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Entropy Graze

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Entropy Graze gameplay trailer trailerWatch trailer on Steam ↗

Entropy Graze

Mindfog games · Published by Mindfog games

5 user reviews — 40% positive (5 reviews) · 23 achievements

Last updated 28 Sept 2026

Fast-paced, skill-based, chaotic & hardcore "survivors" game, with huge array of builds, enemy variety and tons of mechanics. The game is primarily designed for "true" gamers that love the genre and seek a challenge.

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£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.696 Oct 2026

Action, Indie · 2025 · More £5 - £15 games

Experience chaotic survival in Entropy Graze, a 2025 indie action game where every build offers new tactics against varied enemies.

About this game

TL;DR: think of this game as Dwarf Fortress of survivors genre. Your first impression is probably gonna be like "WHAT THE .... IS ALL OF THIS?!", but if you give it just a little bit of effort in understanding - a majestic beast will appear before you.

Purge the planes from xenos that awaken the forces of entropy from slumber.
Every run is the a new "puzzle", and your build is the key.


The game is moderately+ skill-based and heavily focused on the initial replayability - dynamic & chaotic combat, vast array of enemies, tasks & mechanics. Tons of builds.

The backend is sprinkled with several meta-upgrade systems.
 

 
 

No mindless grind - your quest is finite, and every bit of effort counts.
Ravage through the map areas, unlock artifacts, craft builds and grow in power.
Enemy will also not sit and wait for their demise, growing in power during a run, and reinforcing their global areas with buffs.



On THE PATH to species annihilation, every mission will present an array of optional tasks to prevent the player mindlesly running in circles, and giving generous rewards.
However, there will be crucial and difficult tasks (a.k.a. bosses and sub-bosses), that are mandatory for completion.




1. 10 aspects (classes) with their unique native skills and abilities;


2. 20+ active and passive perks;

3. Inventory system of 12 slots of items, that can be equipped during the mission;

4. 30+ items to choose from, with a total of 600+ different upgrade slots (each 3 levels deep);




- 30+ enemy unit types with their own set of stats, attacks (no touch-damage), skills, perks, ai, pathing patterns and so on.
- Squads, enemy group compositions with custom pathing, traits and mechanics.
- Valor enemy system, units upgrade their stats & perks during the run.
- Force enemy system giving the enemy different benefits, spawning squads and elites.
- Engage enemy system, new enemy types are unlocked in random compositions during each run, presenting a different challenge every time.

Futhermore, those unit types stats & perks are unlocked dynamicaly (Ex: enemy can get 4x of the same perk, making it very strong/fast/resourcefull, or 4 different ones, making it more versatile), promoting even more gameplay variation.



As an awakened entropy force, you constantly grow in power, obtaining stars (socketables) and combining them in the Membrane Matrix to achieve different boosts, based on their placement and their link interconnections.

Xenos fall is imminent, annihilate all!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Win 7, 10, 11
  • Processor: i7 4770 or the analogue
  • Memory: 2 GB RAM
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Win 7, 10, 11
  • Processor: AMD R5 1600 or the analogue
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    UPDATE 1.1

    Sup folks! It's been a while, huh? I've got a bunch of tasty something for ya: graphics, mechanics, all kind of stuff. Here we go:★★★ ADDED ★★★# GENERAL #- NEW 6th global map tile type "Wastelands", with native trait of "tunnels", when units can now spawn on the random map points, and not off the map (will appear only on the new map generation)– ingame map background textures, in 2 groups: mask and texture patches, visibility of both can be toggled in Options > Gameplay tab- vfx of a "surround" on a temporary squads drafted (effectively surrounding and sometimes following the aspect)- vfx of points added to/subtracted from Force bars (Fury, Heroism & Strife) - additional description for keywords in STARS description (MEMBRANE main menu tab) (for terror/heroism/torment/powersplash etc )- shield charges HUD (with custom icons for each shield size) for units - for \, \, \ and \ screens, added hover-icon to show resulting bonus stats (from the STARS installed in the MEMBRANE tab) - growl sfx on unit collide with an obstacle/screen edge and sometimes on just receiving damage- default effect on a unit having \, now each \ gives extra 5% \ (flat negation of unit's chance to dodge/block the players attacks)- on hovering above \ section in the ingame menu, it now lists all the source of deatblow blocks and their amounts- VALOR system, on a unit type unlocking a perk, a popup frame shows with a perk name on the Engage panel (top-right screen corner) - vfx+sfx on the FORCE panel, when squads boss-type task starts- onscreen vfx of: voidfield perk being active, aspect's slow debuff // can be toggled on/off and opacity-configured in the \ tab - minimap, icons for talons and shrines // can be toggled on/off in the \ tab- vfx signal on the mana minibar (under the player avatar) for \ when any orb tries to cast- \ mechanism, explaining few key features when you "interact" with them, or they trigger- \ visuall aid, in the \ window # STARS #- sfx on \ proc (negating stagger+silence on...
    Read full article on Community Announcements (mindfog_games)
  • Patch NotesOfficial

