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Watch trailer on Steam ↗Bearzerk
Dadbod Games · Published by Dadbod Games
Positive — 85% positive (20 reviews)
Last updated 6 Oct 2026
Unleash plush fury in Bearzerk, a chaotic survivor-like auto-shooter packed with stuffed heroes, wild weapons, loyal pets, and absurd mounts. Survive 20 intense waves or dive into endless mode—stitched madness awaits!
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Casual · 2025 · More under £5 games
Embark on a frantic survival journey as you wield absurd mounts and loyal pets against relentless waves of enemies. In Bearzerk, your goal is to survive 20 intense rounds or dive into endless action.
About this game
Welcome to Bearzerk
Bearzerk is a survivorlike teddy apocalypse where plush meets pandemonium. Strap in for a bullet-riddled, stuffing-soaked descent into madness. Pick your weird teddy. Gear up. Unleash chaos.
Features (Early Access)
15+ Playable Teddies (and counting): From possessed plushes to axe-wielding samurais and chicken-mounted maniacs, each bear brings unique perks, quirks, and synergy madness.
20+ Weapons & 70+ Armor Items/Perks: Launch toast. Brand enemies with infernal irons. Spin like a blender. It's your build. It's your funeral.
Mounts, Pets & Ridiculous Allies: Visit the all-new Mount Shop to unlock chaotic companions, combat mounts, and sentient snacks. Some bite. Some bark. All help shred.
There's still a goat.

20 Waves of Mayhem: Battle escalating horrors in wave-based arenas full of stitched nightmares and pixelated bloodshed.
Endless Mode: When 20 waves isn't enough, go infinite. Score-chasers welcome. Sanity optional.
You can make friends with Carlos - he's a duck in a hat.
Bosses, Mini-Bosses, and BIG Bears: Hulking monstrosities with patterns, personality, and zero chill. New ones being stitched up right now.
Synergy-Building Chaos: Every item stacks. Every perk matters. Build broken runs, summon carnage, and laugh as your FPS shudders under the weight of furry explosions.
Scroll of Stitches (Meta Progression): Unlock permanent upgrades and game-altering perks between runs. Buff your base stats and grow terrifying over time.
New Content Incoming: Expect more characters, bosses, enemies, maps, mounts, modifiers, pets, events, and full feature creep throughout Early Access.

Big guys. Big weapons. Bigger problems.
What's Bearzerk All About?
Bearzerk is a horde survival auto-shooter where every run is an experiment in chaotic buildcraft. Draft synergy-packed loadouts, discover cursed gear, and unleash escalating carnage against wave after wave of stitched monstrosities. It's fast, it's weird, and it's all about finding busted combos that snowball into beautiful, fluffy disaster.
Bearzerk is updating constantly. Jump in. Get weird. And may the fluff be ever in your favor.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: 2 ghz
- Memory: 4 GB RAM
- Graphics: 128mb, OpenGL 3+
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: 4ghz
- Memory: 8 GB RAM
- Graphics: Nvidia 1060+
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Thank you!
