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Auto Rogue

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Auto Rogue

定期的な宝物 · Published by 定期的な宝物

Very Positive — 92% positive (727 reviews)

Last updated 28 Sept 2026

A roguelike where you automate combat. Combine skills and conditions to find your own optimal solution! No complicated controls at all!! Sit back with a coffee and watch the beautiful battles you've crafted unfold! Utilize a variety of skills, conditions, and relics to craft the ultimate build!

DJCTQ 10

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8928 Sept 2026

Indie, RPG, Simulation, Strategy · 2025 · More £5 - £15 games

Explore a world of strategy and simulation as you automate battles in Auto Rogue. Combine skills and relics to create unique builds, all while enjoying the beautifully crafted roguelike experience.

About this game

Combat Programming Roguelike

AutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold.

Condensing the Best of Auto-Battles

In this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.

Explore Your Own Unique Build

In 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:

  • A skill may reduce HP upon use but lower its cost.

  • A skill could increase your max HP permanently if it lands the finishing blow.

  • A skill’s cost may double, but it activates twice in succession.

With a wide variety of combinations, you can create your own unique and exciting build.

The More You Play, the More Fun It Gets

In this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 8 GB RAM
  • Storage: 1 GB available space

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    Bug fix

    - Fixed a bug where the relic "Lovely Apple" didn't function correctly when being caught up by Mama. - Fixed a bug where, while possessing the relic "Basics of Magic", MP would stop decreasing after reaching its maximum. - Fixed a bug where MP was consumed twice when doubled via double tap.
    Read full article on Community Announcements (Teiki_Takara)
  • Patch NotesOfficial

    var1.05: Bug Fix

    Bug Fixes - Fixed an issue where skills could be placed in the condition slot by following specific steps. - Fixed a bug where battle predictions would break if a shop event triggered while a skill was selected. - Fixed display issues when applying the special condition "Enchanted Sword" to skills like "Authority" and "Alchemy" that involve Energy, MP, and Research. - Fixed an issue where the relic "Basics of Magic" did not properly restore MP. - Fixed an issue where losing a battle immediately after gaining Gold would cause the Gold to not roll back correctly. - Fixed a bug where the effect of the relic "Apple Pie" was displayed even when not in possession. - Fixed a bug where the relic "Twisted Heart" would show its effect even for enemy healing actions. - Fixed a bug where Strength values of four digits or more would not display correctly. - Changed skills "Fiery Body" and "Fire Fist" so that self-inflicted damage no longer causes Burn on the user. Individual Response - "Do we really need the 40-skill-per-turn limit?" → I want to avoid interfering with the combos players come up with as much as possible, but without a usage limit, predictions would continue infinitely due to how the system works. Sorry about that... 40 is a number chosen to strike a balance between the thrill of game-breaking loops and a manageable prediction length.
    Read full article on Community Announcements (Teiki_Takara)
  • Patch NotesOfficial

    ver1.04: Bug Fixes and Skill Adjustments

    Bug Fixes - Fixed a bug where the skill “Philosopher's Stone” was not affected by the special condition “Limit Break.” - Changed the skill “Switching” so that it no longer progresses the count of “Judgment.” - Fixed a bug where using the skill “Switching” on the Area 2 boss “Houseki” would not properly grant a shield. - Fixed a bug where, if you lost immediately after using “Help Me, Shop-chan!”, your gold would not roll back properly. - Fixed a bug where Muramasa's energy cost would decrease even when using an attack skill with the “Reverse” condition. - Fixed a bug where applying the “Reverse” condition to a damaging skill while holding the relic “Summoner” would not properly grant a shield. - Changed the timing description of the Burn debuff to "after the end of the turn." - Fixed a bug where rewinding the battle at the moment you’re caught by Mama would leave the top of the screen stuck white. - Fixed a bug where you could upgrade even without enough gold if you selected upgrade first and then purchased an item in the shop. - Fixed a bug that allowed inserting conditions into skill slots through special steps. (Sorry for the delay!) - Fixed a bug where potions were not removed if you switched Plans on the post-battle result screen after using one. - Fixed a bug where rapidly pressing the battle start button in certain situations could cause it to disappear. - Fixed a bug where the tutorial about the skill usage limit was not showing up in the list. Balance Adjustments - Changed the energy cost of the skill “Switching” from 3 to 1. After upgrade, it now also grants energy equal to 10% of the shield you had. - Increased the healing amount of the “Healing Potion” from 40 to 120. - Increased the immunity gain from the “Immunity Potion” from 2 to 8. - Reduced the energy cost of the skill “Fiery Body” from 3 to 2. - Added a summon limit of 300 to the skill “Endless Zaplet” to reduce performance load. - Split the conditions “More Shield Than Enemy” and “More Shield Tha...
    Read full article on Community Announcements (Teiki_Takara)
  • Patch NotesOfficial

