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Deepstone Rift

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Deepstone Rift screenshot 1
Deepstone Rift Trailer Levels Update trailerWatch trailer on Steam ↗

Deepstone Rift

Northend Games · Published by Gamersky Games, Northend Games

Mixed — 68% positive (53 reviews) · 9 achievements

Last updated 28 Sept 2026

Fight big battles in the mines, get to mining and collecting gold and minerals. build and upgrade your towers, power up with treasure chests. Defend your base from looting goblins! using variety of weapons and tower, from RPG, ak47, canons towers, to sawblade towers and more!

Early AccessDJCTQ l

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.296 Oct 2026

Action, Indie, Strategy, Early Access, Casual · 2025 · More under £5 games

Venture into the perilous Deepstone Rift to mine for treasure and defend your base. With a blend of action, strategy, and early access features, Northend Games invites you to craft and upgrade towers against looting goblins in this unique indie game.

About this game

Roadmap


About the Game

Varity of towers to choose from, from miniguns and canons, to sawblades!

Power up yourself, your dwarves, and towers, with unique power ups!

Pistol, AK47, RPG, and more coming!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel® Core™ i3-4130 @ 3.40 GHz / AMD FX-3650 @ 3.50 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 610 VRAM (2GB) or Radeon HD 5970
  • DirectX: Version 11
  • Storage: 6 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel® Core™ i5-12600K @ 3.7GHz / AMD Ryzen 5 5600X 3.7GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 VRAM (4GB) or AMD Radeon RX 470
  • DirectX: Version 11
  • Storage: 6 GB available space

Supported Languages

English*, Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai, French, German, Spanish - Spain, Danish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Turkish
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    New Features & Improvements Are Live! (Steam Summer Sale Discount Included)

    Hello miners! Check out the full development process, visual breakdowns of the improvements, and a sneak peek at the new animations in our latest devlog video below:The Steam Summer Sale is officially starting today, and Deepstone Rift is part of it with a special discount!To celebrate, we have just pushed a major update packed with brand new features, highly requested improvements, and extensive quality of life changes based directly on your play feedback. We took a hard look at the areas that were causing friction or hurting the player experience, and we’ve spent the last few weeks polishing them to a shine.Here is a deep dive into all the new features and improvements hitting the game today:1. Brand New Sprint & Stamina SystemThe Gameplay Flow: Deepstone Rift features two distinct core phases you mine resources on the left side of the map, and you defend against incoming threats on the right side.The Improvement: When the mining timer runs out, rushing across the map to build and prepare was taking up too much precious time and felt frustrating. We have added a dedicated sprint mechanic tied to a brand-new stamina bar, complete with crisp new animations to completely improve how moving feels.The Strategy: Use it wisely! If you burn all your stamina dodging threats during intense combat, you won't have any left to sprint back to the mines. This introduces a great new layer of tactical choice to your resource runs.2. Technical Improvement: RVO PathfindingThe Issue: Previously, whenever a fast-moving enemy caught up to a slower enemy unit, it would run directly into it, clipping through the 3D model and looking incredibly messy.The Fix: We have updated the enemy AI pathfinding using RVO (Reciprocal Velocity Obstacles). Fast enemies will now dynamically calculate a path around slower units in real time, passing them smoothly without overlapping.3. Total Health Bar & UI PolishBug Squashed: We isolated and fixed a weird bug where hitting an enemy caused their health ba...
    Read full article on Community Announcements (Northend Games)
  • Patch NotesOfficial

    Deepstone Rift V0.2- Levels Update!

    Hello everyone, Levels reworked! Watch video below: Also a huge thank you to everyone who joined the recent QA session. Your reports helped us track down a long list of issues across tutorials, turrets, weapons, and UI. Here's everything that landed in this patch:Tutorial & OnboardingFixed energy collection counter not displaying and bullet count showing incorrect values in tutorial mode.Steam achievement now correctly unlocks after completing the tutorial.Fixed game freeze caused by upgrading turret learning time prematurely after the first wave.Save files are no longer wiped when replaying the tutorial.TurretsSawblade projectile chaining now works as intended.Added build prompts to guide players placing towers.Sawblades no longer linger on the field after the defense phase ends.Mine turret now properly deploys explosive mines.Rolling turret attack behavior fixed. (enemies were not releasing them backward)Fixed erratic UI when building a second roller turret.Bow & Arrow turret can now be selected and upgraded on hover.Cannon tower can now be built in Level 1 after unlocking the upgrade.Barrel turret ghosting effect after firing has been cleaned up.Triple-barrel burst fire upgrade now unlocks correctly. (was only applying stun)Some tower upgrade issues has been resolved.Weapons & CombatFixed AK47 not firing after being picked up from a treasure chest mid-defense.Fixed AK47 buff disappearing unexpectedly in the second wave.Bullet stun effect now correctly applies.Summoned guard's first shot now deals proper damage.Stunned characters now stop shooting and display a stun effect.Pause & Game StateESC now properly pauses mining.Character can no longer shoot while paused, and monster movement is correctly frozen.Turrets no longer freeze mid-attack if you pause right before their shot.Incoming wave counter no longer ticks down while the game is paused.Levels & Progressionend of the level now gives proper time to collect end-of-level rewards. (now its collect automatically)...
    Read full article on Community Announcements (Northend Games)
  • Patch NotesOfficial

