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HR: Human Remains

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HR: Human Remains screenshot 1
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HR: Human Remains

dennisCorner · Published by Black Lantern Collective

Content notice: Contains images of blood, flesh, and cruelty

Last updated 6 Oct 2026

In a broken world ruled by demons, the gears of productivity still turn. Complete tasks, solve puzzles, and explore a society under demonic regime from the perspective of an ordinary office clerk.

Free to PlayComing SoonDJCTQ 12

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie · 2026 · More free games

Navigate through a society under demonic rule in HR: Human Remains. As an ordinary office worker, tackle puzzles and fulfill tasks in this 2026 indie adventure game from dennisCorner.

About this game

The demons won the war. Humanity is on the brink of extinction, and those who remain are eaten, sacrificed, or enslaved. The future is bleak. Worst of all, you still have to work for a living.

OBEY OR PERISH

Your survival ticket is the only thing between you and a demon's maw. To keep it, you'll have to complete the tasks assigned to you by your boss. The diligent are rewarded.. but there are consequences for those who disobey.

EXPLORE A BROKEN WORLD

Traverse a city overtaken by demonic influence. Talk with demons and other survivors to gather information and learn the rules that govern this new society.

CHOOSE YOUR PATH

Show that you're useful and you might live to see tomorrow -- or hold on to hope and work against the demons from within. Make a difference or die trying. 

Features:

  • Explore a shattered world and learn its rules

  • Complete tasks assigned by your superiors

  • Solve puzzles

  • Chat with demons and humans

  • Interact with detailed environments

  • Discover hidden places and secret information

  • Experience multiple endings based on your choices

  • Collect items to decorate your break room

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 11/10/8
  • Processor: Intel Core i5 4460
  • Memory: 4 GB RAM
  • Graphics: GTX 780
  • Storage: 3 GB available space

Supported Languages

English, Russian, Ukrainian

Latest news

  • Patch NotesOfficial

    1.4 Patch note

    The following bugs have been fixed:Fixed an issue where a demon could get stuck on the roof during the Blood Moon.Fixed an issue where, with some effort, it was possible to ride an elevator with the doors open in certain locations.
    Read full article on Community Announcements (dennisCorner)
  • Patch NotesOfficial

    1.3 Patch note

    The following bugs have been fixed:The monster's collider in the LIDAR section has been changed.A small localization fix
    Read full article on Community Announcements (dennisCorner)
  • Patch NotesOfficial

    1.2 Patch note

    The following bugs have been fixed:Fixed certain spots where the core dropped by demons during the Blood Moon could get stuck.Fixed a bug that allowed squeezing through closed ventilation in technical areas.Fixed some holes in the textures.Now it's harder to get stuck behind the doors.
    Read full article on Community Announcements (dennisCorner)
  • Patch NotesOfficial

    1.1 Patch note

    The following bugs have been fixed:The achievement for completing Silk's Lair while touching no more than two webs now triggers correctly.Items can no longer be used during Silk's jumpscare.It is no longer possible to exit the elevator after pressing the button.Fixed a bug where the book describing the pipes could display incorrectly on large monitors.Asteroids in the arcade machines no longer get stuck.Changed the color of the parasitic fluid in the syringe at the factory to reduce confusion.Fixed a bug where the sound of throwing away the Petri dish ignored sound settings.
    Read full article on Community Announcements (dennisCorner)
  • AnnouncementsOfficial

    GAME IS RELEASED!!!

    The game is released!! It was supposed to be just a small trashy horror game about demons in an office, but the more I worked on it, the more I felt like that wasn't enough. I started to work through the world more, and with new rules for the world new ideas kept coming. Overall, the game was in development for a little over two years, and it’s finally released. A lot happened in my life during that time, but I still sat down and worked on the game every single day. I'm happy with how it turned out, and I hope you’ll like it too. Thank you to everyone who helped with development, helped test the game, took an interest in its details, and also to everyone who simply followed its development! And don't forget: this isn't the end, it's only the beginning! I already have ideas for my next games, and honestly, I think some of them are even better than what I have now (that's a lot)
    Read full article on Community Announcements (dennisCorner)

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