
Screenshots

Watch trailer on Steam ↗Sync Tactics
Phobos Games · Published by Phobos Games
Last updated 6 Oct 2026
Sync Tactics is a simultaneous turn-based tactical RPG with deep strategic elements. Command a squad of fully customizable robots, collect components, upgrade your units, and engage in quick battles or large-scale competitive challenges, either solo or through online co-op mode.
RPG, Strategy · More free games
Explore Sync Tactics, where you command a squad of fully customizable robots to collect components and upgrade units in both solo and online co-op mode. Engage in simultaneous turn-based tactical combat with deep strategic elements.
About this game
A TACTICAL RPG WITH ONLINE MULTIPLAYER AND NO RNG
Sync Tactics is a strategic, fully deterministic tactical RPG. Its gameplay is inspired by the most classic titles of the genre but with two key differences: the absence of random factors in battles and a unique simultaneous turn system that enables both cooperative and competitive play.
FEATURES
Single-player or online co-op campaign: Play the entire campaign solo, in co-op, or seamlessly switch between the two. Every mission supports up to 5 players, and most can be played with larger teams of up to 12!
Online competitive modes: Challenge your friends in competitive matches and large-scale battles. The innovative Sync Tactics system allows matches between teams of different sizes, whether it's 1v1, 2v2, 1v3, 10v7, or any combination up to 12v12.
Simultaneous Turns: Each turn in Sync Tactics is divided into a Planning Phase, where all players plan their robots' actions, followed by an Execution Phase, where the robots carry out their instructions based on the planned actions.
Factory: Every robot is fully customizable, with each component providing a unique action that can be used during matches. The Factory enables you to create and assemble limitless combinations of robot squads to tackle any challenge.
Hundreds of Components: As you advance through the campaign, you'll encounter a wide variety of new components that allow you to continually upgrade your squad. Each new part opens up fresh possibilities for enhancing your robots' capabilities, enabling you to experiment with different configurations.
FREE TO SHARE
Sync Tactics promotes cooperative gameplay.
If you bought a copy, you can host cooperative matches with friends who don't own the game. Just have them download the demo from Steam, or the free mobile version, and join your game. Any progress they make will carry over to the full version.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650
- Memory: 3 GB RAM
- Graphics: NVIDIA® GeForce® GTX 600 series, AMD Radeon™ HD 7000 series
- DirectX: Version 8.0
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel® Core™ i7 or AMD Ryzen™ 5
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060/ GeForce® GTX 1650 or AMD R9 380/AMD RX 6400 or Intel® Arc™ A770
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Devlog #10
Our two main goals this past month have been to ensure that all the latest implemented features work correctly in online cooperative mode and to improve and modernize the in-game UI.Below is a short video of the cooperative mode being playtested locally on a single computer:And here is an example of the new UI design that we're currently implementing:There is still a lot to test before releasing a new build with the online feature enabled, but we're getting close!As soon as the online features are finished, we can finally focus on improving particle effects and weapon animations and adding new robots and components.Stay tuned for the next round of updates!Read full article on Community Announcements (phobosgames.ph305)AnnouncementsOfficial
Devlog #9
Progress on Sync Tactics is slow but steady. We're addressing all the feedback received so far and adding various visual effects to help new players understand the game mechanics. Our goal is to have the next playtest build ready for co-op, so stay tuned for the next round of updates!Read full article on Community Announcements (phobosgames.ph305)AnnouncementsOfficial
Devlog #8
The last month has been packed with things to do in order to address all the feedback received. We're still working on some of these improvements, but it's time for a quick update on our progress!We have some important news to share. The game is now available on a Web build on itch.io ( https://phobos-games.itch.io/sync-tactics ) for those who wish to try it. No need to download it. We worked hard on it, and we'll even be able to play co-op directly using the web build when that feature is included early next year!Another interesting and unexpected event was that Joe Baxter-Webb from the Indie Game Clinic recently played Sync Tactics during a live stream: This has been very helpful because it gave us useful hints on how to improve the tutorial and where to focus to make the first playthrough less confusing for the players. Our current web build is the same one that was played in the livestream, but we plan to update it significantly within the next few weeks.In conclusion, here's a brief recap of our current work in progress: - We're adding responsive hints to the tutorial. If we detect that the player does not understand one of the game's principles, a quick explanation will pop up to help. - We're adding a new system that resets the positions of all robots moving after your currently selected one when planning an action. This will help you understand the order of the robots and provide a more realistic view of the battlefield. - We're creating a new shader that will be applied to the robots when they plan actions. This will better show that the movement is planned but not yet executed. - Finally, we're updating the main menu to make it more appealing and easier to navigate. Here's a sneak peek of the work in progress:Read full article on Community Announcements (phobosgames.ph305)AnnouncementsOfficial
Devlog #7
The first Sync Tactics playtest is live! https://phobos-games.itch.io/sync-tacticsIn the last couple of weeks we spent the time bugfixing and preparing a single-player build for our first playtest. We decided to start with a single-player version of the game to make sure that the mechanics are fun to play even when you're not playing cooperative or competitive modes.Let us know what you think, any feedback would be greatly appreciated!Read full article on Community Announcements (phobosgames.ph305)AnnouncementsOfficial
Devlog #6
This devlog should have been published a couple of weeks ago, but it's sometimes hard to find the time to write these updates when there's so much development work to be done!So, over the past few weeks, we have fully implemented a new system that enables players to visualize enemy positions and plan their own robots' actions more effectively.We're also improving the user interface and adding new elements to the hangar where the robots are built.Read full article on Community Announcements (phobosgames.ph305)






