Skip to content
Geeky Alien
Match Shot Chimera

Screenshots

Match Shot Chimera screenshot 1
Release Trailer trailerWatch trailer on Steam ↗

Match Shot Chimera

Floating Island Games · Published by Floating Island Games

7 user reviews — 100% positive (7 reviews)

Last updated 28 Sept 2026

Match Shot Chimera is a roguelite shoot 'em up where you match-3 to blow things up and level up. Battle giant bosses, make explosive matches, upgrade your chimera, and dodge many, many bullets.

Early AccessDJCTQ 6Full Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.494 Oct 2026

Action, Early Access · 2025 · More under £5 games

In Match Shot Chimera, pilot your chimera through a relentless barrage of enemies, crafting explosive combos to take down giant bosses. This action-packed early access experience from Floating Island Games keeps the adrenaline pumping as you level up and adapt to each new challenge.

About this game

Match Shot Chimera is a match-3 shoot 'em up with roguelite elements.

Match-3 to deal big damage and collect XP for leveling up your chimera's abilities, all while dodging a wild array of enemies and bullets!

Unlock persistent upgrades and unlock new characters to try different play-styles and get further on your next run.

Vertical shoot 'em up gameplay - Dodge through a bullet hell while powering up your weapons to bring down massive and bizarre match-block filled bosses.

Match-3 to make enemies go boom - Enemies drop colored puzzle blocks. Match-3 to blow things up and get XP.

Varied Upgrades - From exploding shot, new bullet patterns, and healing puzzle matches to shooting fatter, slower bullets, there are plenty of different upgrades to make your chimera's next build unique.

Different weapons for every block color - Hold different blocks to shoot beam weapons, exploding bomb shot, homing missiles, and more. Switch at will to change weapons, match colors, and use your powers.Varied

Multiple characters - Choose from multiple chimeras with different powers, stats and weapons. Focus-fire, drop shields, launch drones, and more!

Randomized Levels - Varied levels are generated from hand-crafted blocks full of hand-tested randomizations. Each level has a different style, and is populated with a different pool of enemies, mini-bosses and bosses.

Play again and again - Tough shoot 'em up gameplay and bullet dodging will demand skill and quick thinking.  But dying is just the beginning of another run where you can try again with different builds and strategies.

Persistent Upgrades - Collect ichor during runs and save up to upgrade your abilities, unlock new characters and change the structure of the levels themselves.

Controller support - Fluid controls support just about any joypad you can plug in, or keyboards! Mice, too, if you're into that.

Original Soundtrack - A sweet suite of squelchy crunching beats, custom-made to blast to.

Alien Mechanovirus Typhon has invaded the Earth. Biochimera Jeremy is our final hope.

I also make web comics, so the story looks like this sometimes! It has a bit of heart, a chunk of goofs, and a scoop of eldritch mechanical horror making crude copies of the world it's devouring.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 64 bit
  • Memory: 2 GB RAM
  • Graphics: Direct X10 capable or higher
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    alpha 0.9.1 patch notes

    + Fixes Upgrade Rocket possibly failing and blocking level progress if the player did multiple runs in a row without restarting the game. Sorry about that. Thanks for your bug reports!
    Read full article on Community Announcements (Tyrus)
  • AnnouncementsOfficial

    alpha 0.9 is out now!

