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Too Many To Kill

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Too Many To Kill screenshot 1
Too Many To Kill trailerWatch trailer on Steam ↗

Too Many To Kill

DevelopingHermit · Published by DevelopingHermit

Last updated 7 Oct 2026

Use the last remaining mecha to fight against massive undead hordes. Mine blocks for upgrades and combine them in surprising ways. Defeat the Evil Skullhead.

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, Strategy · More free games

Control the final mecha to battle massive undead enemies in Too Many To Kill. Mine blocks for upgrades and combine them creatively, outsmarting the Evil Skullhead with strategy and skill.

About this game

Too Many Enemies

Some games have enemy waves. This game has enemy tsunamis. The undead come in overwhelming numbers, flooding the screen. Survival is possible, but chances are slim.

Mining

Between major battles, you explore procedurally generated mines for gold and upgrades. But it's no time for relaxation, there's undead here too.

Objective

Survive long enough to defeat the Evil Skullhead and put an end to his mockery forever.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 650 or equivalent
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    What's next?

    I'm really excited about the steam page finally being up. Hurray! As for the game the main mechanics are there and they're solid. So the focus is on content: More weapons to unlock for the mecha (meta progression). Bigger variety of upgrades during runs. I really want the game to offer many different ways for the player to survive the hordes. Final boss fight against Evil Skullhead. I would LOVE to add more maps, but I will see if that's feasible after I'm done with all the other stuff on the list. I'll post updates here with the progress as often as I can.
    Read full article on Community Announcements (developinghermit)

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