Skip to content
Geeky Alien
Brány Skeldalu

Screenshots

Brány Skeldalu screenshot 1
Release ENG trailerWatch trailer on Steam ↗

Brány Skeldalu

Napoleon Games · Published by Jindřich Skeldal

Very Positive — 92% positive (90 reviews) · 9 achievements

Last updated 28 Sept 2026

Gates of Skeldal is a cult classic Czech dungeon crawler from 1998. On the mythical island of Rovenland, a party of adventurers sets out to stop five rogue mages from the tower of Skeldal. Enjoy turn-based combat, powerful magic, and tricky puzzles in this legendary RPG!

DJCTQ 141 DLC available ↗Steam Workshop

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2928 Sept 2026

RPG · 2025 · More under £5 games

Embark on a quest to thwart rogue mages in Brány Skeldalu, an RPG where strategic combat and intricate puzzles define your success.

About this game

Step Through the Gates of Skeldal – A Legendary Czech Grid-Based Dungeon Crawler

Gates of Skeldal is a cult-classic Czech grid-based dungeon crawler from 1998 that captivated RPG fans with its unique gameplay, epic story, and challenges that will test your wits and strategic thinking. It was a big deal in Czechia in the ‘90s, but before you download and review it, please keep in mind that this is a very old game (your seller of the year!).

🌍 Explore the Mysterious Island of Rovenland

This mythical island is home to the ruins of ancient civilizations, treacherous dungeons, and forgotten temples brimming with magic. Journey through icy caverns, the heart of a volcano, and the windswept peaks of the Stormy Mountain. The fate of the world hangs by a thread—five rogue mages are trying to open a gate to the forbidden dimension of Zohar. Can you stop them before it's too late?

⚔ Assemble Your Party and Engage in Tactical Turn-Based Combat

Pick up to six heroes, each with unique abilities and skills. Every move matters—thoughtful strategy will be the key to victory.

🔮 Master the Power of Magic

Learn powerful spells, discover ancient scrolls, and combine sorcery with tactical combat to overcome any foe.

🧩 Solve Puzzles and Avoid Deadly Traps

Dungeons aren’t just about combat—cunning traps and mind-bending puzzles will challenge even the most seasoned adventurers.

✨ A Timeless Classic

With its mix of 2D and 3D graphics, a rich story, and an unforgettable atmosphere, Gates of Skeldal stands as a legend of the genre. Join thousands of players who keep returning to Rovenland, time and time again!

👉 Go to Rovenland!

🔥 Save the world!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7400 @3.00 GHz / AMD FX-8320E Eight-Core
  • Memory: 4 GB RAM
  • Graphics: any
  • Storage: 600 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7400 @3.00 GHz / AMD FX-8320E Eight-Core
  • Memory: 4 GB RAM
  • Graphics: any
  • Storage: 600 MB available space

Supported Languages

English, Czech*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Minimap and other patch notes for beta

    Summary of changes over the last few weeksMap EditorBug fix: Fixed a syntax error report in the dialogue editor when using strings.Bug fix: Saving COL now correctly overwrites the COL file instead of the selected image.Bug fix: Fixed an issue with loading HI files in the preview window.New feature: Added a "add to book" branch in the dialogue editor.New feature: Added an "animated description" branch in the dialogue editor (now structured as a branch).New feature: Map Editor now allows selecting walls outside the highlighted region.New feature: Batch export of multiple files from an adventure at once.New feature: Palette and Color Editor now includes functions to reorganize colors within the palette.New feature: Added an MP3 player to the preview window.New feature: Added a sound and music player directly into the selection controls.New feature: Added support for playing MUS files.New feature: Added a new condition type in dialogues to detect if a specific character is present, alive, or able to speak (allowing quests to branch based on these conditions).GameOptional minimap: Minimap displays also during walking, not only in battles. New filter sharpen pixels we love!Bug fix: Fixed incorrect background clearing when using interior mode with high walls.Bug fix: Fixed a crash when reloading from the map editor while MP3 music is playing.Bug fix: Fixed a mixer interpolation calculation bug that caused a subtle background ringing in music at 48kHz (44.1kHz remains generally recommended).Bug fix: Fixed a rare issue where stationary monsters would start walking after a position restore due to a specific settings combination.Bug fix: Fixed an edge-case issue where random character selection based on attributes could erroneously return "none".Bug fix: Fixed the `teleport_character()` dialogue function to properly detach the character from the party, preventing the operation from being reverted when the dialogue ends.Bug fix: Fixed a buffer overrun in dialogues during graphi...
    Read full article on Community Announcements (nov.ondrej)
  • Patch NotesOfficial

