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Remanence

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Remanence screenshot 1
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Remanence

To Software · Published by DigiPen Institute of Technology

Mixed — 54% positive (35 reviews)

Last updated 7 Oct 2026

A first-person souls-like that rewards players for mastering sword combat mechanics. Rise against the robotic cult that has destroyed the world using nanomachines and seek revenge on the cybernetic overlord.

Free to PlayDJCTQ 10

Free

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Action, Adventure, Free To Play · 2025 · More free games

Explore a world ravaged by nanomachines and take down the cybernetic overlord in Remanence, an action-packed adventure where mastering sword skills is key. Developed by To Software, this free-to-play first-person souls-like challenges you to seek revenge and reclaim your world.

About this game



Remanence is a first-person souls-like that rewards players for mastering the sword combat mechanics. In the remains of a world where technology has progressed to the level of seeming magical, players take the role of a survivor of the apocalypse who aims to rise against the robotic cult that has destroyed the world using nanomachines. Armed with only a sword and little remaining nanomachine power, players must master sword combat and seek revenge on the cybernetic overlord. In their path is an army of machines with a variety of attacks. Some war machines are fast and nimble while others are slow but hit hard. It is up to the player to figure out the best approach to dispatch their opponent.



  • A variety of challenging enemies with adaptive and versatile move sets
  • A strange apocalyptic world to venture through
  • Multiple intense boss fights to master and defeat
  • Tight combat featuring rewarding parrying and repose



This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i7-8750h
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 1660
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i7-9700F
  • Memory: 8 GB RAM
  • Graphics: Nvidia RTX 2070 Super
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Version 1.1 Update

    For those who have played the game so far, thank you so much for taking a dive into Remanence, and for giving your feedback as well. It’s great to hear when the moments of the game came across well, and it’s also helpful to hear when they didn’t, for us to find areas that are important to you for improving the experience. And, with that, now that we’ve had a long summer after classes have been out, and time for Remanence to be out as well, here is an update to address a chunk of the quality of life concerns we’ve seen so far, be them adjustments to the parry signifiers, some performance improvements, or a couple features that were missing from the original scope, to hopefully help improve the unintended difficulties with traversing the experience. So, please tell us where you feel there is more to be done, but we hope these features/ adjustments-like persistent saves, certain balance changes, and a restart checkpoint button-help potentially giving it another shot to be more fun, and the experience for new players to be much smoother. Best of luck! New Features: Made checkpoint saves persist after returning to the main menu or closing the game, and made them loadable by continuing your save in the main menu. Added a restart to checkpoint button to the pause menu. Adjustments: Adjusted yellow parry circle indicators on all enemies to appear at timings that better show exactly when to parry. Adjusted graphics quality options to give a better base experience. Adjusted the clarity in wording for some tutorials. Made regainable health drain slower, and easier to regain. Made stamina regenerate more quickly after the initial cooldown. Slightly increased window of no charge meter drain after a successful sword hit. Slightly increased the window where the parry can activate instead of becoming a block Adjusted heavy attacks of Boss 1 to allow for more directions to dodge them. Increased stamina regen rate once initial wait is over, aiming to increase chances for players to r...
    Read full article on Community Announcements (DigiPen)

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