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FeeBay Simulator

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FeeBay Simulator

Lake Country Games · Published by Lake Country Games

Very Positive — 92% positive (180 reviews) · 97 achievements

Last updated 6 Oct 2026

Flip fake trading cards for real profit in FeeBay Simulator, a comedic marketplace tycoon game. Snipe underpriced cards from clueless and scammy sellers, grade your best pulls, open mystery lots, rip packs and run your own storefront to build a reselling empire.

DJCTQ l1 DLC available ↗Steam Workshop

£5.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.29 · Highest: £5.299 Oct 2026

Indie, Simulation · 2026 · More £5 - £15 games

Dive headfirst into the world of FeeBay Simulator and turn your hand at flipping fake trading cards into a thriving reselling empire. Navigate through the market with strategy, grade your best pulls, and open mystery lots to outsmart clueless sellers and scam artists alike.

About this game

FeeBay Simulator

You have $500, a folding table, and a dangerous amount of confidence. Welcome to the resale grind.

FeeBay Simulator is a cozy card-flipping tycoon game about buying low, selling high, and slowly developing strong opinions about cardboard. Hunt for underpriced gems across a parody of online marketplaces, send your best pulls off to be graded, open mystery lots, and build a reselling empire one extremely suspicious listing at a time. Oh, and rip some packs of course.

Slab bags...?

Light and dark mode!

Buy low. Sell high. Read the listings.

Every card in the TCG universe has a true value and a seller who may or may not know it. Scroll a living marketplace feed where a clueless uncle prices a full art for a couple Cheetos, a hype merchant swears his common is "investment grade" and a scammers "100% authentic" card is anything but. Read between the lines, check the centering, watch the fake risk, and find the hidden gems.

Seven marketplaces unlock as your reputation grows from the everyday FeeBay feed to the goblin run auction floor and the curated, wildly overpriced VaultDealer.

Open packs, find hidden gems and get lucky.

Grade your grails.

Think a card will gem? Ship it to one of three grading houses, speedy ZAG, prestigious PZA, or gloriously unpredictable Bucket Grading. Each with its own fees, turnaround, and chaos factor. Then reveal the slab yourself, and pray to the grading Gods for some Gem Mint 10s!

Bucket sometimes hands out a very special grade.

Collect all 1339* cards.

Feebay comes loaded with it's own custom TCG, an ever-expanding TCG with around 1339 unique cards. Track every set in the Collection Codex, lock your favorites away in an animated Showcase, and chase the cards that look as good as they're worth.

Run your own storefront.

List your cards at your own prices and watch buyers nibble. Some pay instantly, some make you wait, and some bail entirely. Funds pool in your storefront wallet until you withdraw them - minus FeeBay's completely reasonable 14% cut. I heard there's some upgrades to help improve this workflow...

Hopefully everyone pays....

Ride the market.

Prices breathe. Trend events send cards soaring and crash reprinted sets overnight, conventions pump entire sets, and a "First Edition Frenzy" that can turn a dusty binder into rent money. Time your buys, hold through the dips, and try not to panic-sell.

Modding

Feebay has a full suite for the modding community to dive into. Explore steams workshop and download community created mods! Mods expand or replace the base game in many different ways including adding several new cards and sets, modify game settings, change grading company names, new and better game balancing as well as full on funny meme mods!

Key Features

- A living parody marketplace

- 1339 collectible cards

- An active modding community with updated mods

- Three grading companies

- Mystery lots, binders, packs, and abandoned storage units to crack open

- A goblin-run auction house with bidding and auto-snipe

- Build and price your own storefront

- A live market of trends, events, and conventions that move real prices

- Business levels, upgrades, achievements, automation and employees

- Card centering, condition grades, and fakes

AI Disclosure

Recently I started seeing some reviews point out no AI disclosure. AI assisted coding is the only AI usage here on Feebay, its becoming an industry standard and a great tool to speed up development process. I may use AI for translations the future. Steam does not require an AI disclosure for coding related usage however it feels necessary given the miss-information out there. No AI is used for user consumed content such and art and images. The Feebay creature art comes from an artist named AaronSprites. Mods may contain AI generated images and are not a reflection of Feebay in anyway, community created mods assume their own responsibilities.

