
Screenshots

Watch trailer on Steam ↗Kiki's Nightmare
Overwhelmingly Negative Studios · Published by Overwhelmingly Negative Studios
Last updated 6 Oct 2026
An adventure RPG where you step in the shoes of a fearless hero. Navigate through unhospitable terrain, fierce enemies and save Kiki from her own terrifying dream!
Action, Adventure, Indie, RPG, Early Access, Casual · 2026 · More free games
Embark on a perilous journey as you fight and explore in Kiki's Nightmare, an indie RPG from Overwhelmingly Negative Studios set for release in 2026. Navigate treacherous dreams and defeat formidable foes to rescue Kiki from her nightmarish plight.
About this game
Kiki’s Nightmare is a light medieval fantasy puzzle-adventure where saving Kiki is of utmost importance!
Dive into the nightmare she is in and gain her approval by solving quests, saving her most precious furry compagnions and everything along the way! A simple rescue won't suffice here!
Explore
A vast world and come across numerous interesting locations which require your attention. Travel into the darkest of forests, help local villagers for a coin or venture into the darkest of mines for rare treasures.
But don't linger, Kiki's time is precious!
Fight
However the route to Kiki's approval is not without danger. Kiki's Nightmare is filled with enemies who.
Avoid them and save time or engage them in fierce battles and get whatever is left behind. Risk and rewards!
Upgrade your weapons, learn new spells and steamroll those local bandits!
Go out there, get her approval and be the best hero you can be!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (x32)
- Processor: Intel i5 or similar
- Memory: 2 MB RAM
- Graphics: Geforce 1060 or similar
- DirectX: Version 10
- Storage: 2 GB available space
Recommended
- OS: Windows 11
- Processor: Intel i7 or similar
- Memory: 8 MB RAM
- Graphics: Geforce 3070 or similar
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Game-Update / Devlog #8
Hey everyone!The Steam Next Fest is getting very close now but the release date of the demo even closer! Right now I’m focused 'marketing' and polishing — fixing bugs, improving small details, tweaking balancing (ha. its not there yet), and making sure the nightmare is ready for its first visitors.The demo is almost ready to go live, and I’m really excited to finally let players experience Kiki’s Nightmare for themselves.✨ What’s happening right now?Final demo polishing Lots of small improvements are being made across the game — from gameplay feel and pacing to UI, tutorial flow, and overall presentation.Steam keys are being handed out A small number of keys are going out to testers and creators to help gather feedback before the full public release of the demo.Feedback systems added I’ve also been implementing ways for players to leave feedback directly in-game, which should help shape future updates and improvements.📢 What’s next?Demo Launch The 29th, 13:37 GMT+1 is set to launch the demo. The demo launch is the first real step into the nightmare, and I’m looking forward to seeing how players survive it Steam Next Fest Hopefully with some exposure from 3rd parties the SNF will a be multiplier on demo downloads. (10 x 0 = 0 I know).Updates after Steam Next Fest Development definitely won’t stop after the festival. More content, improvements, balancing, quests, exploration, and general polish are already planned for future updates.Things are getting very real now and it’s exciting to finally reach this stage after so much work behind the scenes.Thanks for following the journey so far 🐈⬛ More soon!Read full article on Community Announcements (Antihero)Patch NotesOfficial
Game-Update / Devlog #7
Hey everyone!Exciting times ahead — I’ve hit the opt-in button to release a demo for the upcoming Steam Next Fest 🎉 This demo will give you a first taste of Kiki’s Nightmare, featuring a toned-down version of what’s planned for Early Access. Think of it as a small peek into the nightmare, with plenty more to come later.Speaking of that… Early Access should release shorty after There’s still a lot to do, but things are starting to come together nicely.✨ What’s new?Leaderboard system added You’ll be able to compare your runs with other players — perfect for those who like to optimize routes and shave off seconds.Playtesting feedback implemented I recently ran a small playtest with friends, and their feedback helped smooth out gameplay, pacing, and overall feel. It already plays much better because of it.📢 What’s next?Marketing (yes… it’s time) Spamming people, forums, reddits, workplace and youtubers to get those wishlists/views in.Preparing for Early Access The demo is just the beginning — Early Access will expand on everything with more content, systems, and polish.Busy times ahead, but I’m really looking forward to what’s coming — and to seeing players jump into Kiki’s Nightmare for the first time.Thanks for following along 🐈⬛ More soon!Read full article on Community Announcements (Antihero)Patch NotesOfficial
Game-Update / Devlog #6
Hey everyone,Quicky update to confirm that yes — Kiki’s Nightmare is still alive.Winter has been a busy time for Kiki's Nightmare. I don't know why i thought december would have been a possible deadline for steam next fest with all the work that has been done. I'm slightly optimistic, the upcoming steam next fest is doable (sign up deadline is april 27)I've actually made good progress recently. Systems are starting to work. UI is redone so its looks pretty oke/basic. Suprised that my mediocre backing up of the game passed two years still hasnt backfired. (jinxxxx)Its still awesome that i can spend an entire day working on something just to deleted it in the end. So i gues usual development magic is intact.Thanks for your patience while I continue turning “this game breaking bug” into “okay, it works but don’t touch it again.”More updates soon™.Read full article on Community Announcements (Antihero)Patch NotesOfficial
Game-Update / Devlog #5
Hi all,Holidays, private life, summer happened! So yeah, I think the two weekly update was maybe a bit too much. Keep falling in the trap to add more to the game which is nice... just not for the planning. Most of the added features arent game breaking, more QoL stuff. Technically irrelevant but still nice. The releaseplanV2 is to have i a playable demo with most of the features start of february. With more exposure during Steam Next Fest later in february. Fingers crossed!Its just sooo much work but Imma do my best!Cheers,AntiheroRead full article on Community Announcements (Antihero)Patch NotesOfficial
Game-Update / Devlog #4
Hi all,Slight disappointment! My goal of having a reasonably oke demo for the steam-next fest in october is not going to happen. Only three days before the sign-up day for the festival is over. Too much work for too little time. I had good hopes that during the holidays my extra time available would be sufficient, unfortunately it wasn't! Had some friends played the latest version and there was still. again, too much to do. That said, still happy with the progress made but it just isn't enough. -fixed tutorial map for 90% give or take. But you know, 10% is 90% of the work.-added a sprint feature, small extra but needed to give a bit more sense of urgency-changed HUDSee you soon,AntiheroRead full article on Community Announcements (Antihero)






