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Watch trailer on Steam ↗Dream Slayers
Matthew Weston · Published by Cl4ysta · Official site ↗
Content notice: Dream Slayers features stylized fantasy combat and dark thematic elements set within a dreamlike world. Players will encounter depictions of combat, death, and corruption presented in a surreal, non-realistic style. The game does not include any sexual content, nudity, depictions of sexual assault, drug or alcohol abuse, or self-harm. While the tone can be dark and intense at times, all mature content is designed to support the game’s atmosphere and story rather than shock or disturb.
Mixed — 64% positive (58 reviews) · 1 achievements
Last updated 7 Oct 2026
Enter the realm of the Dream Slayers, a Fantasy-Themed Extraction RPG where you battle nightmares, survive raids, and escape with powerful loot... or lose it all.
Action, Adventure, Indie, RPG, Free To Play, Early Access · 2025 · More free games
Embark on perilous raids as a Dream Slayer, battling fearsome nightmares and escaping with powerful loot. Created by Matthew Weston, this action-packed RPG challenges your survival skills in a fantastical realm.
About this game

Take Down The Darkness
In Dream Slayers, Nightmares are more than enemies, they're the echoes of fear, regret, and chaos. Face cursed knights and shifting beasts, each more twisted than the last. Conquer the darkness to uncover the truth… or be consumed by it.

Create Unstoppable Weapons
In Dream Slayers, power is earned through what you find and how you forge it. Discover powerful weapons in the Dream World, then enhance and customize them to suit your style. Enchant gear, refine stats, and build a loadout that evolves with every raid.


Enhance The Arsenal
In Dream Slayers, extraction is survival. Venture into the Dream World to claim rare relics and arcane loot but the deeper you go, the deadlier it gets. Time your escape, trust your instincts, and remember: only what you extract becomes real.