    🛠️ Deepstone Rift - Major Hotfix v0.1.1

    🛠️ Deepstone Rift - Hotfix v0.1.1⚙️ Gameplay & MechanicsDoor Repairs: Doors can now be repaired after taking damage, giving you more staying power during intense waves!Advanced Door Control: Overhauled the door mechanics by introducing a new "push distance" variable. Every door in the game can now be precisely controlled.Gem Optimization: Gems dropped by enemies will now combine on the ground. This keeps the battlefield much cleaner and helps improve performance during massive waves.Dynamic Chest Spawns: Chests will now reliably spawn every 25 to 60 seconds during the Mining phase.Cannon Tower Polish: Rolled out general improvements and tweaks to the Cannon Tower to make it feel better in combat.🗺️ Level Design & EnvironmentsLevel Color Enhancements: Upgraded the color palettes across our stages to make the environments pop. We will be continuously improving level visuals over the long term!Level 3 Fixes: Resolved platform collision issues and fixed the UI and enemy behaviors tied to the hidden door.Level 6 Pathing: Fixed an issue where enemy pathing could break on this stage.Global Colliders: Cleaned up various collision boxes across multiple levels to prevent entities from getting stuck or clipping.🎨 Visuals, UI & Quality of LifeUpgrade Tree Visuals: Gave the new progression tree a massive visual glow-up with improved graphics and satisfying new animations.General UI/UX Polish: Added various updates to the user interface and in-game animations for a smoother, more responsive experience.Build Borders: Added clear visual borders while in Build Mode so you know exactly where you can and cannot place your towers.Wave Tracker Improvements: Upgraded the enemy wave counter and incoming enemy indicators to give you a clearer read on the battlefield.Localization Updates: Pushed updates to the game's localization files for better and more accurate text translations.🐛 Bug FixesFixed a frustrating bug where the camera would suddenly snap to the wrong position while placing to...
    Read full article on Community Announcements (Northend Games)
  • Patch NotesOfficial

    Deepstone Rift - Update v0.1 / Major Tech Tree

    Deepstone Rift - Update v0.1 Greeting miners! its time for a big update with new ways to play the game. entirely different systems, and gameplay style! ✨ Major Features & ProgressionNew Upgrade Tree: Enemies now drop Gems, which can be spent in our brand-new progression tree. Use Gems to unlock and upgrade towers, character stats, diggers, and collectors.New Guard Companions: You can now purchase Guards from the tech tree that actively follow your character and help you fight off enemies!Character Overhaul: We have completely revamped the player character with a brand-new 3D mesh, updated animations, and totally rebuilt shooting and mining systems for a much better feel.⚔️ Gameplay & CombatSimultaneous Spawner Logic: Overhauled the enemy spawner system to allow for simultaneous spawns, making defense waves much more intense and dynamic.Anti-Camping Hazard: Watch your head! We introduced Ceiling Rockfalls to punish players who try to camp in one safe spot for too long.Tower Build Capacity: Introduced a tower build limit to balance out the defense phase and encourage more strategic tower placement.Streamlined Game Flow: Removed the old "Preparing Mode" entirely and added a highly requested "Skip Mining" button to keep the action moving at your pace.🗺️ Level Design & MechanicsPathing Redesign: Completely redesigned the enemy spawn points and paths across all existing levels for better balance and flow.Blocking Doors: Reworked the blocking door mechanics to make them more reliable and intuitive during gameplay.🎨 Visuals & AudioOriginal Soundtrack: Added an entirely new, atmospheric soundtrack to the game.Fresh SFX: Implemented new sound effects across the board for a punchier audio experience.Collector Animations: Collectors now have a satisfying new animation where they physically throw mined minerals back to your base.Brighter Projectiles: Enhanced character bullets with brighter colors and a more appealing design to make combat easier to track. 🛠️ Quality of Life & U...
    Read full article on Community Announcements (Northend Games)
  • AnnouncementsOfficial

    Deepstone Rift Hotfixes!

    Hello miners,Over the last week we listened to your feedback and reports and we delivered on fixes, here is a break down of what's changed and fixed:Fixed an issue where saves resets every time player close the game and opens it againFixed an issue with text to be continue showing on every end screenRemoved a Trap arrow covering the end screenFixed Some UI elements blocking tower selectionFixed an issue where shortcuts for towers from 1 to 10 numbers does not worksFixed an issue where game stay dimmed after unpausingFixed an issue where worker spawn in random places away from the base, and no animation on spawn and no particle systemsFixed an issue where game plays weird sounds on main menuPossible fix for an issue where block selection shader, gets big white bloom (if you encounter this issue please report it)Fixed an issue where tutorial and and digger unit getting stuck due path findingFixed an issue where main character getting stuckFixed an issue where junk tower getting stuck aiming at dead enemiesFixed an issue where main character can't move after destroying a blockFixed an issue in the stacked goblin enemy unitNew and improved hover system for towersAdd safety checks to make sure that game don't get stuck on certain waves (if you encounter such a problem please let us know)Reworked the guard unitpathfinding issue (should fix the tutorial and digger stuck)character new settings (should fix the stuck)junk tower stuckAdded even more safety to make sure waves endImproved diggers codeFixed an issue where chef goblins get stuckFixed an issue where workers can go through blocksWe are waiting more feedback, and bug reports, and your thoughts on the game!Rock and stones / Northend Games Team
    Read full article on Community Announcements (Northend Games)

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