
Screenshots

Watch trailer on Steam ↗HR: Human Remains
dennisCorner · Published by Black Lantern Collective
Content notice: Contains images of blood, flesh, and cruelty
Last updated 6 Oct 2026
In a broken world ruled by demons, the gears of productivity still turn. Complete tasks, solve puzzles, and explore a society under demonic regime from the perspective of an ordinary office clerk.
Action, Adventure, Indie · 2026 · More free games
Navigate through a society under demonic rule in HR: Human Remains. As an ordinary office worker, tackle puzzles and fulfill tasks in this 2026 indie adventure game from dennisCorner.
About this game
The demons won the war. Humanity is on the brink of extinction, and those who remain are eaten, sacrificed, or enslaved. The future is bleak. Worst of all, you still have to work for a living.
OBEY OR PERISH
Your survival ticket is the only thing between you and a demon's maw. To keep it, you'll have to complete the tasks assigned to you by your boss. The diligent are rewarded.. but there are consequences for those who disobey.
EXPLORE A BROKEN WORLD
Traverse a city overtaken by demonic influence. Talk with demons and other survivors to gather information and learn the rules that govern this new society.
CHOOSE YOUR PATH
Show that you're useful and you might live to see tomorrow -- or hold on to hope and work against the demons from within. Make a difference or die trying.
Features:
Explore a shattered world and learn its rules
Complete tasks assigned by your superiors
Solve puzzles
Chat with demons and humans
Interact with detailed environments
Discover hidden places and secret information
Experience multiple endings based on your choices
Collect items to decorate your break room
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 11/10/8
- Processor: Intel Core i5 4460
- Memory: 4 GB RAM
- Graphics: GTX 780
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
1.4 Patch note
The following bugs have been fixed:Fixed an issue where a demon could get stuck on the roof during the Blood Moon.Fixed an issue where, with some effort, it was possible to ride an elevator with the doors open in certain locations.Read full article on Community Announcements (dennisCorner)Patch NotesOfficial
1.3 Patch note
The following bugs have been fixed:The monster's collider in the LIDAR section has been changed.A small localization fixRead full article on Community Announcements (dennisCorner)Patch NotesOfficial
1.2 Patch note
The following bugs have been fixed:Fixed certain spots where the core dropped by demons during the Blood Moon could get stuck.Fixed a bug that allowed squeezing through closed ventilation in technical areas.Fixed some holes in the textures.Now it's harder to get stuck behind the doors.Read full article on Community Announcements (dennisCorner)Patch NotesOfficial
1.1 Patch note
The following bugs have been fixed:The achievement for completing Silk's Lair while touching no more than two webs now triggers correctly.Items can no longer be used during Silk's jumpscare.It is no longer possible to exit the elevator after pressing the button.Fixed a bug where the book describing the pipes could display incorrectly on large monitors.Asteroids in the arcade machines no longer get stuck.Changed the color of the parasitic fluid in the syringe at the factory to reduce confusion.Fixed a bug where the sound of throwing away the Petri dish ignored sound settings.Read full article on Community Announcements (dennisCorner)AnnouncementsOfficial
GAME IS RELEASED!!!
The game is released!! It was supposed to be just a small trashy horror game about demons in an office, but the more I worked on it, the more I felt like that wasn't enough. I started to work through the world more, and with new rules for the world new ideas kept coming. Overall, the game was in development for a little over two years, and it’s finally released. A lot happened in my life during that time, but I still sat down and worked on the game every single day. I'm happy with how it turned out, and I hope you’ll like it too. Thank you to everyone who helped with development, helped test the game, took an interest in its details, and also to everyone who simply followed its development! And don't forget: this isn't the end, it's only the beginning! I already have ideas for my next games, and honestly, I think some of them are even better than what I have now (that's a lot)Read full article on Community Announcements (dennisCorner)