Buy the dip. Rip some packs. Read the description. Probably do not trust @definitely_real_cards.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 (SP1+) or higher
  • Processor: Intel Core i3 or better
  • Memory: 500 MB RAM
  • Graphics: N/A
  • Storage: 250 MB available space

Recommended

Recommended:
  • OS: Requires a 64-bit processor and operating system
  • Storage: 400 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v0.3.0 Underground Update

    v0.3.0 - Underground Update Restoration Workshop New Underground tab unlocks at Business Level 3. Restore raw cards with three mini-games: Clean, Press, and Polish. Clean wipes off dust and fingerprints for a small, safe condition boost. Press works out creases and warping for a bigger boost, but a bad attempt can damage the card further. Polish buffs the holo shine on already-decent cards. Each card has a lifetime cap on how much restoration can improve its condition. New achievements for your first restoration, a restoration milestone, and damaging a card with a bad press. Underground now opens with tabs across the top for each activity, so you can switch between them in one click. Print Shop New Underground activity for forging counterfeit copies of a card from your inventory. Buy a Printer and Cutter, then keep ink and paper stocked to run the forge. Pick a card to use as a template, then run it through Color, Print, and Cut. Each step is a timing mini-game that gets tougher as you go, and any failed step busts the whole attempt and wastes the materials. The original card stays in your inventory afterward, but there is a small chance it comes out damaged. A clean run produces a small sheet of counterfeit copies. New achievements for your first forgery, a forging milestone, and busting an attempt. Rip & Ship New Underground activity, and now the tab Underground opens to by default. An illegal livestream storefront - hire Developers, Stockers, and Streamers to run it automatically, same idea as your legit Employees. Developers build up site quality over time. Stockers buy into a hidden stock pile that never touches your real inventory. Streamers go live on a timer and pull in viewers - watch the chat update in real time. Each stream pins one real item up for bid at a time - a card or a sealed pack, pulled from your actual card and pack pool, with a live price and countdown. Bidding stays within 20% of the item's real value either way, so prices always feel grounde...
    Read full article on Community Announcements (Lake Country Games)
  • Patch NotesOfficial

    v0.2.22 - Hot patch

    v0.2.22 - Hot Patch Fixes Pack reveals now use a set's custom card back instead of the default FeeBay back. Binder spines no longer show 100% when the binder is not full. They now count every card, including each variant, so the spine matches the pages inside. The master set trophy is only earned when every card in the set is collected. It used to appear when you were a card or two short. The codex percentage only reads 100% when the codex is actually complete. It used to round up near the end. Fixed mods losing recently added images after a restart. A workshop update could quietly replace your newer local copy with the older published one and disconnect the images you had just added. The game now keeps your local copy when it is the same or newer version. Mods already affected by this now reconnect their missing images on their own the next time the mod saves. Firing a grader no longer leaves the card they were working on stuck at the graders forever. The card comes back to your inventory, though the fee is still spent. Cards already stuck at the graders are returned to your inventory the next time you load the save. You can no longer claim a card out of store stock while it is being graded, which was another way to end up with a stuck card. The bid goblin's Place Bid and Buy It Now buttons no longer disappear on a small window. They stay pinned at the bottom of the pit and the bid feed scrolls instead. The buyout button no longer gets squeezed on a narrow window. It wraps under the bid button when there is not enough room. The next lot countdown shows the real number of seconds. It was counting from the wrong clock and could show a huge number even though the next lot arrived on time. Mystery lots, binders and storage units now have their cards decided when the listing appears, and the estimated value is worked out from those exact cards. The estimate is always within 20% of what is really inside. This fixes estimates being wildly wrong with mods enabled. The old ...
    Read full article on Community Announcements (Lake Country Games)
  • Patch NotesOfficial

    v0.2.20 Binders, Multi Profiles, QoLs!