    var1.03:不具合の修正

    ・Changed the energy reference timing for the skills "Two Alternatives" and "Two Sides" to after the skill is used ・Fixed an issue where the turn overflow was not properly displayed in battle prediction when using the "Mage" character ・Fixed a bug where immediately refreshing the shop after purchasing an item could cause the same item to appear again ・Fixed a bug where spamming clicks after purchasing a condition caused it to shift to the right ・Fixed a bug where the "Spike" buff dealt self-damage incorrectly ・Fixed a bug where the relic "Red Hood" dealt 12 Burn at the end of the turn when upgraded ・Slightly increased the intervals for various battle speed settings ・Fixed a bug where the "Ghost" relic, when upgraded, removed the once-per-battle limit of the "Ethereal" buff ・Fixed a bug where the "Plasma" skill caused MP cost to go negative and recover MP ・Fixed a bug where the relic "Philosopher’s Stone" could not be obtained even if conditions were met right after defeating the Stage 3 boss "Dragon" ・Fixed a bug where Warp Potion’s distance change was not displayed correctly ・Fixed a bug where the Resonance icon for Guard Break was not displayed correctly ・Fixed a bug where using the "Switching" skill on the boss "Gem" caused its shield to be displayed incorrectly ・Corrected a typo in the English spelling of "Vulnerable"
    Read full article on Community Announcements (Teiki_Takara)
  • Patch NotesOfficial

    var1.02:Bug Fixes and Balance Adjustments

    ・Limited the number of extra turns gained per battle to a maximum of 3 ・Fixed a bug where Prism upgrades granted a shield every turn ・Fixed a translation error for the upgraded "Drain" skill ・Fixed an issue where the "Excess HP returns to max after battle" effect of Distorted Heart triggered before the healing effect of Lovely Apple ・Fixed a bug where the enemy "Candle" had an invisible shield ・Fixed a bug where unaffordable conditions could still be applied ・Fixed an issue where the damage multiplier for the weapon "Flail" was swapped between its normal and upgraded states ・Fixed a bug where shared text for X (formerly Twitter) was being cut off ・Fixed a translation error in the English version of the buff that says "You get a boss relic at the cost of -2 max energy" ・Fixed a bug where the relic "Start-up" did not grant the intended 10 shield ・Fixed an issue where the skill "Swap" did not correctly transfer your shield to the enemy ・Fixed a bug where special conditions did not appear correctly in the English version ・Fixed an issue where clicking to add a skill in Plan 3 did not respond ・Fixed a bug where self-damage from skills did not increase the count for "Judgment" ・Fixed a bug where the skill "Dark Wave" did not deal damage correctly ・Fixed a bug where the relic "Heavy Rock" was not treated as a Resonance in the English version ・Fixed a bug where treasure chests would remain visible on the screen ・Weakened the enemy "Assassin" on Stage 3 by adjusting the skill "Catwalk" ・Weakened the elite enemy "Mirror" on Stage 3 by adjusting the skill "Scatter Reflection" ・Strengthened the Stage 3 boss "Dragon" in higher difficulties ・Fixed a bug where obtaining the relic "Broken Toy" with a Mama Distance of 3 or less could cause the Mama Distance to go negative
    Read full article on Community Announcements (dada)

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