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Fell The Titan
Synchronous Minds · Published by Synchronous Minds
Last updated 7 Oct 2026
Summon units to defend and attack in this strategic card game. PVP and single CPU battles will play like a CCG, while the rogue-lite adventure mode will have powerups and unlocks, some of which can be carried over into the next run.
Indie, Strategy · More free games
In Fell The Titan, command your units through tactical battles and perilous roguelite runs. Engage in both player-versus-player and CPU skirmishes using a deck-building system that offers endless strategy and power-ups for each new journey.
About this game
Fell The Titan is a strategic card game. It has multiple modes to play, including a roguelike adventure mode, a random cpu battle mode, and an online pvp (Peer to Peer) mode.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel Core 2 Duo E8200
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 510, AMD Radeon R5
- DirectX: Version 12
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Community & EventsOfficial
Demo for Steam Fest
I am preparing the demo to have the deck builder and single CPU battle. I am still ironing out some bugs, mostly visual hick-ups and Steam Deck readability. Started the translation CSV. I am hoping to have Spanish and Russian done in time for the demo. My Spanish and Russian are both rusty, and the word order (and declinations) will probably be wrong. I may have the P2P battles somewhat ready. It uses Steam Lobbies and I have tested it on two separate accounts using my Windows PC and the Steam Deck (Linux build). I do not have a Mac. The adventure mode will most likely not be ready by demo time. It does function as a rogue-like, but not the rogue-lite I intend it to be. And with the overhaul and balancing of the systems I have been doing, all of the CPU decks needs to be re-done. I have touched up a lot of the card art, many of which were using stand-in art I threw together. I have not used AI for any of it, and do not want to. Right now, the CPU opponent is utilizing the cards, but not necessarily strategizing. It has a priority order of use. In the future, I would like it to have a weighted system that can be used to have a difficulty system and deciding if using a card, attacking, or waiting would have better outcomes.I am hoping that the roughly 90 cards created, alongside the player customization, will be enjoyable for everyone the decides to give the demo a try.Thank you,Synchronous MindsRead full article on Community Announcements (Synchronous Minds)






