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Metal Coffin

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Metal Coffin screenshot 1
0.6 Update trailerWatch trailer on Steam ↗

Metal Coffin

ΜΧΨ · Published by ΜΧΨ

Last updated 7 Oct 2026

War has been raging for decades with no signs of it stopping. Take your chance in bringing an end to it in this high focus strategy game. Manage your troops, your supplies and protect your flagship at all costs and you might just be able make it to the capital of the nation.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Strategy · 2026 · More free games

Navigate the chaos of endless war as you strategize and manage resources in Metal Coffin. With ΜΧΨ guiding your journey, this indie strategy game challenges you to protect your flagship and reach the capital at all costs.

About this game

Metal Coffin is a mix of strategy and card battler

Using the tools provided make your way thought the map and complete the campaign.

The choices you make on the over-world will dictate your options during the card fights. Select your ships equipment wisely.

Every big campaign is primarily financial, managing your expenses is crucial to making it through. From keeping your fleet's fuel supplies topped up to repairing any damages made in combat, unexpected costs will always arise.

Features

  • Randomized map creation at the start of new run

  • Multiple ship parts that can be combined to create a wide variety of deck combinations

  • Multiple events that can take place in each port fleets land on

  • Weather and wind simulation interacting with ship trajectories and performance

  • Elevation with Radar and vision obstruction

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 550
  • Storage: 200 MB available space

Recommended

Recommended:
  • OS: Windows
  • Processor: Intel i5
  • Graphics: Nvidia GTX 550
  • Storage: 200 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    0.7.408

    Added new sprite to convoy and animated the back containers during Cardfight Added Blur effect for shadows in CardfightAdded small 3D effect to UI
    Read full article on Community Announcements (ΜΧΨ)
  • Patch NotesOfficial

    Patch 0.7.407

    Added missing strings in Tutorial TextImproved lightingFixed bug on town UI not dispawning after finishing an eventImproved Notification visibility
    Read full article on Community Announcements (ΜΧΨ)
  • Patch NotesOfficial

    Demo 0.7 Update

    This patch was a tough one. I've been grinding on this for the better part of this last year. Leaving this game in silence for a year was not a conscious decision but life mandated it. After a merciless year I am glad to have been able to improve this to the point where I feel comfortable to let out another update, striking some goals out and leaving space to head for the rest of them. There have been a lot of improvements, which I will try my best to document bellow and hopefully those that manage to try it will enjoy it.Card FightThe card fight has received alot of improvements, mostly under the hood but also managing to elevate the visuals quite a bit. To start light, the visuals have been upgraded to make the battle feel a bit more real.VisualsThe ships on the last patch where completely static during the card fight making them feel completely lifeless. They served their purpose of representing all the ships in the battle but made no effort to make them feel alive. The weather of the overworld (more on that later) now its reflected in the cardfight showing more or less clouds based on the forecast and changing the light situation based on the time of day. Ships now move in the arena and react to being hit while also sometime playing animations on certain cards making the feel more real.Card textures have also been reworked Card Fight ChangesNow to the changes to the actual fight. The issue with the last patch seems to be both the time the card fight took to complete, AI logic, too many options at the start of the game and lastly minor confusion about certain card effects.There was an attempt to address all of those. First of all improvements have been done on the UI/UX to speed up target selection. Dragging a card over a ship will instantly play that card while targeting that ship. This speeds up target selection by alot since previously the player had to wait for the card insert animation to play to pick a target wich slowed down everything by alot. On top of t...
    Read full article on Community Announcements (ΜΧΨ)
  • Patch NotesOfficial

    Playtest build 0.7

    After more than a year of nothingness i've finally managed to get something relatively finished for the next build. There are still stuff I need to revisit but the majority of the changes are there.Texts will have to be revisited, ships need to be rebalanced and some new cards need to be introduced before this build is ready but its a start.A lot of changes have come and I'll try to prepare a proper changelog for the proper release.
    Read full article on Community Announcements (ΜΧΨ)
  • Patch NotesOfficial

    Demo Update 0.6

    After a couple of months of work the update for the Demo is ready.The original Demo lacked in a lot of aspects but it was successful at starting to bring in feedback.This update addressees that feedback and expands on the game's features.The card fight in the original version lacked and couldn't really be called a card fight. The complete system and UI of it has been reworked and now should create some more interesting experiences i hope.There's been a lot of polishes in the way the ship controller works, making it easier to control the fleet, with some visual improvements to it.A few new ships have been added to slowly start assembling a "bit of everything". At the moment the game contains a small variability is ships from missile carriers to huge fuel carrying tankers to small agile fighter ships. To provide a challenge to the player and to also give them options on the battle field.Along with a lot more small changes that hopefully elevates the experience.
    Read full article on Community Announcements (ΜΧΨ)

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