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Holey

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Holey screenshot 1
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Holey

Kelecik · Published by Kelecik · Official site ↗

Mostly Positive — 78% positive (65 reviews) · 13 achievements

Last updated 7 Oct 2026

A co-op horror game where you are part of a crew sheltering in a collapsed tunnel, scavenging loot across maps filled with deadly creatures born from a biological war. Feed the creature, convert its waste into fuel, and reach the radio tower

Early AccessDJCTQ 14Co-op

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.6910 Oct 2026

Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games

Explore treacherous underground maps as part of a crew in Holey, an action-packed indie adventure where you must survive and scavenge against monstrous foes. Convert creature waste into fuel to power your way to safety at the radio tower.

About this game

After a biological war tore the world apart, lethal creatures overran what remained of civilization. We took shelter inside a collapsed tunnel, believing we had found temporary safety.

There was something living in the hole down there. At first, it seemed harmless. Until it got hungry.

We lost people before we understood the pattern.

When fed, the creature produces a strange byproduct, a substance that can be refined into fuel. Fuel we desperately need.

If we can keep it fed, we might be able to generate enough to reach the radio tower. And if the tower still works, it may be our only chance.

The surface is swarming with mutated creatures—every step is a risk, every shadow a threat.
In this world, surviving alone is hard.
But together... together, we stand a chance.

  • Communicate via voice chat in the game online.

  • Horror Looter, First Person, Co-Op Survival

  • Use gathered materials to craft useful items like spears, shotguns, and healing bandages

  • Face enemies with unique behaviors

  • Play solo, or with friends (up to 4 players)

  • Reach the radio tower — no matter what it takes. It’s your only way to the safe zone

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-7400 CPU @ 3.00GHz ; Shader Model 5
  • Graphics: NVIDIA GForce GTX 1050
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English*, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Swedish, Turkish, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Norwegian, Polish, Portuguese - Brazil, Romanian, Spanish - Latin America, Thai, Traditional Chinese, Ukrainian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 0.1.1 - Explosion & Visual Fixes

    EVENT DESCRIPTIONThis update focuses on a set of fixes uncovered through recent reports, mostly around explosions and visual glitches. Nothing new to explore, just tightening what is already there.BUG FIXESTNT explosion sequences now continue to completion even if the carrying character is killed after the sequence has begun.Decal stretching on vehicle interiors was fixed.The maximum quota error triggered by entering and exiting the game was fixed.A visual glitch that occurred when exiting the game immediately after triggering a mine was fixed.Thanks to everyone still sending in reports, they keep shaping what gets fixed next.
    Read full article on Community Announcements (Kelecik_)
  • Patch NotesOfficial

    Update 0.1.05 - Combat & UI Fixes

    EVENT DESCRIPTIONThis update focuses on cleaning up a handful of issues that were interrupting combat and menu navigation. Nothing new to explore here, just a steadier foundation underneath.BUG FIXESSpear and Shotgun no longer became permanently unresponsive when switched away from and back to shortly after an attack.Client players' Game Over screen buttons, Main Menu and Restart, now respond correctly.The Pause menu now closes properly after returning from the Bug Report panel, fixing a lingering UI element that left some items, particularly weapons, unresponsive.I will keep tracking reports as they come in.
    Read full article on Community Announcements (Kelecik_)
  • AnnouncementsOfficial

    Holey is Out Now!

    Holey is out now on Steam. After 18 months of work, you can finally play it.It is 25% off for the first two weeks, until September 2.Thanks to everyone who followed along. If you enjoy it, a review helps a small release like this more than you would think.Bug reports and feedback are welcome in the discussions or on Discord: https://discord.gg/uXbe4DV5J3
    Read full article on Community Announcements (Kelecik_)
  • AnnouncementsOfficial

    Holey is Releasing Today

    After a long journey through review and approval, Holey is officially releasing today.Release Time: 18:00 UTCThank you all for your patience during this process. It means a lot to finally share this with you.Wishlist, play, and let us know what you think. See you in the game
    Read full article on Community Announcements (Kelecik_)
  • Patch NotesOfficial

    Release Update: Still Waiting on Steam Approval

    Hi everyone,I wanted to share an update on where things stand. The game is fully finished, tested, and ready to go live. The only thing we're waiting on right now is Steam's standard review process, which usually takes a few business days.I'm sorry we couldn't launch on the date we planned, I know you've been waiting. I can't give an exact date since the review process is out of our hands, but based on where things stand, I expect approval either tomorrow or by Friday at the latest. The moment we get the green light, we'll publish right away.Thank you so much for your patience, I'll keep you posted here as things move forward.
    Read full article on Community Announcements (Kelecik_)

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