games

Explore ancient lands as you craft and fight in Alchemist's Alcove, an open-world roguelike where your choices can mean life or death.

About this game

As He marveled upon His greatest work,

He knew that it must be hidden 'mongst shadows and murk.

And so He ripped an island from deep blue seas,

Uniting it unto itself at each of its seams.

Hidden within the infinite expanse,

Fragments of His stone doth twinkle and dance.

And so began the world He wove,

So began...

The Alchemist's Alcove.

Alchemist's Alcove is an Exploration-Focused Traditional Roguelike where you craft unique spells and tools using the remains of your fallen enemies.

Fight, Craft, Discover, and Die as you trudge forth through ancient lands and warring factions.

KNOWLEDGE IS POWER

In Alchemist's Alcove, the only meta-progression you will earn is your knowledge of the game. Fill out your notebook, study your enemies, and learn more about the world within the Alcove. 

Struggle, battle, triumph, and wither as you embark on your journey to forge the Philosopher's Stone!

SIMPLE TO LEARN, DIFFICULT TO MASTER

Alchemist's Alcove features an easy-to-understand crafting system that forces players to stretch their resource-management skills to their limit, with a massive arsenal of items to choose from.

Craft spells to cast, weapons to wield, and tools to aid you on your journey!

A VAST WORLD RIPE FOR DISCOVERY

The world within Alchemist's Alcove is static, with consistent environments and landmarks across runs.

Explore the lands within the Alcove to discover its rich history, and uncover ancient mysteries!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Processor: x86 on 32bit or 64bit processors
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics with full OpenGL 3.3 support or Direct3D 11 support

Supported Languages

English

Latest news

  • Patch NotesOfficial

    BugFix: Faerielight Wands No Longer Broken

    Apologies everyone! I had turned off some code to test something out in the game. I thought I had turned it back on, but I was wrong! Faerelight Wands and Beacons should be working normally. If you have a save already loaded, you may need to enter and exit your beacon rooms before being able to use their corresponding wands. Apologies again! - Adam
    Read full article on Community Announcements (FartFish)
  • Patch NotesOfficial

    Alchemist's Alcove: The Rebirth Update

    Hi all! It’s been quite a long time since the game has been updated. But now, Alchemist’s Alcove is receiving its first real content update!For a long time, I've felt like Alchemist’s Alcove was “completed” and only made relatively minor changes to it, mainly bug fixes and QoL features/items. That being said, there was still some stuff rummaging around in my head that I wanted to add and some weaknesses of the game I wanted to patch up.The largest weakness of the game is definitely the lack of spell variety. Most spells are simply damage increases to previous spells, rather than focusing on meaningful differences between each spell. The vast majority of meat in discovering new items was in discovering “meta items” that allowed you to create new branches and paths throughout the crafting tree, creating quicker and more efficient paths to more powerful spells and tools. But when those spells and tools are all just damage increases, it can make discovering them a touch less exciting. As such, I’ve added 10 new items to the game to hopefully spice up spell discovery:4 New Summon Spells3 “Hex” Debuff Spells2 Protection Buff Spells1 New Healing Item (3 Variants)One of the gates for these spells is a new Miniboss encounter: the Treants! I’ll avoid going too much into spoiler territory, but they are a buffing unit that summons enemies. Facing them without a plan can be dangerous, but a properly prepared alchemist will dispatch of them with ease. I’ve also been thinking for a while about post-game content. Once the player has forged the Philosopher’s Stone and discovered all the recipes, what is there to do?To answer this question, I’ve added a new, hidden area within the Alcove featuring entirely new enemies that have new mechanics! Most importantly, this area holds a key item that will allow you to access a new ending!I’m really excited about the new area and ending, and how everyone will react to it! I think it neatly ties up some of the questions that were, until now, un...
    Read full article on Community Announcements (FartFish)
  • Patch NotesOfficial

    Hotfix #3

    Keyboard localization fix Music alterations
    Read full article on Community Announcements (FartFish)
  • Patch NotesOfficial

    Hotfix #2

    Potential fix for issues loading save files directly after beating the game Rainbow Vomit allows you to cycle through colors for Beacons and Wands. Ingredients: Blood, Toadstool, and Lapis Lazuli/Ultramarine. Increased Carbide Dagger's damage from 4 --> 8
    Read full article on Community Announcements (FartFish)
  • Patch NotesOfficial

    Minor Hotfix

    Slowed down battle music fade-out Tighter checks on room optimization/abstraction
    Read full article on Community Announcements (FartFish)

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