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Watch trailer on Steam ↗WEGO World War II: Stalingrad
Brian Kelly · Published by Matrix Games · Official site ↗
Positive — 91% positive (23 reviews)
Last updated 6 Oct 2026
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. With historical scenarios and dynamic campaigns, players command forces in one of WWII’s most pivotal battles.
£33.50
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Price history
Strategy · 2025 · More £30+ games
Explore pivotal WWII battles through strategic command in WEGO World War II: Stalingrad. Players lead forces across Stalingrad's hex maps, with dynamic campaigns and historical scenarios.
About this game
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
WEGO World War II
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!
WEGO World War II: Stalingrad 1942 comes with three campaigns
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.
Air assets
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.
Naval Assets
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.
Ground Assets
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Logistics Assets
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.
Ground Scales
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.
Time Scales
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or better
- Processor: Pentium 4 or better
- Memory: 4 GB RAM
- Graphics: 512 MB DirectX9 Compatible Graphics Card Some systems may require JAVA (packaged with installer)
- Storage: 900 MB available space
- Sound Card: DirectX Compatible sound card
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
WEGO World War II - Overlord is now available
Step onto the beaches of Normandy and lead your forces through one of history’s most decisive campaigns.With 14 scenarios ranging from D-Day landings to the breakout from Normandy, dynamic weather, and authentic airborne and seaborne operations, Overlord delivers the most immersive WEGO experience yet.Following in the footsteps of Stalingrad and Desert War, this new chapter in the WEGO series brings enhanced tactical depth, historical accuracy, and the unique simultaneous turn-based gameplay that sets the series apart.Buy Now with a special offer:Read full article on Community Announcements (Cherry)AnnouncementsOfficial
WEGO WORLD WAR II: OVERLORD | Is coming on Steam on February 26th
Dev Diary #1 When I first started creating these games, they were traditional I-GO-U-GO designs: one side takes its entire turn—moving units, attacking, finishing all actions—before handing control to the other player to do the same. It’s straightforward and easy to follow, but it has an inevitable drawback: the other side is frozen in time while you’re acting.Then I thought: “Wouldn’t it be neat if it was WEGO instead?”For those unfamiliar, in a WEGO system both players issue their orders during the planning phase, and then the game executes them simultaneously in a resolution phase—like watching a film of the turn play out.I still think WEGO is neat—but I quickly learned why more games don’t use it. In effect, you’re making two games instead of one. The first “game” is just like IGOUGO: players give orders as usual. The second “game” is the complex job of meshing both sides’ orders together into one unfolding sequence, while handling, for example, these sorts of interactions:- Collisions between moving units, whether delays caused by congestion or due to enemy action.- Chain reactions—like when Unit A attacks Unit B, but Unit B was ordered to attack Unit C, and Unit C was already on its way somewhere else.- Ad-Hoc battles - battles that are not planned by either player but occur when units with Move And Attack orders bump into enemy units when moving - this can either result in a battle or in an Overrun.All of these require the system to intelligently resolve timing, priority, and the fog of war—without breaking the flow or fairness. And it also has to take into account movement that the player hasn’t directly ordered, like recon unit withdrawals, retreats etc.So in this diary, I’ll walk you through how our WEGO simultaneous play system actually works, and the problem-solving that makes it tick.So what actually happens?Once both players have locked in their orders, the game records two full sets of Commands — every move, every attack, every recon mission, the lot....Read full article on Community Announcements (Cherry)AnnouncementsOfficial
Home of Wargamers 2025 - is coming tomorrow
This edition of Home of Wargamers 2025 will shine the spotlight on the highly anticipated release of WEGO World War II: Overlord, launching on September 25th. You’ll get an in-depth look at the game, its unique mechanics, and why it’s set to become a cornerstone of the WEGO series.Alongside Overlord, we’ll also share updates on some of Matrix Games’ biggest franchises and upcoming titles, including:Modern Naval WarfareArmored Brigade 2Nuclear War SimulatorRule the Waves 3Flashpoint Campaigns: Cold WarCommand Modern OperationsDon’t miss this chance to be among the first to see WEGO World War II: Overlord in action and discover what’s next for the wargaming world.Read full article on Community Announcements (Cherry)AnnouncementsOfficial
Home of Wargamers 2025 – Announcement
Join us live on our Twitch channel for an exclusive look at the future of our biggest franchises.We’ll share major updates on some of Matrix Games’ best-selling and upcoming titles, including:Modern Naval WarfareArmored Brigade 2Nuclear War SimulatorRule the Waves 3WEGOFlashpoint Campaigns: Cold WarCommand Modern Operations This special event will also feature an in-depth look at the upcoming release of WEGO World War II: Overlord, plus plenty more surprises.Mark the date, don’t miss it, and stay tuned!Read full article on Community Announcements (Cherry)AnnouncementsOfficial
WEGO World War II: Stalingrad is out now!
WEGO World War II: Stalingrad Is out now!The wait is over WEGO World War II: Stalingrad has officially launched on Steam: Step into one of the most pivotal battles of WWII with turn-based tactics, dynamic fronts, and gritty realism.Available now with a special launch discount:Read full article on Community Announcements (Cherry)