    Beta update patch notes

    GameAdded support for new editor features (see Editor section)Restored item combination in the inventory (was broken in the original 1998 game)Fixed a world map freeze in the Magika campaignImproved stair behavior – characters should no longer face the wrong direction after using stairsFixed a buffer overflow in the book parserFixed: If a campaign saved in an older version is loaded—where new nodes have been added to dialogs—this will no longer cause the fact state (fact database) to be deleted.EditorFixed map saving issue where some flags were not properly appliedFixed script command if jump cond - condition was not properly saved.Added condition to check the elemental type of the currently held item (e.g. fire-based items)New tool for moving corridors within a map or between map floorsAdded precise monster positioning within a tile (useful for stationary monsters to avoid visual clipping)Dialog editor now previews description and image settings directly in node bubblesRestored (experimental) item combination systemOriginally present but non-functional in the original gameCan be enabled by creating an ITEMCOMB.DAT file in the asset managerEditable via a built-in form (will be expanded further)Dialog editor now supports animated text ("typewriter" effect) for better readability of longer dialoguesAdded option to write text directly into the book without editing KNIHA.TXTAdded new dialog node types:Transition to another map based on dialogue progressEnd dialogue with a message displayed in the UIBook entries can now be organized by "reference", allowing text fragments found during gameplay to merge into a single page for better contextKnown IssuesItem names in palettes may be lostThis issue can persist especially between versionsCaused by the way names are stored (content-based hashing)If the palette item format changes, hashes no longer match and names cannot be paired with their definitionsHot reload may occasionally cause the game to crashSaved positions may be ma...
    Read full article on Community Announcements (nov.ondrej)
  • Patch NotesOfficial

    Beta update notes

    Release notes:GameFixed a crash that occurred during tradingFixed an issue where sound effects in MP3 stereo were not loading properly—the game generally cannot play stereo MP3 sound effects; the error occurred when downmixing to monoAdded the ability to position monster sprites verticallyEditor:UI redesign for wall and floor palettes in the map editor"Import Adventure" feature – the ability to load adventures from the Workshop into the editorUI redesign for importing monster sprites into the editor. Sprites must be imported all at once because the editor needs to generate a shared color palette. Just a reminder that the entire animation can use 127 colors for solid pixels and 128 colors for semi-transparent pixels (50% alpha), and 1 index is reserved for full transparencyColors in generated color palettes are now sorted by hueThe COL editor shows which colors have 50% opacityOption to adjust the position of each frame in the animation both horizontally and verticallyThe requirement for frame filenames has been relaxed. It is no longer mandatory to use the letters F, B, L, R, C, or H to indicate the phase; you only need to use a 6-character base name followed by any two characters identifying the specific frameThe "Transparent" flag has been removed from the wall definition. The editor manages this flag on its own, and it doesn't really make much sense these days. It used to allow the game to decide whether to render hidden parts of the maze, but today's computers are so fast that such optimization is no longer necessary. Additionally, this flag caused issues with asset organization.Known Issues:Loss of item names in palettes - This issue may persist, especially across versions. It is a result of how names are stored—a hash of the content is used, but if the format of a palette item’s content changes, the hashes no longer match, and the name and definition fail to pair.Hot reload can sometimes cause the game to crashA saved position may be marked as corrupted if cer...
    Read full article on Community Announcements (nov.ondrej)
  • AnnouncementsOfficial

    Editor Open Beta

    Editor Open Beta is now available for public testing. To join, switch to the "public_beta" branch in the game's Properties window. Please note: During this phase, the Steam Workshop is visible only to existing owners of the game.WARNING: Newly saved positions in the beta version are not compatible with the original version. To be safe, back up your old positions if you want to keep them. Otherwise, unless you overwrite the position, it will remain in its original stateWhat's new?A launcher has been added, where you can select the language of the game. In the launcher, you can also select a campaign downloaded from the workshop, which can then be played.A beta editor has been added. Remember that this is still a work in progress, and may contain errors and imperfections. However, you can already create new campaigns with the editor and publish them to the Steam workshop. The editor can be launched directly from the game, if the Steam Overlay is enabled, or from the file explorer as a separate programA link to the Steam workshop has been added, you can publish your campaigns and then share them with people. The workshop is currently hidden, but should be accessible via the link.The game itself was further tested and some bugs appearing in edge situations were fixed. In some places the maximum FPS was reduced. The mouse and controller should have better response even on a slow PC with software renderingA function was added where the game can communicate with the editor and can be used as a previewNew functions were added to the editor scripting language and to the action script in the map that could be useful for creators of new campaignsImproved the shading of floors and ceilings in older campaigns if they used custom fog color settings and original assets that are already pre-generated in a different color - it will improve the experience even in older campaignsJoin the testing. If you find any bugs, don't hesitate to tell us about it in the discussion. Please also r...
    Read full article on Community Announcements (nov.ondrej)
  • Press Coverage

    Retro dungeon crawler Brany Skeldalu gets a Linux version and source code re-release

    Gates of Skeldal (Czech: Brány Skeldalu) originally released in 1998 and recently it gained a Native Linux version along with a source code re-release. Read the full article here: https://www.gamingonlinux.com/2025/05/retro-dungeon-crawler-brany-skeldalu-gets-a-linux-version-and-source-code-re-release/
    Read full article on GamingOnLinux

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.