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Alebound

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Alebound

Minimusmax · Published by Minimusmax

5 user reviews — 100% positive (5 reviews) · 8 achievements

Last updated 6 Oct 2026

Alebound is a fast-paced, wave-based action brawler where you play as a battle-hardened dwarf, wielding fists of fury and drunken might. Unleash devastating melee combos and harness ale-fueled power-ups to crush relentless waves of orcs and skeletons. Survive as long as possible!

DJCTQ 14

£0.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.896 Oct 2026

Action, Indie, Strategy · 2026 · More under £5 games

Command a dwarf warrior through escalating waves of enemies, unleashing ale-fueled fury. Strategy and speed combine in this indie brawler from Minimusmax.

About this game

Alebound is my first indie game, built solo over 2 months. It’s a wave survival game with goofy powerups and fast combat.

Alebound is a fast-paced, wave-based action brawler where you play as a battle-hardened dwarf, wielding fists of fury and drunken might. Unleash devastating melee combos and harness ale-fueled power-ups to crush relentless waves of monsters. Survive as long as possible, upgrade your abilities, and crush your enemies in this chaotic, beer-soaked brawl!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 900 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Full Release & Price Change

    Thank you everyone for your support over the last few months! Changes in this patch can be found below, moving forward I will continue to try and fix any bugs that are reported. -Added new cell shader -Changed mob round structure -Increased player health scaling -Decreased Fire Breath Damage -Shortened Jump coldown - Moved all sound to a spatial system -Removed broken weather effects which were causing lag -Changed Power-Up UI -Reduced roll coldown -Added more monsters to later rounds
    Read full article on Community Announcements (Minimusmax)
  • AnnouncementsOfficial

    Full Release Coming Soon!

    I just wanted to take a moment to say thank you to everyone who’s supported Alebound through Early Access. Your feedback, bug reports, and encouragement have meant the world to me and have helped shape this game into something far better than when it first launched.Over the past months, I’ve been polishing systems, adding new content, and refining gameplay based on community input, and I’m excited to announce that Alebound is on track to fully release before Christmas!This project started as a small idea a chaotic, wave-based brawler and it’s grown into something I’m truly proud of. None of that would’ve been possible without your support.Stay tuned for more updates as we approach release, and once again, thank you for being part of this journey. 🍻
    Read full article on Community Announcements (Minimusmax)
  • Patch NotesOfficial

    0.5.2 Bug Fixes

    Hello everyone! Thank you for the overwhelming support on my first game project! This patch will cover a few bug that have been found. The next game patch will be bringing the game from Early Access to Full Release. The next patch will include multiple improvements to enemy scaling, round timing, and overall difficultly. As well as add in a new unique boss round! -Fixed bug, where pressing "x" allowed the player to desync through hit boxes -Fixed bug, where "L" was resetting enemies -Fixed bug, where the player could be launched out of the map, due to collision issues -Fixed bug, where intermission UI was stuck to the screen if you tabbed out during intermission Thank you guys again for the support, and more is coming soon!
    Read full article on Community Announcements (Minimusmax)
  • Patch NotesOfficial

    0.5.1 Release Feedback Patch 1

    -Reduced total enemy count in each wave by 25% -Added new attack for all base melee enemies -Added new Imp variation -Added new skeleton variations in round 10+ -Increased light attack damage -Increased spinning kick damage KNOWN BUG : Round 20 achievement
    Read full article on Community Announcements (Minimusmax)
  • Patch NotesOfficial

    Alebound 0.5.0 Early Access Release

    New Features: - Steam Achievements — Start unlocking your feats of glory! - More Rounds Added — Push your endurance further than before. - New Enemy Types — Face fresh challenges with unique attack patterns. Gameplay Changes: -Altered Enemy Scaling — Difficulty ramps more smoothly as you progress. - Reduced Enemy Numbers in Waves — Fewer foes at once, but they hit harder. - Increased Player Health — Gives you more breathing room in intense fights. Bug Fixes: - Fixed audio distortion in certain combat situations. - Fixed damage numbers not spawning when hitting enemies. ⚒ Thanks for joining the fight in Early Access! Your feedback is vital — share your thoughts on the Community Hub so we can keep refining Alebound together.
    Read full article on Community Announcements (Minimusmax)

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