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Hidden Assault

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Hidden Assault

codingpups · Published by codingpups

Last updated 6 Oct 2026

Top-down hybrid of strategy and stealth action game. Espionage, infiltration, tactical combat, and resource management. Customize loadout, earn experience, and develop your squad's skills.

Free to PlayComing SoonDJCTQ 14

Free

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Action, Indie · More free games

In Hidden Assault, take on the role of a covert operative, blending strategy and stealth to outmaneuver your foes. Customize your squad's gear and abilities to survive and thrive in this top-down action game from codingpups.

About this game

Hidden Assault is a hybrid of top-down strategy and stealth-action shooter. The game focuses on the pivotal role of modern technology, espionage, and sabotage in contemporary military tactics. In this world, the player is not the "center of the universe," but one of many participants in an active military conflict. Your objective is to support an AI-controlled allied army in defeating the enemy. To achieve this, your squad must carry out specialized missions, sabotage operations, assault actions, and more.

Global Map and Logistics

The Global Map represents the strategic heart of the game. It features settlements controlled by AI-driven allied forces or occupied by the enemy. These settlements autonomously form squads for defense, logistics, and assault operations. The liberation of captured settlements occurs independently of the player, led by specialized AI commanders.

Settlements utilize resources—such as food, water, and other supplies—to mobilize squads. If a settlement lacks the necessary resources to form a unit, it will be left defenseless. Settlements can exchange resources through logistical squads and supply chains. By intercepting enemy logistics and successfully completing missions, the player can deal a devastating blow to the opponent's overall military potential.

Action Missions

I have put extensive effort into making AI enemies truly dangerous—they utilize cover, deploy grenades, and employ tactical navigation to provide a serious challenge, especially for solo players. Typically, you operate as part of a squad of AI teammates whose primary role is to provide maximum support during combat and assist during stealth operations.

I have developed a Command Mode that allows for flexible squad management in the heat of battle, featuring a Command Delay function. This feature is particularly vital for stealth missions, as it allows you to coordinate and eliminate multiple targets simultaneously. Missions are initiated via the global map, where your squad can intervene in ongoing battles between allied and enemy forces to tip the scales of war.

Stealth Missions

The concepts of stealth and the "fog of war" apply to both the strategic global map and individual missions. On the global map, your squad can utilize the terrain for concealed movement. However, should an enemy patrol detect your presence, a battle will be initiated.

The foundation of espionage and sabotage operations lies in the Infiltration mechanic. Successfully embedding an operative into a location grants access to vital intelligence and opens up specialized sabotage missions.

Loadout Customization

Customize your loadout with a wide array of authentic weaponry, tactical gear, and cutting-edge technology. From silenced pistols and assault rifles to advanced drones and combat robots, your arsenal is your greatest asset.

Tactics and Сharacter Skill Development

Command specialized NPC partners, each with unique skills and expertise. Direct your squad's actions, utilizing their strengths to overcome any challenge. Gain experience by completing missions. Unlock more powerful character abilities.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 / Windows 11 x64
  • Processor: Intel Core i5-6600 (3.3Ghz) or AMD
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB / Intel Arc A750
  • DirectX: Version 12
  • Storage: 6 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 / Windows 11 x64
  • Processor: Intel Core i7-8700 (3.2Ghz) or AMD
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 3070 Ti / Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT
  • DirectX: Version 12
  • Storage: 6 GB available space

Supported Languages

English*, Ukrainian, French, Italian, German, Polish
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    2 Months of Progress – Espionage, Sabotage, & AI Systems!

    Hello everyone! I am incredibly excited to share the results of my hard work over the past two months. I have been focusing on implementing a series of complex, interconnected systems that play a vital role in the tactical espionage and sabotage gameplay of my game.Here is a detailed breakdown of all the features and systems I have successfully implemented:🔥 Infiltration & Sabotage MechanicsOperative Infiltration: When executing specialized sabotage missions, you now take direct control of an embedded squad member acting as an infiltrated operative behind enemy lines.The Molotov Cocktail: I have added a brand-new throwable weapon type—the Molotov cocktail. It is highly effective for setting fire to and destroying enemy vehicles and targeted cargo assets.Jerry Can & Fire Propagation: I have implemented a jerry can (gasoline canister) and fire propagation system. You can now pour fuel onto the ground to create a flammable trail, allowing you to light it to trigger a silent, calculated sabotage.Body Carrying & Hiding: Added mechanics for carrying down/neutralized bodies and hiding them in dumpsters to keep patrol routes clear.🚪 Physical Interactions & Level NavigationMetal Detector Gates: Designed and implemented a functional metal detector checkpoint. It serves as a high-tension barrier that will trigger alarms if you try to pass through with metallic weapons.One-Way Gates & Doors: Some gates and doors can now only be opened from one side. This prevents players from easily bypassing security perimeters by simply opening doors from the outside.Door Keys & NPC Interactions: I have added 6 distinct door keys (A to F) across the levels. Some doors are locked and require you to hunt down the corresponding key. Additionally, I taught NPCs to navigate through doors and leave them open under certain conditions. This opens up clever opportunities to bait an NPC into opening a locked door for you.Vaultable Obstacles: Added traversable obstacles, allowing your character to climb...
    Read full article on Community Announcements (Yuri)
  • Patch NotesOfficial

