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Fell The Titan

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Fell The Titan screenshot 1

Fell The Titan

Synchronous Minds · Published by Synchronous Minds

Last updated 7 Oct 2026

Summon units to defend and attack in this strategic card game. PVP and single CPU battles will play like a CCG, while the rogue-lite adventure mode will have powerups and unlocks, some of which can be carried over into the next run.

Free to PlayComing SoonDJCTQ 6PvP

Free

View on Steam

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Indie, Strategy · More free games

In Fell The Titan, command your units through tactical battles and perilous roguelite runs. Engage in both player-versus-player and CPU skirmishes using a deck-building system that offers endless strategy and power-ups for each new journey.

About this game

Fell The Titan is a strategic card game.  It has multiple modes to play, including a roguelike adventure mode, a random cpu battle mode, and an online pvp (Peer to Peer) mode.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core 2 Duo E8200
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 510, AMD Radeon R5
  • DirectX: Version 12
  • Network: Broadband Internet connection

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Community & EventsOfficial

    Demo for Steam Fest

    I am preparing the demo to have the deck builder and single CPU battle. I am still ironing out some bugs, mostly visual hick-ups and Steam Deck readability. Started the translation CSV. I am hoping to have Spanish and Russian done in time for the demo. My Spanish and Russian are both rusty, and the word order (and declinations) will probably be wrong. I may have the P2P battles somewhat ready. It uses Steam Lobbies and I have tested it on two separate accounts using my Windows PC and the Steam Deck (Linux build). I do not have a Mac. The adventure mode will most likely not be ready by demo time. It does function as a rogue-like, but not the rogue-lite I intend it to be. And with the overhaul and balancing of the systems I have been doing, all of the CPU decks needs to be re-done. I have touched up a lot of the card art, many of which were using stand-in art I threw together. I have not used AI for any of it, and do not want to. Right now, the CPU opponent is utilizing the cards, but not necessarily strategizing. It has a priority order of use. In the future, I would like it to have a weighted system that can be used to have a difficulty system and deciding if using a card, attacking, or waiting would have better outcomes.I am hoping that the roughly 90 cards created, alongside the player customization, will be enjoyable for everyone the decides to give the demo a try.Thank you,Synchronous Minds
    Read full article on Community Announcements (Synchronous Minds)

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