Rally Your Army
The Dream World is brutal, don’t face it alone. In Dream Slayers, you and your squad fight to survive and build a legacy. With up to four slayers, Team up, combine skills, and watch each other’s backs. With the right allies, even the impossible becomes possible.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (4GB VRAM)
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX-compatible sound card
- Additional Notes: Requires a stable internet connection for online features and updates. SSD recommended for faster loading times. Game is designed for keyboard/mouse
Recommended
- OS: Windows 11 (64-bit)
- Processor: Intel Core i7-9700K / AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 XT (6GB+ VRAM)
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX-compatible sound card
- Additional Notes: Requires a stable internet connection for online features and updates. SSD recommended for faster loading times. Game is designed for keyboard/mouse
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Dream Slayers Update v0.11
What's New?CORENew Quest SystemQuest progress will reset sadly but Achievements will still be kept.Quest is also able to be ignored now if you decide to not continue the Hollow Kings Dialogue path.Re-Doing starter quest system and changing order / text of quests.Adding new basic quest to get "Goobers" to help fight along your side.New Dialogue System for NPC'sDREAM LANDVisual Wall added where town barrier is. This will eventually be removed allowing the player to adventure out in the forest.Added a new holiday theme script to give live to the dream land on holidays.Added temporary holiday theme to dream land that will go away soon.DUNGEONS / ENEMIESNew Dungeon Tier ( Starter Dungeon )This is a very short version of the dungeon. This is also where future systems will be worked in to help the player better understand the combat system.Lowered enemy health in this tier.Lowered enemy score in this tier.Lowered enemy speed in this tier.Current Tier 1 Dungeon Changes.Higher score per kill and some enemies getting a little more challenging.Spirit Warrior now takes damage when summoning a minion instead of being able to spawn forever.Fixed sound issues with IMP enemy not playing.Slight fixes to enemies walking through walls into other rooms. Still needs a little work but should be an improvement. More changes coming very soon with improvements to the starter tutorial and QOL as well as new dungeons & content. Still lot's of missing gaps with information naturally given to the player as well as polish on some systems. So working hard on getting that sorted.-MWRead full article on Community Announcements (Westscott)Patch NotesOfficial
Release Update v0.10
What's New?PLAYER / COMBATPlayer Movement Re-Design.New Movement animations / camera re-work for going backwards.New Dodging animation & system for dodging backwards.Beta enemy / target lock system with middle mouse ( middle mouse to enable / disable )Auto finds next closest enemy within 25 meters on current target death.Will improve and add more in next couple patches.When being hit, the hit animation will now only interrupt combat when it's a critical improving overall combat flow ( being able to take a hit while also hitting / moving )Sprint ToggleChanges to stamina checks for sprinting now allowing to sprint until stamina is at a full 0.Potential memory leak issues fixed with player input system.Other small bug fixes / changes.ENEMIES / DUNGEONDungeon / Combat score re-designEnemies now give more combat score per killTime has less of an effect on overall scoreScore now cannot go lower than 0New Tile Type ( Loot Room )New Enemy ( IMP )Dungeon layout changes / system updateBranch paths will now have a high chance to end with a loot room at the end (3 types)Branch paths will now spawn a new enemy type different from main paths.Enemy hit animation speed changes (Melee attacks all slowed down to make dodging easier)Enemy detection range lowered for all enemies.Improved enemy hit variation as well as changed attack timings.Enemy Rotation improved when attacking, no longer stuttering behind but now having a max rotation angle on attack.ETCSprint Toggle added to settings menu.Crafting now allows user to hold multiple stacks of an item and still craft.Other small bugs with not being able to craft fixed.Camera Rotation Speed setting now fixed and works.Key-bind fixes for first key-bind option ( secondary can be bugged but first slot works now )Expanded trigger / interact zones for all chests.New Gold & Essence "Barrel" that can be found and looted in the new branch cap tiles.Luck Gem stacking values now fixed.Knock-back gem sell / buy price fixes.Small changes to main men...Read full article on Community Announcements (Westscott)Patch NotesOfficial
Release Patch v0.095
What's New?NEW / CHANGED2 New pet types with 4 variations each. ( 8 more Total )Hermit CrabFlying BatAdded Luck gem to crafting table Boss Attack VFX changes to warn player of attack position and timing.Dungeon tile stone / wall overlap issues fixed with blocking stairs.Small changes to spirit hound, serpent & dream walker AI code.Main Menu and Steam Store page changes.Working on more bug fixes as well as more enemies & content for the T1 dungeon as well as starting work for the v0.1 update which should introduce Ice Dungeons, Silver Ore and lots of other things to unlock and progress through.Read full article on Community Announcements (Westscott)Patch NotesOfficial
Release Patch v0.09
What's New?PLAYERRanged Attack overhaul for all elements including basic ranged attackStamina is now gained when completing a successful combo after x1.5Swipe Speed and Size gems now work for all available ranged attacks.Stamina is now taken when spamming repeat attacks ( only super slight. )Changes to player stamina reduction from other methods reducing overall stamina use.Equipped Consumables now show in the bottom of the screen with a QTY label.OTHERNew Armour blueprint added to chest loot tables ( Try using luck gems if you are having a hard time )Pets No longer slide around when navigatingEnemy navigation stopping distance for close up enemies changed to avoid pushing the player around and keeping distance.Added more goobers ( Little minions ) around the Dream Land ( Main Village )Lots more coming soon, will be working on other major bug fixes as well as adding the new ice dungeon, more weapons and a tons more. Thank you to everyone who is being patient and understanding with this project and it's scale for one person.Read full article on Community Announcements (Westscott)Patch NotesOfficial
Release Patch v0.08
What's New?ENEMIESNavigation Updates ( Should slide around less when roaming as well as not try and walk through the player as much )Changes to the enemy attack distance and trigger distance to start attacking. ( More updates on this soon) Enemy rotation when in close distance changes, now allowing the players to "juke" attacks and have a buffer before the enemy will turn towards the player with each enemy having unique buffer lengths.OTHERChanges / fixes to loot table percentages and drop rates.More integration with the luck gem and luck mechanic.Fixes on first player load having equipped gear but nothing in the inventory.Read full article on Community Announcements (Westscott)