Hey everyone, After a long run in Early Access, I’m excited to announce that Bearzerk is officially launching out of that phase. A final small patch is on the way to squash a few bugs and polish up what we’ve done so far, and then that’s it: Bearzerk hits its “full launch” milestone. I want to take a moment to say thank you. If you backed, played, tested, shared feedback, or just hung around, it all meant a lot. I’m really proud of what Bearzerk became: the world, the atmosphere, the art, the ideas. It’s been a journey. That said, I also have to be honest. Interest didn’t grow in the way I’d hoped. Sales weren’t massive. The scope I initially envisioned, grand and ambitious, isn’t something that seems sustainable for the return. After weighing things out, it’s not worth stretching myself thin on a project that isn’t getting the traction to support it long term. So Bearzerk reaches its natural conclusion here. But far from being the end, it’s a stepping stone. I’ve got bigger, more fun ideas I want to chase, and this experience will feed into those. Thank you for being part of this project. I couldn’t ask for better people to have done it with. Looking forward to what’s next, and hope you’ll check out this final patch, enjoy what’s there, and come with me to new projects. Stefan - Bearzerk dev guyRead full article on Community Announcements (Euphoric Series)Patch NotesOfficial
Patch Notes – July 25: "Numbers Go Up" Edition
TL;DR: Player stats now shown in the between-round item menu Selecting an item/weapon shows how it affects your stats Most requested feature so far—now live! Under the hood: a ghost test-bear simulates the stat changes for preview Hey everyone! Still plugging away here—it's been 11 days since launch, one hitbox-fixin’ patch later, and now I’ve got something new for all you min-maxing chaos enthusiasts: The between-round item menu now shows your player stats—so you can finally answer life’s most important question: “Wait… what even is my crit chance right now?” Even better, when you select an item or weapon, the game now previews how it’ll affect your stats before you buy it. This has been, by far, the most requested change, and I totally get it—guessing how a 12% Attack Speed boost interacts with your current build was not exactly ideal. Now, you can make smarter decisions, regret different things, and blame the chicken instead of the UI. Dev nerd corner: To make this work, Bearzerk now secretly spins up a little invisible test-bear in the background—a phantom player that temporarily equips the item so we can simulate your new stats exactly as they’d be applied. It’s like a ghost version of you doing science. For murder. More updates and new content are brewing in the background—thanks again for all your feedback, bug reports, and chaos. As always, come yell at me (or whisper gently) on Discord or Reddit. – Your secretly-running-a-shadow-bear solo devRead full article on Community Announcements (Euphoric Series)Patch NotesOfficial
Patch Notes – July 25: “Whiff This” Edition
TL;DR: Hitboxes tightened for both mobs and players Collisions should now feel more fair and intuitive New audio cue when taking damage Hey everyone! Quick update today focused on something many of you pointed out (and I very much agreed with): Hitboxes were chonky. Like, "why did I take damage from that dude’s toenail grazing my scalp" kind of chonky. This patch tightens up hitboxes across the board—player and mobs alike—so collisions should now feel a lot more fair and readable. Specifically, I’ve adjusted the collision shapes to better match the visible sprite bounds, especially vertically. In 2D games like Bearzerk, everything collides in screen space, not depth. So when the bottom of an enemy overlaps the top of your head, it’s technically a “hit,” even if it visually feels like you were on different planes. That’s what was happening before. It felt off. It was off. That’s fixed now. Also added: – New audio feedback when you take damage, to make hits feel more impactful (and hopefully help you avoid eating five in a row by accident). Thanks again to everyone giving feedback on hitboxes—it really helps make the game feel better. As always, if something still feels weird, yell at me on Discord or Reddit and I’ll keep tweaking. More weirdness coming soon. – Your probably-not-colliding-with-your-shoes-anymore solo devRead full article on Community Announcements (Euphoric Series)AnnouncementsOfficial
Bearzerk Has Officially Launched into Early Access
Hey there, chaos connoisseurs!Pinch me (but not too hard, I’m delicate): Bearzerk is now LIVE on Steam Early Access! The caffeine-fueled, plush-shredding dream is finally real, and you can jump in right now to join the fuzzy mayhem. The Road AheadEarly Access is only the first paw print on our honey-sticky journey. Over the coming months I’ll be adding working on a roadmap of additional contents and bosses. There's a lot of stuff in the works and while I won't spoil too much too early, let's just say the first content patch will bring more weapons, more characters, more enemies and a new kind of map that is a bit more... floaty? Your feedback will drive every tweak, polish pass, and outrageous idea. Leave thoughts, memes, or carrier-pigeon messages (seriously, I read it all, probably at 3 a.m.). Thank You, You Beautiful ManiacsI’m one person with a dream, a bucket of espresso, and a sworn oath to deliver the fluffiest apocalypse imaginable. Your support (wishlists, retweets, word-of-mouth squeals) made this launch happen. From the bottom of my overstressed heart: thank you!Now go forth, unleash chaos, and remember: if everything on screen is exploding in pastel confetti, you’re playing Bearzerk correctly.See you in the horde, Your friendly neighborhood solo devRead full article on Community Announcements (Euphoric Series)Community & EventsOfficial
🎉 Bearzerk Gameplay Stream with BurtonTTV During Steam Next Fest! 🎉
We're excited to announce that BurtonTTV from Twitch.tv will be showcasing Bearzerk gameplay live during Steam Next Fest! Join us for an action-packed stream featuring exclusive gameplay, insights, and plenty of bear-driven chaos.Read full article on Community Announcements (Euphoric Series)