    Demo Update: Vehicles, Mounted Turrets & Convoy Missions

    Hello everyone!I am very excited to share the results of my hard work with you. Over the past month, I have implemented a series of complex mechanics that will play a crucial role in the future development of the game.Here is what's new:🚗 VehiclesDriveable Vehicles: Players can now take control of various vehicles found on the local map.Contextual Animations: Added dedicated enter and exit animations for all vehicles.AI Squad Mechanics: AI teammates will now automatically board the vehicle with you and dismount when you exit.AI Enemy Drivers: Enemy AI can now drive vehicles and fire from them while moving.🔫 Stationary WeaponsMounted Heavy Machine Guns: Players can now control stationary heavy machine guns. Note that their firing arc is limited and ammo is finite.AI Teammate Support: AI squadmates can mount stationary machine guns to provide suppressive fire when needed.AI Enemy Usage: During combat, enemy AI will actively run to and use stationary machine guns if you enter their firing sector.Ballistic Shields: The armored shield on the stationary machine gun protects the gunner from small arms fire. Use grenades or flank the emplacement to eliminate the shooter.👁️ Enhanced Player Visibility MechanicsDay/Night Cycle Impact: Enemy perception now depends on the time of day. At night, enemy vision range and viewing angles are significantly reduced compared to daytime.Visibility Indicator: I have added a Visibility Indicator to the UI:If it sits at 0%, you are completely hidden from enemies. Warning: Turning on your flashlight at night instantly maximizes your visibility and drastically speeds up detection.Concealment Zones: Added low-visibility zones on the map that reduce your visibility or block the enemy's line of sight entirely.🚨 Enemy ReinforcementsIf an enemy spots you, they will raise the alarm. This triggers the arrival of a heavily armored vehicle equipped with a heavy machine gun and a small infantry squad in the back. Small arms fire is highly ineffective ag...
    Read full article on Community Announcements (Юрий)
  • AnnouncementsOfficial

    Devlog: Convoy Ambush Mission

    Hello everyone!I can’t wait to show you my progress on developing an ambitious new convoy ambush mission for my game. The player's main objective is to intercept and neutralize enemy transport units along their transit route.When designing the map, the biggest challenge was getting the scale just right. If the map is too small, the convoy breezes through it too quickly; if it's too large, the pacing drops. In the end, I think I found the perfect solution: allowing the player to utilize vehicles found directly on the map.Any drivable vehicle will be highlighted with a dedicated icon on your minimap. In this video, I'm demonstrating how you can hijack and take control of these vehicles for faster traversal. But beware! If you go in guns blazing and raise the alarm, the enemy will call in heavy reinforcements—an armored vehicle equipped with a deadly turret. Tangling with that will cut your ride very short.Thank you so much for your ongoing support and interest!Be sure to follow my social media channels to stay up to date with the latest development news.See you soon!
    Read full article on Community Announcements (Юрий)
  • Patch NotesOfficial

    Demo Update: Espionage

    Hello!Several weeks of hard work have passed, and during this time, I have implemented critical new features and updated the game's demo version.In-Game MessengerThis is a vital tool for immersion and interacting with the AI. Through the messenger, players can:Receive world reactions to ongoing in-game events.Unlock civil aid missions via message boards.Exchange information and target coordinates with allied forces.Conduct espionage activities.EspionagePlayers can now recruit agents using cryptocurrency. Agents are the cornerstone of building a spy network; they gather intelligence and provide support for embedded operatives. An agent's skills improve over time, and more experienced agents will unlock access to new operational opportunities.InfiltrationPlayers can now embed an operative—a member of their own squad—into enemy facilities. Unlike agents, operatives can carry out active missions, conduct sabotage at locations, eliminate enemy commanders, and more.LocalizationLocalization has been added for Polish, French, German, and Italian.A huge thank you for your interest and support!Keep an eye on Steam and my social media for further updates.
    Read full article on Community Announcements (Hidden Assault)
  • Patch NotesOfficial

    Demo Update: Added Ukrainian Localization and Imperial/Metric Units

    Hello everyone!To streamline future localization, the primary development of my game is done in English. I recently spent four full days translating over 3,100 words from English into Ukrainian. Honestly, I didn’t expect so much text content to have accumulated already—mission descriptions, inventory items, various settings, and UI elements. I’m happy to announce that Ukrainian localization has been added to the new demo version!In addition to the localization, I’ve added a setting to switch between Metric and Imperial (US) measurement systems.Thanks for all the support. Keep an eye on Steam and my social media for more updates soon!
    Read full article on Community Announcements (Hidden Assault)

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