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A Tale Of Misery

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A Tale Of Misery screenshot 1
A Tale of Misery Launch Trailer trailerWatch trailer on Steam ↗

A Tale Of Misery

Ghast Games Studio · Published by Ghast Games Studio

Content notice: The topics discussed are dark, as the player is fighting depression.

1 achievements

Last updated 7 Oct 2026

Run, hide, and solve puzzles in this psychological, first-person mystery thriller where the player must use limited abilities to search and locate lost memories while navigating dangerous environments in which dark entities are hunting them down.

DJCTQ 16

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2910 Oct 2026

Indie · 2025 · More under £5 games

Navigate treacherous landscapes and solve puzzles as you search for hidden memories in A Tale Of Misery, an indie mystery game where your limited abilities are put to the test against dark entities.

About this game

A Tale of Misery is a short, story-driven psychological thriller about a father who has lost his family. He struggles against a voice in his head attempting to break the last bit of his spirit. He travels through his rotten memories to try and figure out what happened to his family, all while trying to survive the emotions that haunt and hunt him. 

Travel through your memories and solve puzzles. Escape from monsters while managing three survival skills to ensure you do not fall victim to the monsters that lurk in the shadows! Pay attention to your environment to ensure you do not lose your way as sometimes memories can loop.

Explore handbuilt memories and environments with unique items to collect and monsters to avoid. Survive and break free of your self-torment. Do not let Misery consume you. Collect all your memories and find out what happened to your family!

 

System Requirements

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Minimum

Minimum:
  • OS: Windows 10/11
  • Processor: I5-13000T
  • Memory: 2 GB RAM
  • Graphics: 2070
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • OS: Windows 10/11
  • Processor: I9-14900
  • Memory: 5 GB RAM
  • Graphics: 4090 RTF
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 1.1 Hotfix

    Esc keyboard event now properly brings up the settings menu.
    Read full article on Community Announcements (FlabberGhast)
  • Patch NotesOfficial

    Patch 1.1 Fix

    Fixed the Stalker AI either not moving or not attacking. They SHOULD work properly now. Fixed the Health bar not showing up and the damage from the attack not being applied properly. Fixed the Health value resetting upon level change, save, and reload. Added a recharge delay to the Flashlight to avoid bypassing its charge state, which should reduce its abuse. Added a better Indicator to find the entrance to the City Memory. Fixed a few out of place meshes.
    Read full article on Community Announcements (FlabberGhast)
  • AnnouncementsOfficial

    Fix Inbound

    Hello Everyone! I have been made aware of some random game-breaking bugs that have been brought to my attention. I am currently working to fix these bugs and improve performance, I hope to have a fix by tonight or tomorrow morning. I apologize for the inconvenience. FlabberGhast Ghast Games Studio
    Read full article on Community Announcements (FlabberGhast)
  • AnnouncementsOfficial

    Unexpected Delay

    Unfortunately, due to an oversight on my part, the game's release will be delayed. We are awaiting a final build review from Steam and will release it as soon as possible. We will keep you updated and make an announcement. This delay is due to my inexperience with the Steamworks platform, build configurations, and testing practices. Moving forward, we will ensure that games are in a live build state before announcing a release date so we can avoid this error in the future. We hope that this does not discourage you from playing A Tale of Misery or continuing to support us. We are eager to develop, launch, and support our titles properly and will work relentlessly to improve our development cycle.
    Read full article on Community Announcements (FlabberGhast)

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