    v0.2.20 - Binders, Multi Profiles, and QoLs Save Profiles Added save profiles so you can run separate games at once. Your current game becomes the Main Save. Make new vanilla or modded profiles and switch any time to reload into that save. Modded profiles keep their own copy of your mods, so changes on the Main Save never break them. Each profile has its own folder, backups, and exports, all tagged with the profile name so files are easy to tell apart. Profiles are sorted by last played, most recent first. Fixed a tutorial issue on modded profiles. Fixed modded profiles picking up mods you had turned off on the Main Save. Collection Binders Your sets sit on a binder shelf. Click a spine to open the binder and flip or swipe through its pages. Big collections stay smooth since only the open page renders. Modded sets get their own shelves grouped by mod. Sets with a pack use the pack art on the spine and cover, and match the cover color to it. Completing a set shows a master set trophy under its spine. Turn pages with the arrows, space bar, or a swipe, and close with the X or Escape. Closing plays a shut animation. The binder folds to the center and drops away. Custom Binders Build your own binders on a shelf above your sets. Name a binder, pick a color, and upload a cover image, all with a live preview. Set the grid size per page to 2x2, 3x3, or 4x4. Fill pages by clicking an empty pocket and picking a card from a searchable, filterable list. Arrange binders into rows. Drag them between rows and drag whole rows up or down, and it stays saved. Arrange mode lets you add or remove pages, move cards between slots, and swap them. Drag a card over the page arrows to carry it to another page. Cards in a binder do not take up an inventory slot, like showcased cards. The inventory has a binders filter, and each binder card shows which binder it is in. Binders for Modders Customize each set's binder from the Sets tab. Upload an image, reuse the pack art, or use a plain color. S...
    Read full article on Community Announcements (Lake Country Games)
  • Patch NotesOfficial

    v0.2.18 - Hot fix

    Fix issue installing and subscribing to mods
    Read full article on Community Announcements (Lake Country Games)
  • Patch NotesOfficial

    v0.2.17 - The 100x Mod Update

    v0.2.17 - The 100x Mod Update Mods got a complete overhaul Mods are now folders instead of one giant file. Card data lives in a small mod.json and every image is its own file. This fixes the bugs where saving a mod slowly stripped card art away or art vanished after a relaunch, and it removes the old size limits. All size limits are gone. No more 2 GB import wall, export cap, or memory crashes from running several big mods. Mod size is only limited by disk space. Huge mods load fast and no longer eat RAM. Card art loads from disk only when a card is on screen. Existing mods upgrade automatically on first launch. Originals are kept untouched as backups, and the new Backups button in My Mods opens them. Sharing works the same. Export gives you a single .feebaymod file with no size limit, and Import accepts both new and old mod files. Steam Workshop works with the new format. Subscribing to an older mod converts it automatically. Mod folders are easy to hand edit. mod.json is readable and images are normal files named after what you uploaded. Mod Manager My Mods now shows every installed mod, including Steam Workshop installs. Workshop mods have a blue card with Update, Uninstall, and Unsubscribe right on it. The Explore tab is now the Workshop tab for browsing and subscribing. New All / Local / Steam filter above the mod list. Hover a mod size to see how much is card data vs images. Removed the Sync Game button and the restart required notice. Enabling or disabling a mod applies instantly. Mod Editor Everything autosaves. No more Save button or autosave setting, changes save about a second after you stop editing. Ctrl+S still saves instantly. Mass upload compresses images properly, keeps filenames, skips nothing, and shows a progress bar. Animated GIFs are fully supported for card art and holo patterns. New Image Fit option: Fill crops to the frame like before, Fit shows the whole image. Art scale now goes up to 10x and there is a reset button. New holo pattern tools:...
    Read full article on Community Announcements (Lake Country Games)

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