    UPDATE 1.0.7

    Hi all, lets roll! ★★★ ADDED ★★★# ASPECTS #- HUNGER, description icons for Devour and Turgor skills★★★ CHANGED ★★★# ASPECTS #- HAVOK, "Immolation beam" vfx changed to a better one, also changed dimensions and duration of the beam.★★★ FIXED ★★★# GENERAL #- some item skills description popups for effects that are not in those descriptions- long descriptions with empty lines were cut-off by the avaliable text-box height- (critical) \ ascension upgrade, on \ was not refunding the meta-points back - on "skip upgrade" press, music still remained muffled- two-sloted items (weapons, orbs, rings, blets), on item deletion, their data was not correctly updated # ITEMS #- EMERALD EYE (face), "Hellbent Hunter", targeted by the \ unit HUD was not remove after unit's death, and was not tracking the unit's position. On item delete, summon was not removed- GRINDER HORNS (head), on item deleted, dissolving area vfx wasn't removed
    Read full article on Community Announcements (mindfog_games)
  • Patch NotesOfficial

    UPDATE 1.0.6

    Hi all, lets roll:★★★ ADDED ★★★# GENERAL #- 3 new aspect skills for the HAVOK aspect, making all the aspects now having 9+ skills. - more icons for description keywords (obstacles)★★★ CHANGED ★★★# GENERAL #- (experimental), default \ 100 > 200 pts/sec, default collide % (damage to unit from avaliable knockback strength on collision with an obstacle) 10% > 15% // Making knockbacked unit not fly away too much, while receiving more damage as a compensation★★★ FIXED ★★★# GENERAL #- BRAWLER (T1 melee unit type) could start his attack and ability at the same time, making for flurry of erratic attacks- "Surround" temporary squad type, on removal no longer triggers "proper squad" death vfx (flag falling to the side to the left of the task bar) - some text typos# TASKS #- Powerplant, sometimes the main stem being killed not ending the task, if some regen is occured right after it was killed- Squad info panel (in the bottom-right corner of the screen) was not removed on such squad killed# ASPECTS #- HUNGER, "Jackal" skill, was reducing the heal amount 10x more then it should, driving it down to zeroSpecial thanks to Beutimus (from Twitch) for finding most of the bugs above.
    Read full article on Community Announcements (mindfog_games)
  • Patch NotesOfficial

    UPDATE 1.0.5

    Hi all, we keep on rolling: ★★★ ADDED ★★★# GENERAL #- custom tags for "special" bar, with names of the currect aspect's mechanic/attribute ("Tumor stack" for the \, "Combat fury" for the \ etc)★★★ CHANGED ★★★# GENERAL #- vfx of level points avaliable now has label "level points"# ASPECTS #- "Hunger", "Flourish" skill, added effect of extanding the maximum of the \ (class-related mana bar)# TASKS #- "Crush recon squads" reduced squads amount by 2 (On the first area it will be 2 squads instead of 4).★★★ FIXED ★★★# GENERAL #- hovering unoccupied item slot in \ screen was showing "Upgrade" popup effect- hovering occupied item slot in \ screen was not showing that item's base description# TASKS #- "Crush recon squads" a subboss-type task was able to appear in the slot of a regular task# PERKS #- blocked ability to select several \ of the same type, since in most cases it's just reducing max. perk charges by 1 and not giving any benefit.
    Read full article on Community Announcements (mindfog_games)
  • Patch NotesOfficial

    UPDATE 1.0.4

    Hi all, lets roll: ★★★ ADDED ★★★# GENERAL #- custom tags for "special" bar, with names of the currect aspect's mechanic/attribute ("Tumor stack" for the \, "Combat fury" for the \ etc)- \ label in the aspects screen (in addition to locked aspect's icon being greyed-out) - Units with \ mark (task-related) now also marked on the minimap- in-text icons for "Necroneedle" item (belt slot) (Necroneedle and deathpin icons)★★★ CHANGED ★★★# GENERAL #- unlocks of the meta-upgrade parameters (those that weren't unlocked yet) are pushed back in the line (retroactively) in favor of the rest of the unlocks (aspects, perks & items) that will now come first- HUD of weapons combostack now have 3 modes: default "no full charges avaliable - stack HUD is not visible", alt #1 "bar also shows partialy charged \", alt #2 "on having below 1 \, show transparent red-tinted maximum \ size. Can be toggled in the settings \ section# ITEMS #- "Grinder horns" (head), "Runic barrier" skill, added scaling (instead of flat bonus) for picking up "wrath sigils"★★★ FIXED ★★★# TASKS #- "Ignite the shrines in unity", group were incorrectly switched sometimes, when you light the shrine of the different group before finishing the prev. one- "Shifting souls", same unit could be set as marked target several times
    Read full article on Community Announcements (mindfog_games)

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