    alpha 0.9 is out! It has lots of big changes to a run's flow, some fun new fellas to meet and shoot, and local co-op. I'll go into the details now!New MinibossesDEATH STARFISHSUNBEAM: I really like how this goofball's weird attack works and how you can match-3 to get past its armor.Upgrade Rocket, Item ShopNo more level-up interruptions! Level up all at once after minibosses/bosses, and spend your coins on items! For now, all items are heals. I'd like to add a variety of things in the future. This really changes the flow and pace of the game for the better, but it certainly changes a level's difficulty curve. I hope that the extra boss rewards provided by scouts will help that.Scouts, better level pacingThese fellas only show up once you buy the "Scouts" upgrade in the Ichor Upgrades Shop! They'll let you pick which boss to fight and which rewards to get. For now the rewards are kinda big and simple: piles of coin or XP. I don't think they make things too easy, given the somewhat delayed upgrade path.This is part of an overall goal to better pace the levels and give you more control over your run in this update. The game will now spawn waves sooner and scroll levels faster if the screen is cleared of enemies and obstacles, too!Local co-opRight now this is a carry-your-friends (i.e. kids) mode. It's a lot of fun as is, but I'm open to a more traditional/tough co-op mode where there's a shared health pool, etc. I'm eager to hear your feedback on this and hope you enjoy it!I also added a tutorial for where the player's weak point is! Sorry I didn't do that earlier, although I imagine a good few of you figured it out already. It's the pupil.Here are the full patch notes. It's a lot!alpha 0.9 Patch NotesAdded upgrade shops. No more level up interruptions!Level up after minibosses and bosses, spend coins on items.Added Scouts ichor upgrade: pick which boss you'll fight, and rewards!Added local co-op! It's a carry-your-friends mode.Tell me if you want a harder co-op experi...
    Read full article on Community Announcements (Tyrus)
  • AnnouncementsOfficial

    Local co-op is coming to Match Shot Chimera!

    I've got local co-op working in Match Shot Chimera, for up to 4 players!Presently it's a "carry your kids" mode. Player 1 has the usual multiple hearts while co-op players each need resurrecting any time they're hit. Sit in a rez circle for a while or fetch an insta-rez item dropped by matching 3, and your co-op partner(s) will get another chance.It's certainly OP, but that's kinda the point!I've also tested a "die with your friends" mode where everyone shares the same health bar. That's lower priority at the moment, but I'm open to adding it later!My big move is mostly done now. This was a great way to get back into the thick of development. I'll be getting back to work on the rest of the next alpha now!
    Read full article on Community Announcements (Tyrus)
  • AnnouncementsOfficial

    Match Shot Chimera alpha 0.8 is out now!

    I've added new bosses for level 1 and level 2: CARPY DIE 'EM and MAW MAW.Currently they spawn randomly on any run after you've beaten their respective levels once. That's proven pretty torturous in testing. In the next patch I plan to let you choose which boss you fight before you get to that part of the level.As I mentioned earlier, I've got a lot more updates planned than these bosses, and I'll be going over those shortly. But first, this alpha's change notes (alpha 0.8):Levels can now have one of multiple bosses. Defeat one to unlock the next!Added fish boss: CARPY DIE 'EMAdded factory boss: MAW MAWIncreased level 1 boss healthsImproved spear squid attack hit detectionImproved enemy beam attack cancelingImproved level randomness for repeated runs.Fixed Perry's parry potentially persisting past player pressFixed enemy bullet z-order conflicts just after firingFixed unexpected behavior after some enemy deaths What's NextMy next major focus is going to be improving level pacing and giving you more decisions mid-level.I've got plenty of ideas for how to better detect "gaps" in levels, either because of generation or an especially murderous player. Then I'll have the level spawn things earlier or outright fast forward the level's scroll progression. We'll see what works best!This first implementation of mid-level decisions will be represented via friendly targets that fly up to you in world for you to activate, either to pick a route/boss or purchase an item with your coins. It's simple enough, but I hope it'll add extra choices without pulling you out of the gameplay as much as another menu would.While I'm excited for that general focus, content additions like more player upgrades, more enemies, and more minibosses are also planned for the next alpha! Increasing player choice should make playing with all of that a lot more fun!Thank You!Thanks so much for playing Match Shot Chimera, and for your feedback! I hope you enjoy these new bosses and have a good holiday seas...
    Read full article on Community Announcements (Tyrus)
  • Patch NotesOfficial

    alpha 0.8 patch notes

    - Levels can now have one of multiple bosses. Defeat one to unlock the next! - Added fish boss: CARPY DIE 'EM - Added factory boss: MAW MAW - Increased level 1 boss healths - Improved spear squid attack hit detection - Improved enemy beam attack canceling - Improved level randomness for repeated runs. - Fixed Perry's parry potentially persisting past player press - Fixed enemy bullet z-order conflicts just after firing - Fixed unexpected behavior after some enemy deaths
    Read full article on Community Announcements (Tyrus)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.