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Color Soul 2: Nightfall

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Color Soul 2: Nightfall screenshot 1

Color Soul 2: Nightfall

Evan Streblow · Published by Evan Streblow

Last updated 28 Sept 2026

Set six months after the events of Color Soul: Memories, you must fulfill your newly discovered purpose and fight against the coming darkness in this action RPG. Combat enemies, unlock the colors of the world, and play minigames as you try to stop the world's end.

Free to PlayComing SoonDJCTQ 101 DLC available ↗Full Controller Support

Free

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Action, Indie, RPG, Casual · More free games

Embark on a thrilling adventure as you take up your purpose to combat impending doom in Color Soul 2: Nightfall. Unleash the colors of the world and engage in dynamic minigames to save from the nightfall.

About this game

Fight Enemies in Action

In this bullet-hell style action RPG, you don't take turns. Rather, correct timing is needed to know when to strike. After all, the enemy can't keep attacking forever. Slash your sword and utilize various spells in battle to keep your foes on their toes.

Unlock the World's Colors

After a certain point in the game, the world's color will be stripped away. Restore the colors through each of the 8 color-coded areas in order to complete your main quest.

Play Minigames

Take a break from combat with a variety of mini games! Tile puzzles, fishing, and more await to always keep things fresh.

Discover Secrets

Many secrets are waiting for you to discover. How many? More than one I'm sure! 

Color Soul 2: Nightfall is a sequel game set six months after the events of Color Soul: Memories. With a full soundtrack, unique simplified art style, color mechanics, and 8 color-coded areas to explore, this game is sure to set itself apart and make an impression. Beware the Nightfall.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+ (64-bit)
  • Memory: 4 GB RAM

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    SEPTEMBER 2025 DEVLOG

    (Promotional materials by Ethan Streblow) Hello everyone, and welcome to the very first devlog for Color Soul 2: Nightfall! We’ve got a bit to catch up on, so let’s dive right in, shall we?CURRENT PROJECT STATUSThis project started development in October of 2023, which means as of writing this devlog the game has been in development for almost 2 years. While that may seem like a while, this is a very long-term project that I want to make sure to get right, so the project is definitely still in its early stages! I also took roughly three months in there where part of that time was dedicated to learning how to develop and publish for Xbox One and Xbox Series X|S. Plus, it simply takes a long time to make a game! Despite being a sequel to Color Soul: Memories, this game’s engine was completely started over from scratch and didn’t carry anything over from its predecessor. This was done as Color Soul: Memories is almost 6 years old now (crazy!) and to put it simply, my engine wasn’t as optimized as it could be back then. I’ve improved a lot as a programmer in that time and being that this game is planned to be ~5-10 hours long, I needed an engine that was efficient and made it easy to implement things like events and battles! Speaking of events, I published a whole Youtube short detailing how my event system works, so if you are interested in the details, check it out here!BATTLE SYSTEMWork has officially begun on the core gameplay feature of Color Soul 2, the combat! After creating Color Soul 1, I realized the battle minigame was definitely what I wanted the core gameplay to be centered around. The bullet-hell action RPG style was a perfect fit for what kind of game I wanted to make, but I wanted to improve a bit on the minigame’s original concept. Though I was happy with what I was able to do with Color Soul: Memories back in 2019, my core philosophy of developing this game is to improve, improve, improve! So, I started combat development with making the dash mechanic ...
    Read full article on Community Announcements (Evan Streblow)

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