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Math Climber

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Math Climber screenshot 1
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Math Climber

aeiou · Published by aeiou

Content notice: Contains mild psychological horror elements. Themes include existential dread and dark humor.

Positive — 87% positive (15 reviews) · 22 achievements

Last updated 28 Sept 2026

Climbing a mountain is hard. Solving math problems while climbing a mountain is even harder.

DJCTQ 14Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.294 Oct 2026

Indie · 2025 · More under £5 games

Conquer mathematical puzzles while scaling a towering peak in Math Climber, an indie adventure from aeiou slated for 2025. Each step brings new challenges and numbers to master.

About this game

Math Climber is not for the faint of heart, but master it's controls and you'll be rewarded with the greatest treasure of all. The treasure of LEARNING.

Think you’ve got the reflexes of a ninja AND the math skills of a calculator on overdrive?! Math Climber cranks up the chaos, throwing you into a mind-melting adventure where every jump counts and every equation could be your last!

Timing is everything. Miss a platform? Say hello to the abyss!

The higher you go, the wilder it gets. Are you a genius jumper or a math-mangling mess?!

One second too slow, one wrong answer, and BOOM! Back to the bottom you go! Think you can handle the climb?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64bit
  • Processor: Intel® Core™ i5 or better
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 520 or equivalent integrated graphics
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 - 64bit
  • Processor: Intel® Core™ i5 or better
  • Graphics: Nvidia GeForce 2xxx Series and up, RX Series 6600 and higher
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Minor Patch 1.1.301

    Patch Notes: - Updated the arrow keys to move the camera while in Mouse/Keyboard mode - Fixed a bug that was causing the ending video to loop
    Read full article on Community Announcements (aeiou)
  • Patch NotesOfficial

    Moderate Patch 1.1.300

    I've spent some time the past couple of days taking a look at how the game performs across different systems. Specifically HIGHER fps systems were having inconsistent physics and I wasn't satisfied with that. So I've hit the game with the CONSISTENT PHYSICS ACROSS FRAMERATES hammer, and added some options for players to fine tune things themselves.All users should see some minor performance improvements as well, specifically less sprite jittering when you're moving around or falling. By default the game has vsync enabled and does not cap fps, but feel free to fiddle with the new options to see what works best for your system.Cheers, and happy climbing!aeiou Patch Notes:"Cap FPS at 60" and "Vsync" buttons have been added to both options menusYou can no longer open the credits page after selecting start gameVarious physics objects and timers now behave the same regardless of framerate (scarf, trail behind the player, fall timer)Physics are now interpolated, so there should be less or no jitter of sprites at higher frame rates
    Read full article on Community Announcements (aeiou)
  • Patch NotesOfficial

    Minor Patch 1.1.208

    Patch Notes: - Updated the button prompts for the pre-finale warning to show keyboard if player is playing with keyboard and mouse
    Read full article on Community Announcements (aeiou)
  • Patch NotesOfficial

    Minor Patch 1.1.207

    Patch Notes: - Added a warning before the finale to let the player know they might want to enable music volume
    Read full article on Community Announcements (aeiou)
  • Patch NotesOfficial

    Minor Patch 1.1.206

    Patch Notes: - Fixed a bug a that was decreasing jump height if you quickly tapped the jump button instead of holding it
    Read full article on Community Announcements (aeiou)

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