
Screenshots

Watch trailer on Steam ↗Detective Sherlock: Shadow Stalker
Gamercury · Published by Gamercury · Official site ↗
Very Positive — 88% positive (452 reviews) · 18 achievements
Last updated 28 Sept 2026
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
£14.20
£17.75Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG, Early Access · 2026 · More £5 - £15 games
Delve into a detective adventure where every character acts like a living person, testing your skills as you uncover hidden truths. With early access from Gamercury, explore this unique RPG experience set for release in 2026.
About this game

Featured globally on Google Play, the game ranked No. 4 worldwide and No. 1 in China on the “Popular Upcoming” chart during Steam Detective Fest in January 2026. The Early Access version includes 90% of the full game's content. Only the ending is still in development and will be completed and added during Early Access. The game features full voice acting and subtitles, seven locations, and ten cinematics.
EA Version Complete Walkthrough:
<Game Introduction>
“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
<Storyline>
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
<Features>
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: windows 10 or newer
- Processor: Intel Core i5-8700k/AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650/AMD Radeon RX 570
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 15 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: windows 10 or newer
- Processor: Intel Core i7-10700k/AMD Ryzen 7 5700X3D
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060/AMD Radeon RX 5700XT
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
V1.1.7 Update
Hello, Detectives!We have released the V1.1.7 update, which includes the following optimizations and bug fixes:Improved performance to reduce stuttering, and optimized game startup and scene loading.Fixed an issue where Chinese words could occasionally appear in dialogue when playing in non-Chinese languages.Updated Heart Lock quests: if the relevant clues have already been obtained in advance, only the remaining Heart Locks will be triggered.Thank you for your continued support and feedback!Read full article on Community Announcements (miyabi11)Patch NotesOfficial
V1.1.6 Update
Greetings, Detectives!We have now released the V1.1.6 update, which includes the following improvements and bug fixes:Added support for 5120×1440 resolution.Fixed an issue where restarting the game after changing the resolution would revert it to the default resolution.Fixed an issue where some items in the wine cellar during the Secrets of the Moor quest could not be interacted with.Fixed an issue where an item would disappear after being presented as evidence during an accusation.Thank you for your continued support and feedback!Gamercury TeamRead full article on Community Announcements (miyabi11)Patch NotesOfficial
V1.1.5 Update Announcement
Hello, Detectives!We have now released the V1.1.5 update, which includes the following improvements and bug fixes:Added a dedicated autosave slot for main quests. The game will now automatically save when a main quest begins.Fixed untranslated item descriptions in the wine cellar area of the “Secrets of the Moor” quest.Fixed an issue that caused the side quest completion sound effect to play repeatedly.Fixed an issue where repeatedly loading autosaves could sometimes cause items or clues to disappear.Fixed an issue where completing a side quest could trigger the end-of-version notification screen.Thank you for your continued support and feedback!Gamercury TeamRead full article on Community Announcements (miyabi11)Patch NotesOfficial
V1.1.4 Update Notes
Hello, detectives!We have now released Version V1.1.4, which includes the following improvements and bug fixes:Added an in-game map. Press L to view it.Fixed an issue in the cellar area of the “Secrets of the Moor” quest where opened doors would close again after changing areas.Fixed an issue in the cellar area of the “Secrets of the Moor” quest where door states could be overwritten after loading autosaves multiple times.Fixed an issue where the Purgatory Key could not unlock the Purgatory Door in the “Secrets of the Moor” quest.Fixed an issue where the movement direction could become offset after closing the dialogue window.Thank you for your continued support and feedback!Gamercury TeamRead full article on Community Announcements (miyabi11)Patch NotesOfficial
V1.1.3 Update Announcement
Hello, detectives!Update V1.1.3 is now live and includes the following improvements and bug fixes:Significantly slowed down the passage of in-game time.Fixed an issue that could occasionally prevent players from talking to NPCs after completing the autopsy investigation.Fixed save and load issues in the dungeon area.Fixed an issue where pressing F12 would trigger both a screenshot and the fullscreen/windowed mode toggle.Thank you for your continued support and feedback!Gamercury TeamRead full article on Community Announcements (miyabi11)






